Posts for Syreeta

Experienced Forum User
Joined: 12/8/2006
Posts: 6
Well regardless of that, I still think the people to take the time to do this are very creative and skilled people (like me). Plus, this is the ONLY forum I've been on where other members actually bother put a capital letter at the start of my name (I don't mind if you cut and paste). Keep up the good work guys! *^_^* If I have any comments about TAS helping real playing, I'll post in the thread zefiris mentioned, I just found it. Thanks for the opinions.
Experienced Forum User
Joined: 12/8/2006
Posts: 6
moozooh wrote:
Syreeta wrote:
So you're saying that with emulation, a game's odds COULD be put in a player's favour (ie. something like changing the enemies' AI or causing basic enemies from not appearing at all), but it's something that people who make TASes here don't do as it's against the rules of this site or not possible?
"Changing" enemies' AI and other parts of the read-only code is impossible. However, if (by the game's design) all that is required to abuse their behaviour algorithms is player's input, it is strongly encouraged to do so.
Y'know, like if you're supposed to be attacked at a certain point, you could somehow confuse the game's AI not to do so. I'm sure I've seen that a few speedruns thought I can't remember if they were emulated or not or even how they did it. zefiris: Thanks, I'll check it out.
Experienced Forum User
Joined: 12/8/2006
Posts: 6
JXQ wrote:
I believe that the major glitches found here are not due to emulation, however there are instances of differing luck manipulation on different emulators to very small degrees. So the type of issue does exist, but not to an extent that would falsify the content here. I think.
So you're saying that with emulation, a game's odds COULD be put in a player's favour (ie. something like changing the enemies' AI or causing basic enemies from not appearing at all), but it's something that people who make TASes here don't do as it's against the rules of this site or not possible? zefiris: Is that topic still active?
Post subject: I see, but...
Experienced Forum User
Joined: 12/8/2006
Posts: 6
The problem with that is how does anyone know without playing the original and then a rom? Not everyone can get hold of the games they used to have as well as those not even released in their region. Most stupidly (like me) sell their old classics on in readiness for the newfangled games and consoles. And people charge a lot for for the classics knowing that people would pay for that nostalgia. That's the main reason I use emulators anyway. FODA, I obviously understand that the basic mechanics of a game would work, but it's the "extra" things people discover I'm on about. I mean, has anyone ever tried recreating the glitches on console? I think TASing would be even more approved if the games were, how can I put it, "researched" on an emulator and then finally played in real life on console with the information obtained. I'd like to do that myself, but I am no where near as determined as you guys are to carry it through. I already have a hard time sculpting video game characters, let alone making them do crazy things!
Post subject: A question about overall emulation...
Experienced Forum User
Joined: 12/8/2006
Posts: 6
Hello. I'm new here and I'm sure no one has asked a question like this before (I did have a look and didn't see anything like this), and I'm pretty sure you guys know the answer, but from someone who uses emulators JUST to play games normally, I was wondering... Most of the bugs and glitches in some games are usually left due to lax games testing (I know, I used to work for a games publisher), but other stranger glitches... Did anyone ever wonder if these glitches came into effect BECAUSE of emulation? Most of the popular games like Mario, Sonic and Mega Man have bugs in their console counterparts I know (an example I can give is Sonic 3 where when I played as Tails alone in Icecap Zone Act 1, on the ice slides there were times the screen scrolled quickly downwards which caused Tails to die. I don't know why, but it's ALWAYS happened to me and I like playing as Tails alone), but some others I've never noticed when the original version is played. Is there a source out there to find out if these bugs really exist in the game itself and not just because the game doesn't run as perfect as if it was played on console? It's OK if people are doing TASes just for entertainment sake, but there are people out there that feel it's not exactly that great since it feels like, well... cheating. Getting the game to work the way they want it. I had a (not heated) discussion with a friend about this (personally, I like 100% runs as it shows FULL mastery of the game in question), and I like to hear from people who have accomplished speedruns and see what they think. If anyone would be inclined to answer, I'd appreciate it.
Experienced Forum User
Joined: 12/8/2006
Posts: 6
I would vote yes if I could... I have to admit, it's a quirky game that to me kinda sits on the borderline between Sonic and Ristar, in terms of character style. I like it though and you played it well (well better than I ever could anyway :p). One thing bothered me when I watched it though... Some of Pulseman's animations look VERY similar to Sonic Battle's Shadow sprite (especially, that warping dash, the way he jump flips and when he shoots the bolts of electricity)... Do you know of any secrets in this game or is it just a "get to the end and that's it" sort of game?