Posts for Arne_the_great

Post subject: Lag Counter broken for Yoshi's Island.
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Joined: 12/17/2005
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Hello. Just wanted to report that the lag counter seems broken when playing Super Mario World 2: Yoshi's Island. It counts lag frames where there are clearly no lag frames. It is apparent if you play the beginning of 1-2 (as well as many other stages). I tried the Interrim build but it had the same problem.
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moozooh wrote:
Depends if skipping them is even more boring than fighting them (some of the fights have decent entertainment potential). Also, which bosses would be skipped this way?
It's not set in stone yet if and how this will go down. I'm pretty sure the boss on the second world might save time. It's pretty much: Complete world 2 except the boss. Go to first world, do the map warp to Orang-utan-gang. Complete the third world normally Re-enter the third world completing the rest of the stages. Take Funky's Flight to fourth world. All in all, it will look pretty strange and might save some seconds.
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Eye Of The Beholder wrote:
For me it would be ok, as long as you visit every bonus. Imo the boss fights in DK are very boring.
Actually, the 101% doesn't really visit every bonus. Some will be start-selected as soon as you start entering the bonus room. Some few rooms doesn't count towards 101% as well. I'm also curious knowing what people think about skipping a boss (or maybe it'll be two) in a 101% run. It's a bit strange to not play through them all, but then again, we don't play everything in the game either.
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Tompa wrote:
I'm waiting for Arne to get back his motivation before I'll continue with it.
Prepare to wait forever. But yes, 101% is in big need of an improvement but Croctopus Chase has just made us pretty demotivated. I believe Tompa has a WIP on his youtube channel though?
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Lex wrote:
Woah. If I'm reading what you just said right, it sounds like if you repeat that process perfectly over some distance, you could accelerate ever-so-slightly.
I've been thinking if it would be possible but it would be very small increase every time. But what I mean is that if you jump while accelerating (not while oscillating at full speed), you'll get some extra speed, I doubt you can continue to get more speed increases. I'll try some more later when I have time.
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nitsuja wrote:
Watching the X velocity value, it seems that the character has a continuously oscillating speed when on the ground that locks to something in the air (like in SNES Mario games, I think), which can probably be abused by always jumping at good speed values to go slightly faster than normal.
I noticed that oscillating speed too but also if you jump while still accelerating on the ground, you will travel in the air with a slightly higher speed. Also, when you land again, it will oscillate at a slightly higher speed as well. Will probably make it a bit harder to optimize...
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True wrote:
Neat emulator bug / exception. What happens on real hardware? If published, should be under "Emulators," not "SNES."
I've only tested with the bsnes emulator and it crashes in the same way. I don't have a SNES console but I'll ask Tompa to conduct a test.
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DarkKobold wrote:
If you had switched to Diddy in the first level, would you have been forced to take DK for Maniac Miners?
Yes, but unfortunately, Diddy can't make the warp to Manic Mincers. Whenever the barrel is thrown inside the bonus, for a couple of frames, it's possible to exit with both characters. Otherwise, only Diddy (main character) can enter but you can control both.
eternaljwh wrote:
So if the X vs character is what determines the exit...I'm not entirely following on why you can't throw to have this reach positive E0 or whatever for Necky's Revenge Because it activates as soon as you let go of it? help me out here. More important edit: what happens if you perform two-characters-active glitch when in two-player co-op mode?
Well, whenever you throw a barrel, it will go to set positions, but it doesn't change when the barrel has been thrown, so you have some few frames to choose between while the X-position of the barrel (or in this case, the bonus) change. If I remember correctly, two-player co-op mode doesn't really do anything special but I think I'll take a look, the BADBUDDY code might be interesting as well.
Catastrophe wrote:
So does the map glitch send you to one of the exits 0x6F to 0x75? I wonder where it pulls that value from? Is it constant, or can it be manipulated?
When you throw/drop a bonus, it will change the exit of the bonus (which is actually the X-position of the thrown "barrel" relative to the character) while throwing and if you enter on a certain time, it will give a certain exit. And whenever you exit a bonus twice, it will interpret the Exit value as a signed value (for some weird reason) and allowing us to go to Manic Mincers. Here's a list of all the exits
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Comicalflop wrote:
In Misty Mine, is it possible to jump above the screen when holding the rope, like in the 101% run in the woods levels?
It's possible on all ropes but you can't gain any height on those ropes while they're moving as they move faster than you and you will fall to your very very gruesome death.
