WIP Here.
Shining Soul 1 is turning out to be a more interesting run than Shining Soul 2. Thanks to the RNG, which is based on both input and frame, (as oppose to the sequel, which is only frame), there is a much wider variety of outcomes easily available.
Additionally, the monument system provides a great way to set a TAS apart from a normal run-through. You'll notice in the first level, I pick up two monuments in the first part of the level, and afterwards it becomes a slaughter fest. A note, while you only have to defeat one 'boss' enemy per floor, it is often difficult to get that enemy to spawn, as only 5 enemies can be spawned per floor, and unlike the sequel, you can't simply scroll enemies away. Additionally, the game has a habit of not spawning every other possible enemy instead of the 'boss' enemy.
Once again, Lua helps me determine the optimal dungeon layout. Dungeon layouts (monuments, start locations, and chests) are fixed from the moment you enter a dungeon. So, all floors/monuments must be manipulated in advance. (Except for the monument type, that is per-floor).