Posts for CUI

CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
eien86 wrote:
Hi Yhc, same procedure as before: we will need CUI to post ok here.
ok。This time yhc4913 is my partner
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
feos wrote:
CUI, is this actually your TAS, and do you approve this submission?
yes!
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
eien86 wrote:
NemoRuby wrote:
eien,only thing I can say is:We've been allowed by the above author to sumit after consulting through the Penguin(QQ)Community,we can not describe more detail with English.So they asked for Yhc to sumit their own works for them.I feel sorry about that made you confused. Of course,we will ask for them to proof that if you need. Edit:I just want to clarify
Hi NemoRuby. Thanks for clarifying. We understand the situation pretty well, but still I need direct confirmation from the authors. Just writing "OK" is fine or, as feos said, writing in Chinese is also fine (we can use Google translate). The same goes for any new submissions in the future. It is ok to write submission notes on Chinese, if it helps to avoid this complication.
ok~~
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
eien86 wrote:
Hi Yhc4913. You are submitting this on behalf of longbao and CUI, two registered users who have submitted movies in the site before. We need proof that they have approved you to submit their work. All we need is longbao and CUI to reply "OK" to this post.
I'm sorry for the delay. I forgot my website password and another reason why I didn't submit directly was because my English was not good. I used translation to complete the conversation, but it wasn't very accurate. Before that, NemoRuby had also submitted many articles on my behalf, and at that time, I didn't have an account. I didn't know the submission rules Thank you for your rigorous review work, eien86. Thank you
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Challenger wrote:
The new Wily 4 Boss fight is very impressive. Great job guys! Yes vote.
Thank you for your affirmative vote
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
eien86 wrote:
Hi, can you please let us know why you are submitting these movies on behalf of other authors? Do they not have access to tasvideos?
I'm just not good at English
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
看我发现了什么?原来也有我不用翻译就能看懂的文字啊。既然来了就先签个到
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
There's nothing to say, this is a great job, yes vote
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
CoolHandMike wrote:
FractalFusion wrote:
CoolHandMike wrote:
Huh. So I take it CUI's inputs using the actual previous publication rom do not sync then?
CUI is using the same ROM as woabclf (previous submission). However, the ROM used differs from the one posted at romhacking.net, by a single byte. More details at https://tasvideos.org/Forum/Posts/235094
Ok I understand. Thanks for the clarification.
I chose the same game rom based on the published hard mode, and I asked a friend to help me find this one
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
mklip2001 wrote:
I finally got to watch this (the replacement file version). I think it looks quite good! I don't know the game well enough to point out specific places that seem questionable. Good work.
Thank you for watching and commenting
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
CUI wrote:
Sorry, I need to change the movie file. After several days of repeated viewing, I have discovered areas for improvement and have also refined more details. The completion time was 26 minutes, 02 seconds, and 53 seconds, so I want to replace the previous submission. I have uploaded this to the user file
https://tasvideos.org/UserFiles/Info/638204304942733040
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Sorry, I need to change the movie file. After several days of repeated viewing, I have discovered areas for improvement and have also refined more details. The completion time was 26 minutes, 02 seconds, and 53 seconds, so I want to replace the previous submission. I have uploaded this to the user file
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
FractalFusion wrote:
Comparison encode (now in 1080p): Link to video One thing to note is that things are different these days compared to 13 years ago, so I am all right nowadays to having multiple branches. The other thing is that "normal" and "hard" are actually two different hacks. One hack is named "RockmanNo_constancy_normal.ips" and the other "RockmanNo_constancy_hard.ips". They are both given in the same package and very similar, but they are two different hacks. The other other thing to note is that this is a TAS of the v1.0 version of this hack. According to the Romhacking.net page, there are two (very very late) additional updates: v1.2 in 2018 and v1.3 in 2019.
It was great to see the comparison video you made. It was great
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
mklip2001 wrote:
For the record, the old publication of Normal difficulty had a low 27-minute time, so this is a big improvement! Then again, the Normal run was obsoleted by a run on Hard mode. Maybe the current site standards would be more willing to have publications of both difficulties?
