Posts for snorlax

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snorlax
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Joined: 5/20/2007
Posts: 174
Location: Wisconsin
As I just mentioned in the swordless submission, I am jkoper, though I had this nick first. I have several things I wanted to mention here. 1. First, I just wanted to point out that I actually do have the records for swordless in both first and second quest. I had just neglected to put them on the leaderboard for a long time, but you can now find them here: http://www.speedrun.com/The_Legend_of_Zelda/full_game#Swordless I can assure you that the route for my record time is significantly different from both lack's route and my SGDQ route, which took a lot of marathon safeties. I'm considering an attempt at a reroute to try to lower the time some more as well. This is also why I'm very interested in the 2nd quest swordless speedrun and was willing to offer suggestions, though I trust jprofit22's ability to put it out. 2. Second, there's a glitch that we've known about in the speedrunning community for a while, and I'm not sure that you all know about it here because I haven't seen it mentioned. If you are in a room with a shutter door and a key door, you can go through the key door without using the key if you do it as the shutter opens. Unfortunately, it doesn't seem to let you keep your key if you do have one, unless you guys can find a way. On the other side of the coin, if you bomb a bomb door at the same time a shutter door is opening, the shutter door operation will override the bomb door operation, leaving the wall solid. I don't know if there are any other interesting combinations of door types within rooms that you can manipulate. 3. I'd like to see more collaboration between the speedrunning community and the TAS community for this game. Eunos in particular does a lot of evaluation down to the frames of certain routes, so there's an overlap. Most of our discussion happens on our discord, and anyone who wants to contribute is welcome: https://discord.gg/XG2XzuF
snorlax
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Location: Wisconsin
Hey Lordtom, I am actually jkoper. I've been putting off a full reply for a while, but I have a lot to say. It's not all related to this submission, so I will put it in the game thread; I just wanted to give a heads up here.
snorlax
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Posts: 174
Location: Wisconsin
Congrats Ringrush on completing this. I've looked forward to it since watching your DK64 streams. It was quite entertaining.
snorlax
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Location: Wisconsin
Dwedit wrote:
I saw a key inside a monster somewhere, could that have been used in the key route?
You're likely talking about the gibdo in 5. That key would have been grabbed the second time through the room, after the recorder.
snorlax
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Posts: 174
Location: Wisconsin
Invariel wrote:
Ah, how unfortunate. Thanks for clarifying. (Inconveniently, if wrapping from the right dumps you in water, the raft could be skippable if you had the ladder, which is sadly contained in level 4.)
Adding to complications is that the ladder only works on water on certain screens, so having the ladder likely wouldn't even help. Great TAS, Lord Tom. I came here today for the SM64 TAS, and I have been waiting patiently for jprophet's 2nd Quest swordless TAS, but this was a pleasant surprise. I didn't ever expect an improvement of 20 seconds in this game, but TASes teach us time and time again to withhold our expectations. The RTA community is also a little proud to see how much this run resembles what we would do in a TAS based on our typical routes. Thanks for making this.
snorlax
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Location: Wisconsin
It's true that it's not an indicator, but it doesn't hurt to explore the possibility that this can be exploited in different ways. There is no room drop in this room in 4. The fact that the randomizer is just shifting things around from the original game makes it not exactly like your typical romhack. Also, how is the 2nd quest swordless TAS going? I am interested in its progress, and I am probably willing to offer some help if needed. I had some ideas for where you were stuck last time in 8 if that's where it's still sitting.
snorlax
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Location: Wisconsin
I love this movie, and I'm not biased at all!
snorlax
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Posts: 174
Location: Wisconsin
Abahbob wrote:
Idk, wind waker is pretty popular too.
It is, but I think you're going to have a language issue that will somewhat limit yes votes.
snorlax
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This is a good decision. This site needs more intelligent discussion and less pointless bickering, and this should help with both.
snorlax
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I agree with this idea in principal. I can see a place for three or maybe four tiers. However, I think we should also consider a place to accept some of the borderline "moon"-tier publications that wouldn't fall under the any% or 100% categories, like walkathons, minimum button presses, or the endless Super Metroid categories.
snorlax
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Voted yes for poor game choice. The run seems like a nice technical feat, and it's short enough that no one can legitimately complain about losing interest in it.
snorlax
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Location: Wisconsin
V = version
snorlax
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Joined: 5/20/2007
Posts: 174
Location: Wisconsin
funnyhair wrote:
I know there is going to be a cut sceneless run, but can we have one edited with cut scenes? This is coming from someone who like the cut scenes in this game.
