Posts for Volcanon

Experienced Forum User
Joined: 7/14/2007
Posts: 14
I wonder why they didn't have scrolling. They could have just ripped off any other Genesis platformer for that code.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
so if you peeked in the game data are the other levels there or is this really the story of a guy who wanders around arabia for three stages, then suddenly finds a magic carpet and uses it to flee a huge red wave?
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Really does look like a rom hack of the GG sonic games. By the way Japanese Coke Kid does in fact have real sugar.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Cool hack, but the ghost houses look pretty bad. Some segments have no background detail and the ghosts don't look that good. Also why doesn't World 1 use SMB1 graphics?
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Tangent wrote:
Volcanon wrote:
If you played the game normally and Dist is the only place you can do this that would be a 10-20 hour "speedrun".
Real time speedruns are in the 4-5 hour range, so you're off. By a lot.
Always good to be proven wrong. I can't get it to play. Niconico is always 1000% more frustrating to use than youtube. https://www.youtube.com/watch?v=8t5aO_PbnwQ&list=PL5xRbOCDD11yN-t6M7bRxtCnZvsys1vU4 Tas of the game for 1 hour 44 minutes. I don't quite get what he did to kill the emperor in one hit, something to do with equipping the fire book.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Fishaman P wrote:
Would this work on the USA prototype? Would this be doable in real time? Not going to vote, but with just the game display, it was a lot of work for not a lot of entertainment payoff. The memory overlay was very cool, though!
Could be doable in real time, but Dist is very far into the game and in real time you might not be able to avoid encounters the way he did here. He would have to sae and reload for every tile on the overworld, which is insane. If you played the game normally and Dist is the only place you can do this that would be a 10-20 hour "speedrun". I'm curious how a non glitch speedrun of this game would work considering the levelling system (and the complete lack of "Disk 1 Nukes" except for a trip to Mysidia to buy mid-late game weapons). This game has some infamous difficulty spikes that are manageable in a real playthrough but might be tricky if everybody is always underlevelled. I imagine a full speed run would just be a lot of Mini / Toad spam (Toad at levels 4+ can easily wipe an entire monster encounter). You can one-shot the last boss with a combo of Wall and Toad and a fair chunk of this game is optional especially if you can "commandeer" the ship early. Though might be helpful to check if you can do the leviathan dungeon without Layla in the party. US prototype probably has different text so it wouldn't work.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
It's impressive to complete a game that usually takes something like 15 hours to complete in 12 minutes. I wouldn't think that a Fire Emblem game would ever be all that entertaining as a TAS. Single-select movement (except FE Gaiden), repetitive attack animations, unskippable dialogues in the earlier games, etc. FE4 has ginormous maps and endless backtracking. But then again Langrisser 1 (Warsong) got a moon.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
janus wrote:
please refer to the description to get your answer
I did. That's how I read that you skipped the wreckage.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
So you didn't do the wreckage dungeon near Aiedo? Isn't that a side quest? Why don't you just do a "completes entire game" run or something?
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Why aren't the fusions purple? Do they just auto-fuse in this one?
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Lol this movie is great. Shares sound assets with Boy and his Blob? Also, why does Home Alone Kid get a screw attack jump? Home Alone Metroid?
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Nice run. Harken back to an era when they thought digitized sprites didn't look terrible. Well, they did.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Text scrolls way slow, eh? And no giant robots? That's nearly the entire good part of the Ranger shows. Anyway, if this was on hard mode it seems like it would be interesting enough to watch.
Experienced Forum User
Joined: 7/14/2007
Posts: 14
Seisen would be amazing to see once, but that's only becuase I played it to death years ago. I imagine it would be pretty boring for the layman. Way too much one-by-one manual moving of dudes across the map. Chapter 2, 3, and 4 all have a frustratingly large amount of backtracking (which for me usually turns into warp/return staff XP farming after getting bored of moving the units back on my own). FE3 might be better, really. Less boringness with movement star abuse. But much worse graphics and the units really aren't that distinguisable.