Mega Man Zero 4

  • Rockman Zero 4
  • Action
  • Platformer

Publications

Zero has a new body which he does all the same old stuff with. Once again, it's on the Game Boy Advance. As with the other games in the series, there is a delay with every hit of the Z-Saber, so many enemies are killed in other ways. (In particular, in this game, Zero can pick up guns from some enemies and use them for added variety.)
This run is almost 4 minutes and 20 seconds faster than the previous movie, in spite of having over 30 seconds more text due to game version differences. A large part of this improvement is due to new combos. Also, the invulnerability times of midbosses are abused even further with midair wobbling of the Z-Saber or the Z-Knuckles. For more details, see the run's comments.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Unknown Mega Man Zero 4 GBA
Good Megaman Zero 4 (Europe).gba E GBA SHA1: 8e13b9ee89a2ed665212daa401ba9331ad11bda9
MD5: d3a76f1c92e3044b1a21f1aae84d21ab
Good Megaman Zero 4 (USA).gba U GBA SHA1: 596993205a1895a6f51e80749407fb069b907628
MD5: 0d1e88bdb09ff68adf9877a121325f9c
Good Rockman Zero 4 (Japan).gba J GBA SHA1: dc554adcd18eb78132b4fb724a1c69779f75d114
MD5: d4e3855b1e6630921de0e188ac974ebf