Post subject: Re: Weird Warp
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Catastrophe wrote:
It works with 1.51 svn147. And I can't believe it's a real submission. DKC has a list of objects in memory: enemies, barrels, doors, movable objects, etc. Everything that's not terrain basically. Many glitches are done by corrupting that list. The easiest way to corrupt the list is to destroy an object in a weird way. (Castle Crush, or the glitch with an ant waking up and flipping over, for example.) The setup for this is really long. I don't know what it's doing. 1. Throw a DK barrel with only one Kong, but cancel the level before it breaks. 2. Die off-screen, but not by falling off the screen. I'd imagine that this is what makes Diddy appear out of nowhere later. But maybe not. Next, the warp to Orangutan Gang is normal. Then: 3. Stack a steel barrel and Ostro so that you're carrying the barrel while riding Ostro. I guess that works like carrying a key while riding Yoshi in SMW? Just get them on top of each other and press Y? I've never seen it before. 4. When Ostro collides with the save barrel he drops the steel barrel. That's not supposed to happen since animal buddies can't carry objects. The barrel falls away and probably corrupts memory somewhere since it isn't destroyed properly. 5. Enter the bonus room. Exit by the bonus room in Maniac Mincers. (fine) The weird part, I mean the even weirder part, is 4b. Right before leaving the bonus room Tompa breaks a DK barrel. Now he finally truly has both Kongs rather than "almost having Diddy" like he did in step 2. But when he enters Manic Mincers he has just Diddy! I know why Ostro is still there, but where'd Donkey go? Maybe using the weird warp normally erases Donkey? Yes vote. And since no one mentioned it, yes vote for Tompa's choice of when to end input. In this case it's funny.
This glitch will have an explanation coming up whenever the submission text is updated. But simply enough, it involves first to set up Split-up, a trick to make the game use two active characters at once when breaking a DK-barrel, changing the bonus exit value and then exiting the bonus twice and the game somehow interprets the exit value as a signed 1-byte value. April Fools aside, this is a very impressive TAS which I've been following it's whole progress. It was meant that I was supposed to do it too but I'm too lazy. Congratulations Tompa! Full list of possible warps through the bonus glitch. http://www.scribd.com/doc/52062294/Exits
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Rayas wrote:
Wow, what was this bug about? Mutiple erasing making the sound to crash the game?
It's fairly simple bug really. First input the DARBYDAY code that allows you to change music tracks by pressing Select. Then select ERASE and erase one of the files, then select that file and press Select, making the game try to both starting a new game and changing the music track at the same time. In this TAS/demonstration/April Fools I entered the DARBYDAY code before you have any control and also enter the Bad Buddy code to make the ERASE highlighted before you have any control of the file select menu (saving some frames), and I wait until the first frame to be able to erase the file.
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Ryuto wrote:
Alright, I've optimized the run. http://www.youtube.com/watch?v=2G6_ypFvh18 Finally I got out of the screen. I haven't researched how to start first, so it could be improvable. I'm glad that the run can be that speedy. Thanks again!
That was quite faster than I thought was possible, I haven't looked too hard into it though. You don't think it might be possible to gain enough speed to go through walls in between frames? Anyway, it looks great. Those later levels will be tricky, especially those who requires that boulder. I hope you finish it, I'll very much look forward to it. :)
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Ryuto wrote:
Thanks for telling me that trick! I'll give it a try.
No problem at all. If you succeed in doing an optimized run for this game, it will surely be impressive. I'm finding it to be very difficult because of the immense number of possibilities. I'm not really sure what tactic is the best, doing a straight line or trying to 'swing' him away. I get very different results all the time, doing a swing sometimes give a huge speed boost but also takes longer to perform. I have also tested the possibility to glitch through walls (not unlike SM64) but it seems pretty hard, you'll probably need an extremely high speed. Good luck!
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Oh, Ivy the Kiwi. I thought of making a topic of this game but I figured it would be very hard to do a really optimized run for Ivy the Kiwi. Sorry to inform to you Ryuto that your TAS can be improved very much. If you shoot away Ivy instead, he can be accelerated to enormous speeds but only for a short while. I found it very hard to get the speed and angle I wanted but you cna get up to very very high speeds (I got up to around ~8000) I uploaded a very unoptimized test here for you http://www.youtube.com/watch?v=9giW_MdqQq0 And 0217AFC8 (2 bytes signed) can be used for speed (won't change when he is walking)
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One hour left, is it too late to join a team? I just ordered the game for dumping the ROM later on.
