Posts for deogenerate

Experienced Forum User
Joined: 8/2/2015
Posts: 6
link_7777 wrote:
Sadly I was unable to complete my run in time for several reasons. Part of my problem was that I spent too much time thinking about the ACE route. I still think the ACE route might be faster, but I have a problem The analysis page suggested using the fire puzzle at 0x302, this means overflowing your inventory with an SMG that has 2 (or in my case 0) bullets. With the buyback glitch I can get to 29 items with 15 normal items and 14 guns, but when I equip an SMG and start shooting it always takes ammo from the first slot. I would need it to take ammo from the last slot for this to work. Any ideas? I could get 6 more items probably, but I'm afraid this would be too slow
You could just use the first slot one and then swap it down to the last slot.
Experienced Forum User
Joined: 8/2/2015
Posts: 6
True wrote:
deogenerate wrote:
My sentiments exactly. I don't recall exactly what the rules state on different versions, but now that the competition is over, I would probably continue working on it if work moved to the original version over the AGDQ version because I'd rip my hair out over RNG otherwise. But again, I don't know if that's allowed now so I'll just keep on poking around routing shenanigans with everyone else for now.
RNG is still manipulable and isn't particularly difficult to do. The most important RNG target is drops and I've written a script to show pending drops - this can calculate future drops per enemy index as well if the script is extended. It just isn't as "free" for a TAS as the prior version, that's all.
Ah okay, being just a bit of a challenge instead of completely up in the air is better then. I've been keeping up with your script versions and it's coming along very nicely, thanks a ton for it! :)
Experienced Forum User
Joined: 8/2/2015
Posts: 6
MUGG wrote:
This is most likely not going to be the run that will make it through the publication process. As in, yeah, there will probably be a frame war and I would participate in it if not for the RNG hell... And as in, the RTA runner was barely 2 seconds behind this run so it doesn't stand out enough. Meh for now.
My sentiments exactly. I don't recall exactly what the rules state on different versions, but now that the competition is over, I would probably continue working on it if work moved to the original version over the AGDQ version because I'd rip my hair out over RNG otherwise. But again, I don't know if that's allowed now so I'll just keep on poking around routing shenanigans with everyone else for now.
Experienced Forum User
Joined: 8/2/2015
Posts: 6
I translated all the notes from the Niconico Bakumatsu-hen TAS back before the whole thing was completed and I might have them somewhere; if I remember correctly it explained a lot about how RNG manip was working with drops and stuff to get Shurikens and the like should you want that info. (or you might already know/have figured it out on your own, in which case ignore me :P )
Experienced Forum User
Joined: 8/2/2015
Posts: 6
Yeah, I did it in my run and apparently nobody else did or something. (start at about 1:21) I'm really interested in fixing my run up but I'm not sure if I'll aim for actually optimizing it down at lot... who knows ;)
Experienced Forum User
Joined: 8/2/2015
Posts: 6
Blechy wrote:
After a long hiatus from TASing this was a great reason to return. Brilliant idea. Can't wait to watch the video & hopefully see how I compared.
This exactly. (although for me, it was a bit more than a "long hiatus" haha... I don't even know the name I used to come here under) This was a ton of fun and reminded me how fun TASing could be, and I'd love to stick around for longer now again. (hopefully for good, haha)