Posts for Magnum66

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Joined: 9/24/2012
Posts: 16
Location: Ontario, Canada
I have only one thing to say. APRIL FOR SURE IS A REALLY COOL MONTH. :)
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Joined: 9/24/2012
Posts: 16
Location: Ontario, Canada
Well guys, we finally did it. Mark this day, January 16th 2013 as the day we officially BROKE the game Metal Gear Solid 1. If you remember awhile back I posted a video of me finding the torture OoB glitch in MGS which essentially saves 20 minutes on a speedrun. The one problem with this though is that it messed up stuff later in the game and you couldn't use the stinger. The only way to fix this was to get the sniper wolf life upgrade, or a life upgrade after that. But since the only boss fight after was the hind, we were screwed. You could only beat it with the stinger. Then I found a way to skip the hind fight and OoB glitch out of it, but again we were screwed. The fight doesn't officially end until it shows the cutscene of Liquid's hind going down. Months of trying and posted glitches here and there. Found a wolf 2 skip and the weapon glitch and even a comm tower OoB, but the wrong tower. We need to glitch out of comm tower B then we could skip the hind fight, go right to wolf and get her life upgrade and fixed just like that. Except we couldn't do it... UNTIL TODAY! :D I'm not even sure what to all type right now I'm too excited but this Youtube video should explain it well enough. This would have never been possible without the combined efforts of Me, Greg, and Slade. I'm so happy right now and this has now changed the way we speedrun this game. I hope to see a new TAS done soon too TheEnglishMan! ;) Anyways I finally found the glitch this morning, and while it is complicated a bit, it is 100% doable and only wastes a bit of time (you'll see what I mean) Who cares though?! We can now skip 7 boss fights in the game! :D Thanks to everyone who supported us, huge thanks to Greg and Slade. Especially Greg for helping me with getting a clip for this video and being my speedrun/glitch partner :) well that's about it, and for now.. just enjoy the video :) http://www.youtube.com/watch?v=RJ5aTDi3mtc&feature=youtu.be Also the original stream where I thought of the glitch and figured it out and first got it to work if anyone is interested: http://www.twitch.tv/exisidis2/b/357559240
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Joined: 9/24/2012
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Location: Ontario, Canada
I found another new Out Of Bounds glitch on the Comm Tower A Roof! Enjoy! http://www.twitch.tv/exisidis2/b/356452664 Also this opens up a ton of other new possibilities since that glitch will work with any ledge/object that will push Snake forward when crouching now. :)
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Location: Ontario, Canada
Video explaining the weapon glitch more/wolf skip: http://www.youtube.com/watch?feature=player_embedded&v=Hr-CtHnm_nA Also something new/funny with the glitch I found today on stream: http://www.twitch.tv/exisidis2/b/355211397#
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Location: Ontario, Canada
Yeah, you have to start the fight first. Because if you don't only the cutscene of Wolf sniping you will be there. If you start the fight, you can just run into the cutscene of Wolf dying and end the fight, when normally you would be shot. :) No more fighting Sniper Wolf for a 2nd time. :)
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Joined: 9/24/2012
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Found a glitch to Skip the 2nd sniper wolf fight today! :) http://www.youtube.com/watch?v=YBQShydrjmo&feature=youtu.be Discovered by me and Slade.
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Location: Ontario, Canada
Rediscovered a new glitch today. Slade did this glitch by accident ages ago but blew himself up and the glitch got ruined and he never knew how he did it. I figured it out today on stream. Here is the video: http://www.twitch.tv/exisidis2/b/353733344# The glitch happens at 50:30 There is also another 50 minute stream or so on my channel where I explore the glitch a bit more and test stuff and swap ideas on how this could glitch the game more and the comm tower. Any ideas are welcome. We thought of glitching the stinger like this then every weapon would be stinger and we could use socom as stinger ammo. Sadly don't think you can giltch stinger like this because the glitch requires you to be laying on ground and get weird camera angle by using your last ration as you get blown up. Then you mash triangle for fpv along with down and L1 and R1 as you get up as well. Also you can even equip stuff like boxes and it won't work. Also in this state you can't use the elevator or ladders either. Getting damaged and leaving the room and loading another room cancels it. Still experimenting. We WILL break this game. >:)
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Location: Ontario, Canada
TheThrillness wrote:
There's no walls to stop you accessing the Commander room trigger. There can't be since we have to walk through the commander room trigger when the room is non loaded to have reached the bathroom and get "in bounds" again.