Do you mean adding in the cutscenes that are being skipped? Because that's a funny idea.
snorlax
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So by getting the 100 coins immediately after getting the 8 red coins, you cancelled the red coins star appearance animation? Perhaps this is common knowledge, but that's the first time I've seen it.
snorlax
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Nice WIP. The most surprising part for me was when you turned around to shoot that green Eyegore in the Eastern Palace. I'm assuming that doing that allowed the red Eyegores in the next to last room to drop 15 arrows, but if not it was probably for some other enemy manipulation reasons. Can you explain these types of things in detail in the comments? I'm really curious about the drops in particular, and I'd also take a link to that if a good explanation exists online somewhere.
snorlax
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Joined: 5/20/2007
Posts: 174
Location: Wisconsin
"When human skills are just not enough" implies that human skills are insufficient for the task at hand. "When human skills just aren't/are not enough" implies that human skills do nothing, other than fall short when you use them. I say we leave it as is.
snorlax
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Location: Wisconsin
It'd be nice in a game like this to have English so that we can understand what's being collected or attempted a little better, but as long as we have detailed comments, maybe that wouldn't be too much of an issue.
snorlax
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Warp wrote:
snorlax wrote:
Completely disagree.
That's your prerogative, but it's just not how it works. We do not compete with nor compare to unassisted runs, and accolades are granted based on the run's own merits. (Why can't it be thought the other way around? In other words, rather than the marvel of the TAS being diminished by the unassisted run being close to it, instead the marvel of the unassisted run is greatly enhanced by the runner having the skill to almost match the tool-assisted version? Would you say that, for example, the SMB1 TAS sucks because it's just a few seconds faster than the unassisted record? Or would you say that the unassisted record being just a few seconds slower is a testament of the skill of the speedrunner?)
It works both ways. No, I would not say the SMB1 TAS "sucks"; it's quite possibly the most precise run on the site. However, I would say it has been made less impressive by the fact that andrewg can come pretty darn close to it in real time, including the wall jump in 8-4 and the bullet bill glitch in 8-2 when he's lucky. Fortunately there are still other TAS-y things in the run like the flagpole glitch. It's still impressive, as is SL's run, but games that are more impressive to me include Battletoads and Dragon Warrior. This is probably getting off-topic, so I won't continue unless the discussion is moved elsewhere.
snorlax
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Location: Wisconsin
Here's the glitch: http://www.youtube.com/watch?v=caTATtcso7I Can you do that, use the half-stick to HESS past Mido, and then kill the three deku babas with that stick? Edit: I think you'd also have to consider buying two sticks initially if the rupees are convenient enough. How much time does the HESS to Kakariko save versus backwalking with the stick owl skip? Also, is there definitely no way to get past the 2-3-1 room OoB without bombs? That's all that shield is really needed for, right?
snorlax
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Location: Wisconsin
Zelda drops hearts if you are not at full health and rupees if you are.
Warp wrote:
hagrid65 wrote:
I don't know what all these people talking about "TAS of the year" are going on about -- (a) it only took him a week, so hardly a labour of love, (b) no new tricks: everything in it is well-known by the community (c) it's just the same route as the any% console run with one or two TAS-only or best-avoided-on-console parts like mido skip (which, as I said, are well-known tricks anyway). It's only 2 minutes faster than the any% console record! Or ten percent if you like -- but there are lots of TASes here which beat the fastest human time by a far larger percentage.
We do not compete with nor compare to unassisted runs (other than having the rule that a TAS should be faster), especially when evaluating the quality of the TAS and deciding if it deserves accolades. The greatness of a TAS is not affected by how great the unassisted equivalent might be. That's inconsequential.
Completely disagree. If the actions in a TAS can be performed almost identically by a real-time speedrunner on a somewhat consistent basis, then the TAS loses a lot of what makes it remarkable. A large part of the appeal of a TAS is making the impossible possible; making the quite-possible-but-not-certain possible is far less of an accomplishment. This run is certainly worth of publication and even a star if there is enough demand for it, but I think both the MST TAS and the Majora's Mask TAS are more impressive to those familiar with the game, who would be a large portion of the audience.
snorlax
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Posts: 174
Location: Wisconsin
Voting yes, but this run didn't really provide all that much different content for those who have been following the any% speedrun. The most significant difference is probably the Mido skip. Still, it's nice to see this done.
snorlax
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Watched the run now, and it's great. It will be accepted no matter who judges it. I think this quote from a treasure chest is a good potential screenshot: "Heh heh heh ho! You're goin' ta be lost, thanks to me! Heh heh!"
snorlax
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Toad King wrote:
Hilarious and mind-boggling run, have to vote yes.
My god, if we could have a .gif for a screenshot, this would be it. Also, I agree with subanark.
snorlax
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Since the bonuses are barely acknowledged in the 101% version of this game, I don't think it's that big a deal to skip some bosses as well. On the other hand, those bosses wouldn't be shown on this site at all then. Maybe someday there could be a run that does all bosses and completes all bonuses successfully.
snorlax
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Location: Wisconsin
VanillaCoke wrote:
Kon wrote:
Neat glitch but I don't think it's particularly fascinating or entertaining to see. From a quirky standpoint sure, but from a TAS standpoint it just seems a little lackluster. (Also good to know Treyarch was producing crap games long before Call of Duty.)
Whoa whoa whoa. This is by far the best Spider-Man game that has been released.
Agreed. This game is awesome, and I'm really looking forward to more runs on it on any console when possible. I don't know how I feel about this particular run though.
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