Submission #752: Xaphan's GBA Mega Man Zero 4 in 41:27.12

Game Boy Advance
(Submitted: RockMan Zero 4)
baseline
(Submitted: rmz4.gba Japan)
VBA-rr
149227
60
12501
Unknown
Submitted by Xaphan on 7/17/2005 7:17 PM
Submission Comments
Pffffeww.... Second version of this TA is finally out ;)... And that was not a piece of cake... this is in normal mode this time so you shouldn't have any SRAM pbs... This are the caracteristics of the movie :
  • Intend to be as fast as possible
  • Take damage to save time
  • Manipulate luck a lot
  • Do not die
  • Use (but not abuse) programming errors or things like that
So do i have to describe this game again?? I'm sure most of are familiar with the Megaman Zero series...It's megaman without megaman :) and this is the 4th episode of it and frankly it's not the hardest nor the longest, though i like it...
So about the hard point of this TA, the most horrible thing was to MANIPULATE LUCK, as i still do not get how it really works (how to obtain pieces from defeated enemies, make bosses do certain moves...)
I collect the pieces of the galacta armor (twice damage inflicted but twice received from enemies...), it enables me to use the blaster more often, to kill the bosses in a very short time as well ws some enemies... I won't list the part of the armor here as i'm not fluent with japanese and as it would be too long... You can find information regarding it on Internet (gameFaqs...)
Some weird things are that you can combo the bosses with certain skills even when they're blinking... The most effective one is :
  • Uncharged buster shot
  • Charged saber slash
  • Triple saber slash
  • Heat Genblem EXskill
  • Nobile Mandrago EXSkill
Which inflicts lots of damage
Another weird thing is that buster is stronger when fired while sliding... this is weird but it's true, i don't know why...
And finally i shall describe some things that may look strange :
  • Being touched before climbing the wall is faster than taking the elevator handle in 2nd mission.
  • It seems to be impossible to change the configuration of the blocks in Cockapetri's stage... It seems to be linked with elapsed game time...
  • Jumping while entering the boss room makes him do different moves as if you've just slided in...
  • I kill the tubular generator enemy at the end of T. Kraken's stage with the triple slash in order for him to give me its needed part...
...
And FINALLY, a VERY VERY BIG THANK TO MIKE UYAMA & McBAIN who helped me a lot doing this TA... Thank you guys i would never have made it without your advice...
That's all... enjoy!!!
Last Edited by DeHackEd on 8/29/2005 11:35 AM
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