Posts for pachunka

Experienced Forum User
Joined: 11/20/2007
Posts: 22
This is one of my all-time favourite games and a "zipless" run is the joy I didn't know was missing from my life. I was so eager to see the Sapphire Passage that I skipped to it, so I still have some Topaz levels yet to enjoy. Thankyou so much for this run. Watching Pinball Zone was so enjoyable. Nipping to the side to get the diamond while waiting for the countdown-door made me laugh.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
This was so enjoyable! It has such a mix of tricks that every turn felt surprising and unique. I laughed out loud at many moments, like during the Phantom Ganon fight when you're facing what is presumed to be the real one and suddenly hookshot way off to the left while still facing the fake. I also completely forgot you hadn't fought Volvagia so I was so surprised when you Farore's Winded out of Ganon's Tower. In short, it was so much fun to watch. Thankyou for making it and sharing it.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
This is one of my favourite runs in a while - this is so well made! I love the madness that stems from interleaving so many different tasks simultaneously (e.g. spawning a golden mouse, opening drawers, taking out ghosts) - it's so entertaining. And I love the suspense created by appearing to skip certain things only to have them collected at the last moment - (maybe I was imagining some of it, but I loved it) I never finished the "Hidden Mansion" mode because I kept trying to get something resembling a perfect score, and I just trailed off from finishing it, so it was especially satisfying to see it done here. Thankyou for this run, for many many reasons.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Hadn't seen this game before. Really enjoyable run. Well done!
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Really enjoyable! I do wish there were more antics during the 'waiting' parts, but I overall enjoyed watching a lot. I don't agree with the game-choice comments; I would always like to think that the runner is enjoying what they're making, and that can come in the form of a game choice that most appeals to them.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Just finished reading the description. This is probably the most technically impressive ACE I've read about. And a really entertaining run - great job!
Experienced Forum User
Joined: 11/20/2007
Posts: 22
My favourite AdvanceWars game and a really enjoyable run! I loved the early missions, especially the preoccupied artillery in 13, but the later missions were just amazing to watch.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Embarrassingly, I misclicked and chose the wrong vote option. I suppose it's stuck now. I enjoyed seeing the romhack, but this just doesn't look like a TASvideos run. I'm sure people will enjoy watching on youtube and so forth, but in the context of tasvideos -- it's not just a case of suboptimal movement - there are places where you're getting hit needlessly, or slowed down by unfortunately timed obstacles that could have been rerecorded and fixed - I find it confusing that those were left in and still submitted. I felt like that got more common further into the run - I wonder if you lost patience with it and wanted to finish it sooner. It could really be worth going over it again!
Experienced Forum User
Joined: 11/20/2007
Posts: 22
The concept is cool; I would also love to see a version that doesn't forego glitches. Right now I'm having a hard time judging how optimised it is. I enjoyed seeing the route being executed, but (and I could be wrong about this) it looks to me more like a LOTAD than a TAS. I notice that "aims for fastest time" isn't also one of the goals, so this may be intentional, but you specifically said "TAS" several times, so I'm left uncertain. I'm going to assume the intention was a speedrun, so I'm voting as such - "meh" for a combination of enjoyable route, but unenjoyable apparent optimisation level.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
I'm a big fan of this game (I grew up on its C64 port), so I'm biased, but this was amazing to watch. The end of wave #78 with the huge pile of drops would be a great frame. What on earth was going on in wave 100 with the out-of-bounds drop spaces? Is that something that can only happen on that wave, or was it something fun you were saving until the end? Knowing how brutal the tiles can be, the luck manipulation seems impressive. Sidenote: Seeing that drops and vertical-klaxes were necessary, even in a TAS, made me feel better about my struggles with this game as a human-player.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
benstephens1000 wrote:
Prior to writing this, I did not know when the process of getting Citra approved for this site would take place, mostly because I did not understand at the time what that process entailed. I kinda figured that discussion would happen now, in this thread. Considering, that it has now been added to the approved emulators list, I will edit my submission text to reflect this.
Just a thought: I'd love it if you kept the submission text mostly intact, rather than removing the section advocating for the emulator altogether - it was an amazing read, and I learned a lot from it! Extremely entertaining run, too - great work all around! :)
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Watched the whole thing - mostly in the background while working - I found it really relaxing. Lots of scattered "woah I need to see that again" moments, like the tunnel glitches and backwards-driving. Definite yes vote.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
That was fun. Love the deranged CPU pawn making a break for the bottom. :) Really enjoyed the breakdown in the thread as to why the lower difficulty was chosen "for entertainment" - it would be worth pointing that out in the submission text!
Experienced Forum User
Joined: 11/20/2007
Posts: 22
This is one of the most entertaining TAS videos I've ever watched. Great job!
Post subject: Re: checking uninitialized GBC SRAM data on real console?
Experienced Forum User
Joined: 11/20/2007
Posts: 22
ThunderAxe31 wrote:
I wonder if GBC SRAM could be an excepion, and give deterministic results when removing and re-inserting the cartridge battery
I think it's likely that it's at least partially deterministic, since otherwise Nintendo would run the [slim] risk that somebody's cartridge started up with something resembling save data, resulting in random cases of 'save data is corrupt' being the first thing a player sees on their new game. There's also the possibility that they initialise it to a certain state out of the factory, which may not be the same result as putting in a fresh battery - doesn't strike me as likely, just something to consider. (also, loved this run)
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Mothrayas wrote:
Video encodes have always been integral to TASVideos publications. (In fact, providing easier watchability for TAS movies by AVI encoding is one of the core reasons TASVideos was founded back in 2003). YouTube videos of course became a requirement years later, but just getting a servicable video file has always been a core requirement of TASVideos publishing.
Got it. Thanks.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Is it a requirement that a publication have an 'offical' TASvideos encode, or is it only a convention? I remember back before YouTube was a 'big thing', you had to load up your own emulator and ROM and get the movie going on your own. The inclusion of YouTube and torrent links became a huge convenience, but is it a requirement? (or maybe there was ALWAYS a torrentable encode and my memory's letting me down) I ask because this mightn't be the last time a publication gets held up over an encode, and there could be an exception when a run that's been judged gets stuck in limbo. Or the embedded YouTube videos that currently are *in* the submission text could be used as 'substitute encodes', with a label on the submission saying an accurate encode is [currently] unattainable. Sorry if this is too off-topic for a specific movie - if there's somewhere else I should be going to talk about 'publication rules' I'll take all this there.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Amazing!
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Thrilled about the category decision. I think it's a really neat differentiator that could apply to a lot of runs. About to watch this. Can't wait. :)
Experienced Forum User
Joined: 11/20/2007
Posts: 22
So excellent! Also, hitting Kamek with the last egg right before the bigbowser fight: awesome.
Experienced Forum User
Joined: 11/20/2007
Posts: 22
"This is a 3 hour 59 minute 48 second improvement" - hah. This is my new favourite tas-run. I love it. :)
Experienced Forum User
Joined: 11/20/2007
Posts: 22
Best Kamek humiliation ever. :)