This is a hack of Super Mario Bros. called Air, available here (website in Japanese).
Defining aspects of this game:
- Very unforgiving. Intuition will not work. Mistakes are not allowed. Most paths are one-way.
- In order to complete the game, the player is required to collect some mushrooms, only to lose them soon thereafter.
- In order to complete the game, the player is required to abuse many of the glitches of the game (such as passing through walls in a multitude of different ways).
- Savestates are practically required for completing the game.
- You can jump any time you wish, even if you are in air. Genisto however avoids using this feature except when necessary.
- This movie involves a death. As the game starts with 0 extra lifes, the player must gain one 1UP to afford that death.
- In stage 3-2, Mario just sleepwalks through the stage. The player has no control there.
If you want to complete this game yourself, do not watch this movie!
This movie spoils some solutions.
This movie spoils some solutions.
Anyone can make as psychedelic looking hack as this one is, but it is not as mindless as it first seems. It has been designed by someone who has firm knowledge of the game's quirks, and you need to have the same level of knowledge in order to complete the game.
Gaining the 1UP is accomplished by collecting 100 coins. However, most of the coins are either hidden, or trapped so that they must be collected in a certain order. Some coins are traps in themselves, and must not be collected, because doing so the player would not be able to return to the right path.
The death, however, is not mandatory. As Bisqwit demonstrates, the game is also completable without death (and thus, without collecting those coins).
(Note: The shooting at Koopa in the demonstration has nothing to do with this point. It only shows that the hit counter overflowed.)
Bisqwit is unsure whether this manner of completion is what the creator of the hack had in mind. Considering that dying leads to the lowerside tunnel, it is possible that the death was intended to be mandatory.
(Note: The shooting at Koopa in the demonstration has nothing to do with this point. It only shows that the hit counter overflowed.)
Bisqwit is unsure whether this manner of completion is what the creator of the hack had in mind. Considering that dying leads to the lowerside tunnel, it is possible that the death was intended to be mandatory.
Genisto has explained some aspects of this game, and of the movie, in his submission comments.
The following attributes apply to this movie:
- Abuses programming errors. There is no other choice.
- Uses warps. There is no other choice.
- Does not play as fast as possible. Rather, Genisto introduces this hack in a good way.