Posts for UCpro

Experienced Forum User
Joined: 5/4/2013
Posts: 3
I take the death at 3:30 so the next area loads. If you don't die to reset the game at the checkpoint, you can't progress. At 1:30 i use the 'rewind trick' to extend my jump to reach the pole. A TAS may be able to get position on the edge to do a wallrun to the pole. I couldn't find a way to do it myself on console. Would need lots of testing. The run I'm doing is more of a time attack, aiming to complete the game in the fastest in-game time at the final save. I sacrifice real-time to save in-game time in a few spots...this would need to be accounted for when doing TAS. When you rewind in this game, the in-game clock also rewinds. Take my segment 3 for example....from 1:16-1:41 is 25 seconds real time. But with all the rewinds, the actual in-game time during this section is 7 seconds. So that's 18 seconds difference between real-time and game time. If I was focused on real-time, the fastest route through this section real-time is about 23 seconds, but that would also be 23 in-game seconds. Since I want the fastest in-game time, I take the route shown in my segment and sacrifice 2 seconds real-time. BTW, i have to get to the point at 1:23 because that is a checkpoint that loads the next area. If i didn't get that checkpoint and went straight to do the 'rewind trick' to get to the hole in the wall, I wouldn't be able to progress.
Experienced Forum User
Joined: 5/4/2013
Posts: 3
here are the first 3 segments of my new run for reference....new tricks and tactics. Link to video Link to video Link to video
Experienced Forum User
Joined: 5/4/2013
Posts: 3
Hey, this is UCpro, the runner of the current record for this game. I come on these forums from time to time and just noticed this thread. Excited to see that there is interest in this game as a TAS. I myself have never done any TAS work. I am currently working on improving my segmented run. My 1:31:49 run on SDA was a 1:26 at the final save. My new run will be a 1:21 at this final save. I have discovered a lot of new tricks and small shortcuts, as well as advanced sand tank planning for optimal enemy retrievals throughout the game. I haven't been posting progress, but i've finished 3 segments and currently working on the 4th. My goal is to be finished in about a year (I don't have much time to work on this with my current life schedule). Anyways, please let me know if you have any questions. I could see a TAS pushing around a 1:15 time at the final save (just a random guess). There are so many things that are too difficult to implement in a console run, which unfortunately won't be in my new run. Btw, the wallrun at the very start of the game (i didn't do it in my old run, but you can see it in Satvara's speed tactics video) is something i have done in my new run, and it saves around 6 seconds from the route you did in your testrun video. Make sure this is implemented.