That still doesn't mean though that necessarily commander room is activated. Then even if it is, won't the original problem of us not getting level 5 card from Meryl in bathroom make it pointless?
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Remember though Greg, some rooms aren't even accessible when loaded because then walls block you off, like with bathroom. You have actual video of that working using gameshark walk through walls and the commander room loading? Then testing non gameshark of course.
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Location: Ontario, Canada
I tried peering over railings in comm tower myself last night actually and added in nades/claymores/C4 and nothing seemed to help. I also got Snake on an area where the railing/stairs first meet near top/bottom and start to extend upwards so Snake is at highest point possible above railing, peered over, and used explosives. Sadly again nothing good and seems like we're beating a dead dog here.
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Location: Ontario, Canada
Remember awhile back I did technically find an OOB to skip the hind, but in the end it just makes it so the elevator is broken. If you save and reload, the games message log actually thinks you've beaten the Hind, but the fight continues. You thing that triggers the end of the hind fight is Liquid setting the final explosive on the roof after his life bar is gone, and the cutscene of him blowing up the structure in the middle of the roof. Also we've tried 2 explosives and it does nothing. To be honest the new thing from yesterday I don't think is anything helpful sadly. Last night I just stood in front of the elevator normally at a certain angle and pressing triangle got it to show my arm through the wall like that, so it's really just the angle and nothing to do with the explosives.
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Grincevent wrote:
I suppose you also tried to find a way to destroy the Hind without the Stinger. (seems impossible to me, but maybe if grenades can hit it when it's low, I really can't find another idea)
Tried that for hours yeah, nothing works sadly. Did hind oob glitch and got high on pole in level and fired nikita missiles RIGHT to the hind, but it just flies over them and won't hit him. :(
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Well it's over, no hope left really. Nothing at all looks glitchable in comm tower. Oh well.
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Joined: 9/24/2012
Posts: 16
Location: Ontario, Canada
We know exactly what is the flag and preventing us from getting the stinger, it's the wolf 1 life upgrade you get when we beat her. But we don't get it since we skip that fight with the new OOB. And no, even gameshark doesn't help. Only thing that fixes it is if we can glitch past comm tower like I said and fight wolf 2. Cause after her you get life upgrade again and it adds on wolf 1 life and THEN lets you use stinger. (tested on gameshark and it 100% works)
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Joined: 9/24/2012
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Location: Ontario, Canada
Well guys, for those on here who actually care, tomorrow is the last day of trying to get past this problem with the stinger. Me and Greg have been trying for over 2 weeks or so now to fix the issue with the torture OOB not allowing us to pick up the stinger, and so far nothing. We found a ton of small stuff here and there, but nothing to actually let us use the stinger, skip the hind entirely, or glitch past comm tower to wolf 2 fight. We've exhausted all ideas and it seems pretty hopeless now. Tomorrow is it for us and just posting this in case someone can think of any final ideas. The main issue is not getting the life upgrade from the wolf 1 fight because of the torture OOB. So the result of that is not being able to use the stinger. We go to pick it up but it's red and shows up in our weapons as red and 0/0 ammo. Gonna be streaming final attempts to glitch past comm tower or figure out anything possible tomorrow on my stream here: http://twitch.tv/exisidis2 Wish us luck or help in ANY way possible and give ANY ideas you can. Thanks.
