Published on 5/18/2007
This is a run of Pulseman that aims for fastest time without using the motion bug. This adds many minutes to the run but makes it easier to follow and allows the author to show off the game's rich variety of levels and optimization strategies.
For a movie that aims for the fastest time with no restrictions, see the any% run.

Please do not link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.


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