Posts for Nacho

Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
Thank you very much, everyone! :)
Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
Samsara wrote:
Any particular reason for the low re-record count?
Wow, yeah, that's way lower than it should be. I had a few crashes throughout (I kept backup notes so fixing stuff only took one record), but nothing I can think of that would make it that low.
Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
jlun2 wrote:
I thought (given I haven't played this game, but played MP6) that there would've been more unlockables as well, not just minigames.
I went back to double check and you're right, there's a store with some stuff you need to buy with coins you unlock in Challenge Mode.
Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
Techokami wrote:
I would have enjoyed it a lot more if you tried to play as many different mini-games as possible, and actually win them.
The only difference I can see between any% and 100% would be to play all minigames and beat them to unlock them. 100% could certainly happen with some small routing changes - in this run I kept it to 27 minigames, and there are 30 total. Optimising them would be a much different beast though.
Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
xy2_ wrote:
On the other hand, the movie is incredibly boring and beats all known records in fastest time to put anyone to sleep.
Two records with one video! Alright! Heh, I'm aware that I'm in a small minority of people who will find this interesting to watch. Vault's the goal, but you never know, y'know?
Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
SORRY, I did a dumb. I was putting the tasproj file in the ZIP folder instead of the bk2 file. It hit me as soon as I clicked the userfiles link. 100% my fault.
Nacho
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Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
I tried to submit it a couple times but the submission form doesn't seem to like me.
Nacho
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Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
TAS is done, yeah. Here's the link (encode is low quality - just for submission purposes): Link to video
Post subject: Mario Party Advance
Nacho
He/Him
Experienced Forum User, Published Author, Player (42)
Joined: 2/15/2016
Posts: 9
Location: Australia
Surprised a thread doesn't exist for this game yet. I hope it's okay if this is my first post - I finished making an any% TAS and figured I should drop some info here in case anyone wants to improve on my run in the future.
    > The first frame that allows you to select Shroom City from the main menu is slower than the frame that follows it - former skips a small animation, latter skips a bunch of text. > Dice blocks cycle every 4 frames, and the number you get will match the number on it when it is hit. > Text boxes with choices don't accept inputs until 6 frames after they appear. > Check all dialogue choices. Wasting a frame or two to make a different choice is faster in some cases (less text in following dialogue). > Some quests don't require you to actually do what they ask (eg there's a quest that asks you to find clues in Thwomp's house but you can just back out immediately). > Melon Folly and Flippin' Out are the fastest minigames. > Special minigames will follow a distinct pattern (one pattern is one every other frame for 9 frames, then a 28 frame gap with none). > You can manipulate enemy behaviour in duel minigames through specific movements.
I can get into more specifics if anyone shows interest.