Submission #3888: gstick's GBA Castlevania: Harmony of Dissonance in 07:50.10

Game Boy Advance
baseline
(Submitted: Castlevania - Harmony of Dissonance (U) [!].gba USA)
VBA-rr v23 svn217
28078
59.7275005696058
105683
Unknown
Submitted by gstick on 3/12/2013 4:09 PM
Submission Comments

About the run

Emulator used

VBA rerecording v23 svn217
(For some reason, the VBM desyncs on v23.5 or v23.6. Please use v23 svn232.)

Emulator setting

allow Left+Right/Up+Down

Game objective

  • Aims for fastest time
  • Abuses programming errors
  • Uses warps
  • Manipulates luck
Compared to the current published movie, this is an improvement of 12309 frames, or 3 minutes and 25.15 seconds.

Main improvements

  • Ignored items: Lizard Tail, Sylph Feather. Crushing Stone and Platinum Tip.
  • Optimized in Juste's leveling.
  • Changed the route after the leveling.

New tricks used

  • sticking into a L-shaped structure with floating condition
  • slipping trick
When Juste is slipping on a floor, you can reduce half of deceleration by mashing left/right key. It was discovered by Yuzuhara_3.
For further traditional tricks, check klmz's submission text.

The reason why I defeated Shadow

Juste could warp to 2 places from Shadow's room, but both of the places are far away from Maxim's room in castleA. Besides I can't perform quick-save once a boss battle begins till defeat it. (The condition will continue even if Juste warps to another place.) Therefore I concluded that defeating Shadow and resetting the game is the best route.

Thanks

  • Robert_Ordis and gocha: for their excellent Lua works. (1) (2)
  • Yuzuhara_3: for his discovering slipping trick.

Nahoc: Judging...
Nahoc: Accepting as an improvement over the previous movie.
Last Edited by adelikat on 10/3/2023 2:21 AM
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