Posts for Garrison
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Joined: 3/8/2014
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Good job y'all. I'm the person who made those TAS WIPs you all saw for the contest. It's kind of funny; I made those specifically with the intention of drumming up interest from actual TASers as I had little to no knowledge of my own on how to optimize one. I'm also the original realtime runner for the game and it's kind of my baby. I discovered two of those wrong warps on my own and I was jumping out of my carseat watching the Oasis World warp. I had theorized that it would be possible to warp if you could get in the correct position, but had no idea how to get there as the boss is dying. Gonna read through the notes and watch again, but I just wanted to thank y'all for doing it. You made a shitty TASer and a lazy retired speedrunner very happy :)
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Good as heck, I can't wait to see if any of these improvements are realtime viable!
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Good job! I liked the improvements, they seem worth doing for realtime players, so that's cool. Also a bit of a relief to know my routing wasn't completely atrocious. The only improvements I really noticed based off of the first view is that some of the SMB1 looking platforms don't look like they had the best spawns they could have. No idea how you would manipulate that though, I just know I've seen better in realtime runs. I voted yes, obviously. Good job for you first TAS.
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only draygon takes damage from shinesparks
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I did realtime speedruns of this hack recently so it's really cool to see that we have basically the same backbone in our routing. Everything looks really solid, you did a great job! I feel like a no secret area run would be super sick to watch or finding a way to include the boss gauntlet or something would be even better. It's a shame true 100% and an all bosses playthrough isn't possible in one go, the movement options that this hack affords along with the routing options are pretty special amongst other Super Metroid hacks. I voted yet
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I realize this got killed for multiple reasons, but is there any chance that there will be an encode? This is a run I'd really like to watch
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the door transition loads faster if the door is centered on the screen for realtime focused runs.
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Hello, I don't know if this is known and I wasn't the person to find it, but on the off chance that its something new I think it's worth taking a look at http://www.twitch.tv/aldueaco/v/11926076
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a nice tas
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Joined: 3/8/2014
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Silly game, enjoyable TAS, yes vote
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jlun2 wrote:
Garrison wrote:
I guess a good point then is why bother having a vault section of unwatchable garbage when actual good TASes get rejected because a small pocket of the vast internet community states opinions without having knowledge. Quality and entertainment should be higher ranking than notability that's viewed by a certain subset of people. Archaic rules and mentality continues to deny good work and entertaining videos while we have atari 2600 runs that no one other than the author watches (no offense to them or their work). You could also argue that dooming the hack to not be published is condemning it to more obscurity (which btw this hack isn't that obscure) if popularity is the only goal. I can tell you right now that in the speedrun community BCAS is way more popular and well known than Rockman No Constancy. Also the design of the stages is in no way more or less random than the design of any of the original games. This isn't a roguelike, the levels weren't thrown together by some rogue AI. Everything is placed in a way that gives you movement options. The author of the hack and the author of Burst Chaser is a japanese nico speedrunner and TASer as well, this game is much more thought out than people are implying. Once again, shows an extreme case of people not really knowing or caring to know what they're arguing about.
Except hacks are not as hard to make. A good hack is hard, but a simple hack where all that's changed ranges from the level a tiny bit to a sprite swap is quite easy with tools online. If you find the rules dated, how would you suggest what to do with hacks? Accept them all regardless of quality? Also, regarding "popularity", the echo chamber effect especially on online communities can potentially make a hack look more popular than it is for outsiders.
Well things get tagged to be put in the vault right? Perhaps romhacks and fangames can be deserving of the same? Just an idea, seems pretty logical to have the website host entertaining videos if it's also going to host notably boring/bad videos as well. Also suggesting this is a "simple" hack over a "good" hack is pretty silly when so much work has been put into both this TAS and the realtime run, along with the author of the hack's work changing literally everything except the sprites and tilesets. There's clearly enough effort for all of those things being put in, so it's not exactly some random rockman tas in a series that probably has a hundred romhacks stretched across the first 6 games. It's being judged, so I'm done arguing, let the decisions be made in peace and harmony friends
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I guess a good point then is why bother having a vault section of unwatchable garbage when actual good TASes get rejected because a small pocket of the vast internet community states opinions without having knowledge. Quality and entertainment should be higher ranking than notability that's viewed by a certain subset of people. Archaic rules and mentality continues to deny good work and entertaining videos while we have atari 2600 runs that no one other than the author watches (no offense to them or their work). You could also argue that dooming the hack to not be published is condemning it to more obscurity (which btw this hack isn't that obscure) if popularity is the only goal. I can tell you right now that in the speedrun community BCAS is way more popular and well known than Rockman No Constancy. Also the design of the stages is in no way more or less random than the design of any of the original games. This isn't a roguelike, the levels weren't thrown together by some rogue AI. Everything is placed in a way that gives you movement options. The author of the hack and the author of Burst Chaser is a japanese nico speedrunner and TASer as well, this game is much more thought out than people are implying. Once again, shows an extreme case of people not really knowing or caring to know what they're arguing about.
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Tangent wrote:
hagspam wrote:
Here is an album of just a few places that air sliding is meant to/being used http://imgur.com/a/8InpT
I think all but one of those can be cleared with a basic dash jump, to say nothing of the other pre-existing mechanics that you mentioned yourself. The fifth one isn't even that. Just basic jumps.
