(Link to video)

Introduction

Saint Seiya is a Japanese manga first aired as anime in 1986. The anime was an unlikely success outside Japan, in many countries in Europe, but especially Latin America, where it became a cult series. Saint Seiya: Ougon Densetsu Kanketsu Hen is the second official Saint Seiya game for the Famicom, which represents the Sanctuary saga -- arguably the best part of the entire series. The game, like the series, follows the Damsel in Distress trope where you have to rescue Athena, your goddess, from different predicaments. In this case, she is in the brink of death after having been pierced by a golden arrow to her heart. You have 12 hours to traverse the 12 Gold Saint temples and reach the Pope -- the only person who can remove the arrow.
In general, this is a rather shallow RPG with basic mechanics. The gameplay is divided in two stages: (1) reaching each temple where you fight generic guards, and (2) the Temple itself where you interact or fight the Gold Saint therein. The game is so deep in lore, that you would never be able to beat it (at least not 100%) if you haven't read the manga or watched the anime. The worst offender is the fight dynamics, where you get a frame window to parry incoming attacks (with a 50% odds). You'd never know about this if you don't read the Japanese manual.
As a child, I was a fan of the series and got to own a (bootleged) version of this game that I would play on my (bootlegged) version of my Famicom. I would play the game entirely in Japanese, aided by the fact that I watched the anime. I even got to decrypt the password system to give me extra power and HP. However, even so, I used to get frustrated by the fact that Gold Saints would parry my attacks but I never knew how. But this is TAS, so we get to totally destroy everyone.

Explanation Video

Romhack

For an English translation of the game, use the following romhack https://www.romhacking.net/translations/1487

Previous Work

There is plenty of precedence of this game being TASed. In this site, the previous submission #1601: Xipo's NES Saint Seiya - Ougon Densetsu Kanketsu Hen(J) in 29:23.53 got mixed feedback then accepted to Vault, but ultimately cancelled because other TASers had already improved it. This led me to the Chinese rabbit hole...
It seems there is a strong TASing scene in China with very talented people and excellent works, especially for Famicom. The problems are that they are practically isolated -- I couldn't contact anyone without a QQ or bilibili account (I couldn't open or use either to communicate with) and that they do not publish their movie scripts.
In particular, I found Gong Lue, who has many interesting TASes. His work includes a movie for this game https://www.bilibili.com/video/BV1xP4y187sH. I got my mind blown away by the new skips and crazy routing used here and wanted to replicate (and improve) it. Two problems though: the movie uses a Chinese translation hack, which makes it difficult to compare timings and, as said before, I had no access to his movie script. So I had to replicate it by eye and with the help of my bot.

Improvements

Compared to Gong Lue's movie, I implemented the following improvements:
  • Faster skips by using Jaffar to refine their execution
  • In most instances, I modified the Cosmo and HP upon arrival at the Temple (Athena appears) which is 3/2 faster than doing it at character selection, which Gong Lue's movie does.
In spite of these improvements, the resulting movie is longer than his when measured in clock time. This can be attributed to the fact that his movie uses the Chinese translation romhack, which makes dialogues faster; or due to a bad framerate encoding by the author or by Bilibili. For example, just the Aries temple (dialogue only) takes 100 frames more in my movie than in his.

Software + Hardware

Rom Information

  • Rom: Saint Seiya - Ougon Densetsu Kanketsu Hen (J) [!]
  • SHA1:F871D9B3DAFDDCDAD5F2ACD71044292E5169064E
  • MD5:3B0F17C2B6EFC928B3D3FE9B1A389680

Emulator

  • EmuHawk 2.8.0 (Core: QuickNES)

Routing Bot

  • Bot: JaffarPlus
  • Routing Core: QuickNES
  • Platform: 'The Jaffanator' - AMD Ryzen Threadripper 3990X (64 cores, 128 threads) + 256Gb RAM (Average Exploration Performance: 1.2M States/s)

ThunderAxe31: Claiming for judging.
ThunderAxe31: Impressive research done here. Thank you so much for your hard work! Accepting.

despoa: Processing...

TASVideoAgent
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CoolHandMike
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Wish I knew what was happening in more detail so it could be a bit more interesting. Maybe more detailed author notes would help? However this is obviously a very good (6 minute) improvement over that older submission. This game reminds me of the Godzilla game for NES in a way since they have the two main modes. Meh vote.
discord: CoolHandMike#0352
Dimon12321
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One of the few Japanese NES games I've played in my childhood. What a great discovery the bot has found! That screen scroll that immediately takes to the end of a level. Yes vote. But I'm still wondering what was the point in decreasing your health during the battles, if you could just take damage. It would drain more cosmo points? Also that cosmo draining on the last battle. What it necessary?
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Explanation video and answering questions
eien86
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CoolHandMike wrote:
Wish I knew what was happening in more detail so it could be a bit more interesting. Maybe more detailed author notes would help? However this is obviously a very good (6 minute) improvement over that older submission. This game reminds me of the Godzilla game for NES in a way since they have the two main modes. Meh vote.
Hi CoolHandMike, thanks watching and the feedback. Yeah, given the reception the game had also in Xipo's submission, it was very hard for someone who hadn't watched the anime (or can read japanese) to understand what the game is all about. So now I made an [https://youtu.be/SyORA4TyHh8|explanation video] where I clarify aspects of the lore and the gameplay, if you'd be interested in watching.
Dimon12321 wrote:
One of the few Japanese NES games I've played in my childhood. What a great discovery the bot has found! That screen scroll that immediately takes to the end of a level. Yes vote. But I'm still wondering what was the point in decreasing your health during the battles, if you could just take damage. It would drain more cosmo points? Also that cosmo draining on the last battle. What it necessary?
Thanks for your message! * But I'm still wondering what was the point in decreasing your health during the battles, if you could just take damage. Taking damage is bad in two aspects: it takes a long time for the attack to end while it depletes your energy, but more importantly, it affects both your life and cosmos. While we do want to die, we don't want to have our cosmos decreased, as we need it for the battle! So the best solution is to manually set HP to zero and parry the incoming attack. Since we are still in zero HP, we still die, but the attack does not affect our cosmos. * Also that cosmo draining on the last battle. What it necessary? Yes, so that our attacks last for fewer frames. This is a seemingly wasteful investmnet, but we still kill Saga in the same amount of attack cycles, and waste less frames at the end of each attack.
CoolHandMike
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Joined: 3/9/2019
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eien86 wrote:
So now I made an [https://youtu.be/SyORA4TyHh8|explanation video] where I clarify aspects of the lore and the gameplay, if you'd be interested in watching.
Yes, thanks a lot for that great explanation video. Found it was much more enjoyable when I knew what was going on. Is there some way to change my vote from Meh to Yes?
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5438] NES Saint Seiya: Ougon Densetsu Kanketsu Hen by eien86 in 23:53.81
Post subject: Platform correction?
eien86
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Sorry to be a nuisance, but it seems like this game was released exclusively for the Famicom. Shouldn't we make the correction in this publication?
fsvgm777
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As far as I know, the game was also released in France (Les Chevaliers du Zodiaque: La Légende d'Or), so it's at least not exclusive to Japan, though such an addition could be made in the description. EDIT: ...Turns out I was talking about the prequel (Ougon Densetsu). My bad on that. Although any Famicom-exclusive title will still have "NES" in the title, as it's the Japanese equivalent of the NES, and having a separate platform for Famicom titles would be a bit of a hassle IMO.
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