Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead of the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie improves the previous run by 6.77 seconds, thanks in part to some clever changes to the experience route and tightened optimizations. Please read the authors' comments for more details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie.
PHOTOSENSITIVITY WARNING: Many moments in this game contain intense flashing lights, such as during boss fights and whenever the player dies. This may cause epileptic seizures to those affected.