Dash jumping (as mentioned in the notes) isn't even a mechanic in Mega Man 4...
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Did a single person even watch the TAS or read any of the notes or anything? Vitriol versus stupidity is a pretty understandable thing. 1) Pretty much everything has been sped up yes, all the boring screen transitions, health refills etc. The wait time was reduced 2) Absolutely required? Very few, that said to traverse the places where airsliding was intended you'd need to basically make the game a lot harder doing dumb damageboosts, rush coil/jet abuse, balloon/wire use. I don't really see why the fixation on the fact that the airsliding exists being used as a qualifier for publication on a good quality TAS. It's a mechanic that differentiates it from the original and the already published RM4MI TAS. Airsliding in itself gives a lot of options which is a GOOD thing, makes it unique. Beyond that the airslides are also used to make movement faster. If people actually watch the TAS or read the notes they'll notice that Mega Man drops to the ground quite a bit after a very brief airslide, which gives small speedboosts that carry over since jumping and falling out of a slide doesn't reduce your speed. 3) Good music, good level design, good mechanics, good weapon changes, good robot master changes, good tricks etc. This hack is in my opinion as a realtime speedrunner who's dabbled in TASing, the most interesting romhack for speedrunning and this TAS plays it at an entertaining and superhuman level. It would be a pretty disgusting shame to see publication fall through due to tradition and rhetoric. Thanks
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Well you jump and shoot so it's clearly the same as every mega man game, actually it's the same as contra and bucky o'hare and metroid and etc. Making generalizations is pretty cool. Basically the argument is the addition of fast weapon swapping and instant refills makes item use a lot more viable and interesting than in Mega Man 4. Not only that, but the weapons such as dust crusher moving at an arc instead of a straight path means entirely different uses than in the original game or RM4MI. Honestly the hate and bias that romhacks get on tasvideos is pretty amazing to me considering the site host approx a billion vaulted tases with 200 rerecords versus actual good and well made tases of interesting content. Tradition can make a community stronger but it can also alienate audiences and cause stagnation.
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Isn't the point of a Tool Assisted Speedrun to make a game both extremely optimized and to make it looks like its being done by a super player who's beating it with superhuman ease? This TAS does both of those things and as a realtime runner of the hack, it's pretty absurd (once again in the great traditions of tasvideos.org) to have people who don't even comprehend the basic mechanics determine what the game plays like. If you want to see how this TAS compares to a realtime run, here's my best and you can tell me just how easy the hack is and that's there's nothing special about the TAS https://www.youtube.com/watch?v=Scir_f_aGJM
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Really nice TAS, well optimized. The Cossack 2 strategy with the wire/balloon swapping is really sick. TBH this TAS is a lot more entertaining to me than the RM4MI TAS that has a star, it would be a shame to have this one meet the same fate as RM3BC..
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Nope I was playing on console using a flashcart. Frame advance is probably going to be necessary I guess. Those two spots in the video were nearly free and I didn't get it once anywhere else unfortunately
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I was able to do the clips with York, the yellow slime
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Hi, that was my run. I had heard rumors of oob tricks in the game but I couldn't figure them out on my own and I wasn't able to find a video so I wrote it off at the time. I wouldn't mind helping with suggestions and ideas for improvements and there are some things about my run that are pretty questionable. The primary thing I want to emphasize is my route through Dark Castle 5 is pretty questionable because you get to choose from two autoscrolls each with branching paths that I never bothered to time, so that definitely needs to get looked into. The clipping seems like it would be mostly useful in rooms with pipemazes, but some of these can be significant time savers. I'm thinking about skipping the miniboss in the water world and skipping switching to the pink slime for the rocket world's portrait. I'm going to be looking into applying the clip for realtime runs and coming up with some ideas. EDIT: I could only get the clip to work in those two instances shown in the video. It was actually really easy to do in those spots but I couldn't get it to work anywhere else. I'm not sure if it was because of the specific blocks or having the ice physics, but no other situation appeared to work. Unfortunately with my current understanding I don't think its going to be useful. I might have to toy around with frame advance in emulator, but right now it isn't looking so good
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big improvement! congrats biggy on making this beautiful tas of this beautiful game
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basically in every super metroid speedrun route with the exception of a 100% map completion run, sporespawn is skipped. to bring back the beloved boss, the japanese nico live speedrun community created a a run to defeat sporespawn and get his super missiles as fast as possible. It's not a huge run by any means, but its a known one with it being a huge donation incentive during the AGDQ2014 super metroid race.
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eagerly anticipating the tas being complete. I still disagree w/ using pal, but we have picked up a couple framesavers from the wips and it looks cool so :):):):)
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Hello cak This may not be the most useful thing consider how the powerpak creates savestates, but I used game genie codes to manipulate the rng. ZAZGTOAE IZLGGPPU IZLKAPPU Basically the rng will switch whenever you press start with these game genie codes active
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Hello, I was just curious if this glitch was known or if it could possibly be explained to me why this happened: http://www.twitch.tv/gari/c/5095471 Basically around the 45 second mark I go into a door that normally leads to the big climb, but for whatever reason the game took me to a completely different part of the map with a broken door, leading me to falling out of bounds. I've seen similar glitches on youtube, but those all involve wallclimbing out of bounds into the secret worlds, which my video did not. Thanks to anyone who answers this and I'm hoping for the very tiny offschance this is something new and potentially useful to a tas.