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Joined: 9/24/2012
Posts: 16
Location: Ontario, Canada
So Magnum66 here and I finally decided to Join this forum. The last few weeks have been exciting with the development of MGS1 and finding all these new glitches. From the start I really hoped there was an OOB glitch we could find, and here we are now with multiple. The torture OOB was a big one though and so happy that I found it. You can imagine our frustration though when now we can't pick up the stinger and use it, so it's useless for an actual run. At the moment though me and Greg are trying to find another glitch in comm tower B and fall through the floor down to Wolf 2 fight. If we can do this, then the game is 100% completable thereafter. Only problem is nothing looks glitchable, but we are trying. In my opinion the elevator itself and the boxes near it are the best bet. There is a point where you can get Snake's legs just enough under the boxes where he can't stand up like in the torture OOB glitch and many other glitches we can do now using the vents. But looking up in FPV, letting go, and pressing X doesn't work. I think it's because Snake is JUST not under the object far enough. Maybe 1-2 more inches and it would work cause Snake's hitbox to stand up in the process THROUGH the box, colliding into it and causing the glitch or possible OOB. I've tried to go in as far as you possibly can and timing it JUST right, but nothing yet. Greg also thinks if we can blow ourselves in the elevator just enough we can fall down through. He tested with gameshark codes and walk through walls at that area on stream and you only need to go into the elevator literally 2 steps and you fall through and guard fight starts in the elevator. If anyone wants to test for us and help the cause to completely break this game, we would appreciate it. Any ideas are welcome really. For now though at least one of these glitches is now useful in a speedrun as you can see here in my following video: http://www.youtube.com/watch?v=tujnSvFdDio Description: Approximately 52 seconds faster than the old non glitch way. We now don't have to call Meryl at all and mash through the ridiculously long codec scene, nor do we have to wait for the 2nd codec or for her to open the door and dodge the sensors. Which brings me to my next question, do you think you'll be doing another TAS now then theenglishman? You could possibly go for sub 1:30 now. From what I know, in your run the following can be improved: 1. Use new timesaver at dock and knock on wall to lure guard from elevator and get on it 1-2 seconds faster. 2. Skip stuns at heliport, don't need them. 3. Take the right path in nuke building 1st floor instead of left after the first time through. Slade does it and turns out it is indeed faster. 4. The cargo elevator before Raven, that you do the guard fight at, you don't have to wait for it to come up like you do in your run. As soon as you leave blast furnace into cargo elevator, exit back to blast furnace, then go back in and the elevator will already be up by then. It's much faster than simply waiting. and now the improvements possible with the new glitches: 1. The cave OOB glitch here: http://www.youtube.com/watch?v=OMregpWBDhI&feature=plcp Atm I'm not 100% sure you NEED the box to slip through the wall OOB, may just need to run in at the right angle like the blast furnace OOB I found awhile back. If you use this glitch in the TAS, you can save time running through entire cave and then crawling through the long crawlspace at the end. Also I haven't fully tested yet but it may also be possible to skip the Meryl cutscene where she asks "I thought you were good with dogs?" I haven't found the right position to skip this scene yet, but the MGS1 runner Slade thinks he has. So that would save even more time OOB'ing right to the Wolf door and not having to watch the scene. Only catch might have to be getting the box, but you can quickly go inside the office on the left and get it before Mantis. 2. The hind OOB glitch Greg posted earlier: http://www.youtube.com/watch?v=m-5rs3V51mo&feature=youtu.be If we defeat the Hind the second it's lifebar is simply gone and the elevator is fixed by Otacon, then we can also save time with this glitch. We would get the hind down to the last 2-3 hits, then glitch onto the pole like in that video. Get in a shot every few seconds so you finish the Hind off just when you are close to the building. Take away the last of the Hind's lifebar, then run back inside the building with the glitch and go down the ladder. Hopefully the game will take it as us beating the hind and we don't have to wait for the whole final scene with Liquid blowing up the tower roof, him crashing, the life upgrade, and then the Otacon codec. This could potentially save about... 30 seconds? 3. Finally using the new glitch found by me to OOB to the torture room, it can be used on any vent in the game, allowing time to be saved in the video I posted earlier. After you beat Ocelot, you just have to go back to 1st floor, glitch outside vent and OOB, then run to the load point of canyon. If done flawlessly, this could save about 52-54 seconds. Thanks for reading, and let me know your thoughts. :)