New tricks, more precision and tricks from the newest Sonic run combine to a movie that is 00:57.82 faster than the previous version.
This run uses the 2.1.1 version of Pu7o's Miles 'Tails' Prower in Sonic the Hedgehog hack.
Table of contents
Game objectives
- Emulator used: Gens 11b-s1 (Camera Hack + Solidity Viewer + Hitbox Display) + LUA HUD for Genesis Sonic games + predict-animals-v2.lua
- Aims for fastest (primarily in-game) time
- Takes no damage
- Abuses programming errors
- Ignores delays caused by bonus effects
- Manipulates luck
Comments
Here are the improved acts:
Act | New time | Old time | Savings |
---|---|---|---|
Green Hill 3 | 0:26::55 | 0:28::15 | -80 |
Marble 1 | 0:10::25 | 0:13::23 | -178 |
Marble 2 | 0:10::57 | 0:14::19 | -202 |
Marble 3 | 0:25::44 | 0:27::08 | -84 |
Labyrinth 1 | 0:10::15 | 0:24::39 | -864 |
Labyrinth 2 | 0:17::29 | 0:24::08 | -399 |
Labyrinth 3 | 0:17::40 | 0:26::47 | -547 |
Star Light 1 | 0:13::25 | 0:17::12 | -227 |
Star Light 3 | 0:22::36 | 0:24::18 | -102 |
Scrap Brain 2 | 0:09::46 | 0:19::13 | -567 |
Scrap Brain 3 | 0:07::48 | 0:08::45 | -57 |
Final | 1:10::20 | 1:12::58 | -158 |
Total | 6:16::46 | 7:14::31 | -3465 |
The times given are the in-game timer values. The value after the final colon pair indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.
Stage by stage comments
Green Hill 3
New route using the middle path and speed shoes. The Sonic 1 loop system is broken beyond belief, and is abused for this new route; enormous speed carried all the way through to the boss.
Marble 1
Entering the wall using raw speed, then zipping to the other side and going through the rest of the level normally. Tee-N-Tee suggested this wall entrance.
Marble 2 & 3
The new zips from the latest Sonic run.
Labyrinth 1
Abusing the fly-into-walls glitch found by Aglar for the S3&K run, a brand new level wrap is used to destroy this level. The level wrap is further enhanced by abusing the camera lock mechanism not once, but twice.
Labyrinth 2
The fly-into-walls glitch is used for a new shortcut. A new way of breaking the monitor and stepping on the switch is used. Better precision until the level wrap.
Labyrinth 3
The fly-into-walls glitch is used once again to create a new level wrap. Poor level...
Star Light 1
Using the zip from the Sonic run.
Star Light 3
Greatly improved precision throughout the level, including breaking a loop. Much better boss fight.
Scrap Brain 2
Uses the same setup for the zip from the Sonic run, but does a level wrap instead as WST proved it is faster for Tails.
Scrap Brain 3
Better precision, better handling of speed (vertical and horizontal, during in-wall flight) are responsible for this improvement.
Final Zone
Using Aglar's pause trick to exchange real-time for in-game time.
Other Comments
Possible improvements: Just wait long enough and someone will suggest one...
Thanks to Kiske for inspiring me to put this together, for improving my version of GHZ3, for a faster strategy for the LZ1 level wrap and for figuring out the SBZ2 zip (the latter was removed in favor of a new trick, but...). Thanks to Tee-N-Tee and Aglar for their respective tricks. Thanks to WST for explaining how to fall through the floor at the end of SBZ2.
feos: Judging...
feos: Replaced the submission file with the 39-frame improvement.
feos: Replaced the submission file with the 34-frame improvement.
feos: Setting to Delayed by author's request.
feos: Accepting and publishing...
marzojr: Fixing embedded encode.