The normal mode and the hard mode in the Japanese version are two games, while the normal mode and the hard mode in the American version are the same game, and I think there should be two branches
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
I'm glad to see you finish this run. Compared to the difficult mode, this run looks good and has been handled more comprehensively. Agreed
Post subject: new record
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
NemoRuby wrote:
I want to cancel this 17:35 submission. It looks too rough now, but I don't know how to operate it, because we can make a better one
Going back to submission to edit the status,change to cancelled.If you guys have some improvement,you still have a chance to post from file storage[/quote ni xian zai hai ke yi bang wo qu xiao zhe ge ma ? wo xian kan kan , ru guo wo zuo bu dao de hua . (Can you cancel it for me now? I really can't operate it,)
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
CUI wrote:
How to better control your luck. Kill the little monster and let it fall out to recover its energy. Is there any skill
It's called RNG. Your timing ($1C, frame counter value) affects it. You can make movements differently to see if you can change the output, like with different X and Y position when you shoot. Drops will change by every 3 frames if I remember correctly. 1UP tends to have 1% drop rate but not sure about others. At Gemini stage you might want to "wiggle" left and right to lose subpixels on the ice floor to see if it changes anything. Sometimes drop manipulation is hard and I'm facing issues to get right drops at Gemini for now.
This is too difficult. I have tried many times. I can't solve it perfectly without wasting frames。 I searched for Discord in Google Store. I can't download it. Do you still use other chat apps. I'll try downloading
Post subject: Control luck
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
How to better control your luck. Kill the little monster and let it fall out to recover its energy. Is there any skill
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
RhX9JaaG wrote:
https://www.bilibili.com/video/BV1QP4y1X7mb I found a 17 minute range record. It appears to be by the same author as the currently published record.
I have worked on this game together with warmCabin. Here is our second current WIP cause I have not recorded the most recent one which contains a bunch of changes and small improvements. Link to video
I want to cancel this 17:35 submission. It looks too rough now, but I don't know how to operate it, because we can make a better one
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
CUI wrote:
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
You have great ideas and that is good. I can also optimize hard parts.
At frame 2400 or so, it should be faster to land directly.. At the place where the shrimp monster appears, my frame drop is particularly serious. I can't control it. I can only modify it a little. I don't know where the problem is https://tasvideos.org/Profile/UserFiles
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
CUI wrote:
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
You have great ideas and that is good. I can also optimize hard parts.
I downloaded your user file and found that when using item2. When I reach the top of the screen, enter a left key. When it reaches the end, it will fall automatically 。This is the user filehttps://tasvideos.org/UserFiles/ForUser/CUI
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
Yeah, that was my old work from Christmas. I have updated most of the gameplay but I still need to adjust things further. Gemini is around 10 15 frames faster for now + some lag frames less. I am open for cooperation so we can also work on this together. warmCabin might also help us with this run. Here's the userfile, https://tasvideos.org/UserFiles/Info/638106622834197466
That's great. I want to join the cooperation, but my ability is limited and I don't have much experience
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
This looks more polished and clever this time. There are still some improvements that are possible. Gemini stage for example can be tweaked a bit with different lag manipulation and by optimizing movement a bit. There's a small zip in the speed elevator room at Flame Man stage that helps to gain more frames as well. I have only done some small comparison so far.
Compared with your video, I found many small improvements. My video looks rough and imperfect. I modified the delay operation in front of the Gemini BOSS gate you said, adding 8 frames. Move while rising
CUI
Experienced Forum User, Published Author, Experienced player (682)
Joined: 1/27/2023
Posts: 28
warmCabin wrote:
I found an extremely interesting setup that lets me get a zip off a ghost platform. The ghost haunts slot 18, so I had to be extra careful to make sure nothing would spawn before I was ready for it. The moving platforms in particular would ruin it because their code is able to properly clean up the bad data. This is 100 frames slower, but I know we can do better. Link to video
Hello, I just opened my own account, and now I can reply. How did this bug work? It looks amazing