mwl
Joined: 3/22/2006
Posts: 636
AKA wrote:
Are you sure its not possible to do the glitch from ricocheting the vines. Also I think it you did this tactc except facting the oposite way then you may be able to fall down and roll when you land instead of having to jump slash the vines. Anyway glad to see that you're continuing.
That's a boundary violation, though...yes, I know this isn't SDA.
SpiDeY wrote:
What if you compare between the current published run and this? What was the improvement?
Roughly a minute.
Joined: 3/29/2006
Posts: 273
Location: Sweden
mwl wrote:
AKA wrote:
Are you sure its not possible to do the glitch from ricocheting the vines. Also I think it you did this tactc except facting the oposite way then you may be able to fall down and roll when you land instead of having to jump slash the vines. Anyway glad to see that you're continuing.
That's a boundary violation, though...yes, I know this isn't SDA.
Umm, that's allowed at SDA.
Mitjitsu
He/Him
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mwl wrote:
That's a boundary violation, though...yes, I know this isn't SDA.
Mikwuyama OKed the trick a weeks ago, if it was a boundary violation the you'd fall into the void, there is no empty space being crossed.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Sorry for not reading but there are quite a number of pages and I can't seem to grasp what is going on currently, is the recent discussion about a 100% run or a optimization of the TSA run completed earlier by guanobowl (the 2 hour run)??? If there is a new WIP for a 100% run anyone mind linking the movie file? Thanks.
I think.....therefore I am not Barry Burton
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Optimization of the current run. I don't know of anyone's plans for a TAS of 100%
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mwl wrote:
SpiDeY wrote:
What if you compare between the current published run and this? What was the improvement?
Roughly a minute.
Really? I would expect something like 2 minutes or so.. Still awesome.
Joined: 7/26/2006
Posts: 1215
Pasky13 wrote:
Sorry for not reading but there are quite a number of pages and I can't seem to grasp what is going on currently, is the recent discussion about a 100% run or a optimization of the TSA run completed earlier by guanobowl (the 2 hour run)??? If there is a new WIP for a 100% run anyone mind linking the movie file? Thanks.
pay attention, it's on this page. Just browse around http://tas.monotoli.org/mov/oot/wip 01 is the rupee run, 2-02 is the new deku tree, and everything in /old is most of the progress of the old run up until the fire temple or whatever when it desynced and I couldn't make these files anymore. VVVV- I don't get a 404 ????
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I got a 404 for that link... I thought only the spirit, shadow, and forest temple were done...
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I dain't get no 404 neither. That file listing is a pain though - doesn't show the whole filename even though the whole line only takes about about half my browser width... Had to mouseover to find the file.
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ooh - much nicer - you should use some mod_rewrite stuff to redirect the first url over to that page :p
Joined: 7/26/2006
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I just put files there. the code and space all is thanks to Spacecow. It's really not a big deal to mouseover. The important thing is that the files are there
Former player
Joined: 7/4/2005
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Location: Albuqueruqe, New Mexico
wow, looking at the .mkv of the deku tree, it looked awesome all together.
Change my sig. again, and I will murder your pet fish.
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Damn. At this rate, eventually a way will be found to warp directly from Kokiri Forest to the end credits. :D
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Doutbful... but if so, it'd better be discovered extremely soon before Guano gets too far... I feel sympathetic in that many great time savers are discovered in portions of his run that's already done... The Deku Tree was great btw.
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I'm telling ya, if you can break out of the boundary of Link's House in Kokori forest, you will fall right into the battlefield of the final Ganon fight!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
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Even if that was true, how on earth would you beat him? Please stop bringing that up, it's tiresome
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comicalflop wrote:
Even if that was true, how on earth would you beat him? Please stop bringing that up, it's tiresome
Somebody needs to grow a sense of humor. Oh wait, I suppose you want to keep this thread serious...
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 3/16/2006
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*puts on serious face* So how about dem guards? Anyone figure out whats up with them?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Mitjitsu
He/Him
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Shadow Byrn wrote:
*puts on serious face* So how about dem guards? Anyone figure out whats up with them?
Yep, there on night duty.
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kwinse wrote:
Somebody needs to grow a sense of humor. Oh wait, I suppose you want to keep this thread serious...
There's a difference between humorous posts and posts that are just inane.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
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yeah, that's what miffs me. I think the guard problem was addressed a while ago... I don't know if a solution was found or not, but hopefully by the time guano gets there a solution will be found.
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Well, I remember last time that I did a lot of supersliding and such to get to the castle and such. so I dont know if its possible.
Change my sig. again, and I will murder your pet fish.
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if not do you have a backup plan? "To the Dukes, nothing sounded better than a plan B."
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I'm very happy to see progress on this again. The deku tree was great looking. It definitly looks like a genuine TAS now. Totally crazy fast, glitches exploited, plus lots of perfection. Gj.
"I think we can put our differences behind us... for science, you monster."