Posts for Maejin512

Experienced Forum User
Joined: 9/24/2015
Posts: 11
Yeah, now that you say this, i think i made some files and i just saves the last one when i reworked and finish the TAS
Experienced Forum User
Joined: 9/24/2015
Posts: 11
I just thought of that but i started the TAS on Bizhawk 1.11.4 and i finished it on Bizhawk 1.11.6 maybe the rerecord problem comes from the version difference.
Experienced Forum User
Joined: 9/24/2015
Posts: 11
I have made a lot of break during the process but i think everytime i work on this TAS put together i made this in 5 or 6 months I know it's not totally optimal but it's my first TAS and i don't know a lot of things about TASing. Maybe there's a problem with rerecord count because i have redone the beginning so many times so maybe it comes from that.
Experienced Forum User
Joined: 9/24/2015
Posts: 11
Jlun 2 : I understand what you mean, no problem :) Mklip2001 : Thanks for the Congrats. The bosses are different, the movement are different since i'm getting some stuff that Janus doesn't get. Childhood part has few changes and the biggest moment of changes is when Janus get the SuperCombo, i don't get it. If you want to see the difference : -Mine Skip at the beginning -Wallet Skip at the beginning of Mc Neil Manor -After Champions Contest after 2h30 of run. If a casual viewer look at this TAS and Janus TAS i think he will see two different run. I changed the description to be more accurate with my TAS I know this is a really long run and a difficult run to see but with this TAS you don't really know how heroes will defeat boss on every battle since i'm not using SuperCombo
Experienced Forum User
Joined: 9/24/2015
Posts: 11
The Routing is different from the Janus TAS since i'm using dragon transformation and some skill that Janus didn't use. There's more manipulation on this TAS than Janus on boss battle because with Super Combo you can defeat every boss with one or two hit in TAS (More for the last battle). I'm not using it so the battle are a lot different. In terms of improvements, there's the Mine Skip which is the intentional death in mine at the beginning. That saves around 1 minute. And then the Wallet Skip, that saves around 15 seconds. The Stepcounter with Garr and Peco allowed me to skip almost all encounter in adult part. I only have encounter on the final dungeon (Caer Xhan and Station Myria) because different team.
Experienced Forum User
Joined: 9/24/2015
Posts: 11
I'm using a different emulator than Janus. Janus was using PSCX-RR and the loading time are faster than bizhawk which is more accurate on PSX loading time And i'm not using super combo so some fight are slower
Experienced Forum User
Joined: 9/24/2015
Posts: 11
Thanks for the Lua Script but i've got a problem when i execute it. On bizhawk it look like this http://www.hostingpics.net/viewer.php?id=551990Lua.jpg It's a problem with the position of everything I don't know Lua Script at all so i don't want to change anything Can you please help me ? Thank you :)
Experienced Forum User
Joined: 9/24/2015
Posts: 11
Salut J'ai un soucis avec un lua script. J'utilise celui-ci http://pastebin.com/3Prspj0g Sauf que sur bizhawk quand je l'active le Lua Console me met : "LuaInterface.LuaScriptException: [string "main"]:33: attempt to call field 'readwordsigned' (a nil value)" Je voulais savoir si quelqu'un pouvait m'aider cela m'avancerai beaucoup sur mon TAS. Merci d'avance
Post subject: Fishing Scrip
Experienced Forum User
Joined: 9/24/2015
Posts: 11
Hi I've got a problem with the Lua fishing script on Bizhawk, when i activate it, the Lua console says : "LuaInterface.LuaScriptException: [string "main"]:33: attempt to call field 'readwordsigned' (a nil value)" If you can help me to read a lua script it will be very useful for my TAS
Experienced Forum User
Joined: 9/24/2015
Posts: 11
Hi Everybody I started to make a TAS of Breath of Fire 3. I used the brutal method for the moment to have a beginning to search some value. This is where it block. We are 3 to work on this TAS, sadly we are all beginner in TASing. We have issue to understand how to find some value on the RAM Search or how to dertermine if there's a critical hit or not. This is why i post here because i need some help to figure out how the RAM Search work and how to find what i want to make an optimize TAS Thanks for your answer and help PS : This is a WIP of Breaht of Fire 3 TAS https://youtu.be/mHHtFssX4ZM Here is my movie on Bizhawk https://www.dropbox.com/s/5ey6mz980q1i2hl/breath%20of%20fire%203.bk2?dl=0
Post subject: Breath of Fire 3
Experienced Forum User
Joined: 9/24/2015
Posts: 11
Bonjour à tous J'ai commencé un TAS de Breath of Fire 3. J'ai utilisé pour le moment la méthode brut pour avoir une bonne base sur quoi travailler pour rechercher certaines valeur. C'est ici que ça coince. Nous somme 3 à bosser sur ce TAS, malheureusement nous sommes tous débutant dans TASing. Nous avons donc quelques difficulté a comprendre comment rechercher certaines valeurs sur le RAM Search ou comment bien déterminer si coup critique il y a ou pas C'est pour cela que je poste sur le Forum pour savoir si certains pourrait nous aider pour mieux comprendre et réaliser un TAS un peu plus optimiser. Merci pour vos réponse et pour votre aide PS : Ceci est un WIP du TAS de Breath of Fire 3. https://youtu.be/mHHtFssX4ZM Voici mon fichier movie sur bizhawk https://www.dropbox.com/s/5ey6mz980q1i2hl/breath%20of%20fire%203.bk2?dl=0