Okay, I discovered dehacked. So here's my Q*bert run:
http://dehacked.2y.net/microstorage.php/info/1381470462/Q-bert%20%28U%29.fcm
Q*bert is an old coin-op arcade game that was ported to NES (as well as many other systems). The only glitch I found was that you can jump through enemies if you time it right (usually it's a 1-frame window), which I frequently do in the later levels, especially in the corners. I also make frequent use of luck manipulation by pausing for a few frames at a time. The run involves no deaths, because I couldn't figure out a way to save time by doing so. I used FCEU 0.98.15.
This is a rough draft that I'm posting for a comments. I have two main questions.
1) Should the final draft go all 9 levels or stop after 5?
The game becomes the same after level 5, just a little faster. The monsters even come in basically the same order, and I complete all the boards in roughly the same way. However, as you can see in my video, you get a little animation sequence after beating level 9, although it does just restart you on level 1-1 (though it's now 1 frame/jump faster than before).
2) How can I make it more entertaining?
I realize this is somewhat boring; how can I make it more interesting? I try to maximize near misses with monsters by altering routes, but everything else I can think of would cost time. Is it worth sacrificing speed for entertainment here?