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GamersTavern
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Alyosha wrote:
GamersTavern wrote:
In Sonic Chaos for both the Game Gear and Master System, the SFX for Tails' flight doesn't play, whereas it does in other emulators such as Kega Fusion. This was tested on version 2.3.1 of BizHawk.
Sorry for not responding to this for so long. This is working in the Dev Build. Not sure exactly where it was fixed but it now sounds correct.
No worries; I'm just glad to hear that it's been fixed.
GamersTavern
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In Sonic Chaos for both the Game Gear and Master System, the SFX for Tails' flight doesn't play, whereas it does in other emulators such as Kega Fusion. This was tested on version 2.3.1 of BizHawk.
GamersTavern
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Ah, that was it! Thank you!
Post subject: Save RAM Issue
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I'm not sure if this is the right place to post this, but I just noticed that GBHawk isn't automatically flushing the Save RAM when the emulator or ROM is closed on the latest version of BizHawk, while Gambatte still does this behavior. Manually flushing the Save RAM still works on GBHawk, though.
Post subject: NES Sound Channels
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While fiddling around with the settings for the NES core, I found NES > Sound Channels > APU Volume. Moving this meter around seems to increase or decrease the volume for the NES core, but is that all it does? I guess I just want to know if I'm messing anything up by playing around with this value.
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That sounds great! I haven't been following all of this, so forgive me if this question has already been answered elsewhere, but how far along is the Game Boy Link Cable support?
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Ah, I see, so this is a bug with the actual game due to the Six Button Controllers being enabled. I can confirm that things work properly if the Six Button Controller is set to False in Sync Settings. Thanks for the help, everyone!
Post subject: Sunset Riders Genesis Version Issue
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For the Genesis version of Sunset Riders, I can't get the second controller to respond on the title screen. Strangely, it works while inside the actual game, but not on the title screen. This prevents me from accessing the game's Versus mode, which is only selectable on the title screen. I had the same issue in Kega Fusion, as well.
Post subject: The Legendary Axe II Freezing on BizHawk 2.3
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I can't play The Legendary Axe II on version 2.3 of BizHawk. The title screen boots up fine, but the game freezes as soon as the story intro starts. I'm not sure if there's something wrong on my end or if it's simply an emulator bug, but I had no issue beating this game on a previous version of BizHawk a few months ago. From what I recall, the previous version of BizHawk I used was one of the last versions to still support Windows XP. Here are my current specs: Windows 7 Ultimate SP1 64-bit Intel Core i5-4460 3.20 GHz 32GB RAM NVIDIA GeForce GT 1030
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Alright, thanks for the response!
Post subject: Golvellius isn't Working
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Whenever I try running Golvellius in BizHawk, I just get a screen with garbled graphics, though the music is fine. The same ROM works fine in Kega Fusion. According to BizHawk's "Dump Status Report" thing, this ROM is a verified good dump with the following SHA1:CB8C2DE9A8E91C0E4E60E5D4D9958E671D84DA4C.
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Post subject: Most Accurate Cores?
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There are different cores to choose from within the "Config > Cores" menu option, and I'm wondering what's generally considered to be the most accurate one per console. I know BSNES is more accurate than SNES9X, but I'm unsure as to the others.
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As far as I know, the shift key isn't set to the same function as the right arrow of my d-pad. Additionally, I tried changing "Key Priority" to "Input overrides Hotkeys," and still experience the same issue.
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Whenever I hold the shift key (either one), the right arrow on the d-pad of my game controller stops working. It'll work again after I let go of the shift key, but I've no clue as to what's causing this.
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I think you're right about that. Thank you for the help.
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Sorry for posting twice in a row, but I have an update on my situation. I managed to get on a PC with the 64-bit version of Windows 7 installed on it, so I downloaded BizHawk 2.3.0 onto there along with the prerequisite installer. Unfortunately, I'm still experiencing the same issues as before. Additionally, I've found that a couple of TG16 games aren't working at all and just give me a black screen. They are: Air Zonk, Bonk's Adventure, and Bonk III. Are these games supposed to work, or is there something wrong on my end?
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I'm using version 1.13.1. I'd try a newer one, but I'm limited to the 32-bit edition of Windows XP right now, so I think that's the last version of BizHawk released for my current OS. As for the cores, this happens on every core that I've tried thus far, which includes NES, SNES, PCE, and Genesis. Additionally, I noticed that I get massive frame dips whenever I enable vsync. This doesn't happen to me in other emulators, such as SNES9X.
Post subject: Window Size Problem
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Hello everyone! I have a minor problem with BizHawk. For some reason, only the first two options (1x and 2x) work for me in View > Window Size. Whenever I try anything above 2x, it just stays at 2x. I can manually resize the window with the mouse to be larger than its 2x size, but the size options in the menu never take me beyond 2x. Am I doing something wrong?