Post subject: NES Quiz Part 1 (Ended)
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NES Quiz Part 1 ends NOW I forgot to specify a certain time but as we all live in diffrent time zones it is a bit tricky though. Hope no one thought of sending in the answers later >_>. Anyway thanks for participating in this quiz, you all did very good! The winners are (in order): 1. Bablo - With whooping 48 points 2. RT-55J - With only a point behind, 47 points! (If you only would've guessed Silius on 29 instead of 30, too bad) 3. Tompala - Also very close with his 44 points! 4. Blublu - And a jump down to 29 points! :) 5. LagDotCom - Close to Blublu with 27 points 6. Moozooh - And last but not bad at all, Moozooh with 20 points. Track00 did not give any points, sorry. ;) Note: I might have made faulty calculations and if you think I did be sure to tell me. Some things like the answer "Kid Icarus - Main Theme" made me a bit unsure but I gave points only for the correct game for that one. The answers:
Track00: Your Favorite Song.
Track01: The Guardian Legend - Undersea Sector Flight
Track02: Mega Man - Elecman
Track03: Rygar - Level 1
Track04: Zelda 2 - Palace
Track05: Kid Icarus - underworld/Stage 1
Track06: Metroid - Brinstar
Track07: Startropics-Main Title
Track08: Super Mario Bros. - Underwater Theme
Track09: Metroid - Kraid's Hideout
Track10: Mike Tyson's Punchout - Password
Track11: Double Dragon 2 - Into The Turf
Track12: DuckTales - To the Moon
Track13: Adventure of Lolo - Stage theme
Track14: Super Mario Bros. - Castle
Track15: Final Fantasy I - Matoya's Cave
Track16: Mike Tyson's Punchout - Fight
Track17: Castlevania 2 - Bloody Tears
Track18: The Guardian Legend - Area 0
Track19: Ice Climber - Main/Stage Theme
Track20: Mega man 5 - Darkman
Track21: Kirby's Adventure - Butterbuildings
Track22: Ninja Gaiden 2 - Stage 3-2 
Track23: Donkey Kong - Hammer Theme
Track24: Zelda 1 - Labyrinth
Track25: Gauntlet - Song B
Track26: Tetris - Music C
Track27: CastleVania - Stage 3 "Wicked Child"
Track28: Mega man 3 - Sparkman
Track29: Journey to Silius - Stage 1
Track30: Little Nemo The Dream Master - Dream 8 - Nightmare Land
Thank you everyone and good job. :) I have 30 (well, 23 songs so far) tracks to be remixed for the next part and I hope there's still intrest but it will take some time to remix these. School is holding some of my time but it will come up sometime (probably this week)! // Arne
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Alright, for those who is interest after all ;) NES Quiz - Part 1 30 tracks. Same game may appear more than once. Still pretty wellknown games and songs. Send in you answers before 10/3 or 3/10 or whatever system you're used to. The 10th of march ;) In five days. Grab it here. (ZIP) It's not exactly harder this time but also maybe not easier. Some are pretty obvious though. Next part will also be 30 tracks which I have to work on until then. Good luck ;)
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FODA wrote:
It is true, I didn't like much sending a pm. Maybe it should be more automated, like this test: http://www.nostalgiando.com/jogo3.html
Well, yeah that's true. But I don't see a simple way of doing it. But at first I thought of just making it an quiz open for discussion. Maybe it's to prefer for the NES quiz? I think many of you will like the NES one better. But is there any interest for another quiz and if so, will it be done in the same way (With PM) or some other way?
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Alrighty! Contest ended! Even though there were only 4 people sending in their answers here is the winners and their score: Tompa: Correct answers: 1, 2, 4, 5, 7, 8, 9, 10, 11, 14, 15 30 points (I took away 3 points because I'm evil (he got some minor clues from me and therefore I take away some points)) Blublu Correct answers: 3, 5, 7, 8, 10 (game only), 11 16 points Bablo: Correct answers: 1, 3, 4 (game only), 5, 12 13 points Andymac Correct answers: 1 and 2. 6 points
Track01 = Super Mario World - Forest of Illusion
Track02 = SMW2: Yoshi's Island - Make Eggs, Throw Eggs
Track03 = Mega Man 7 - Intro Stage
Track04 = Zelda: A link to the past - Dark World
Track05 = Donkey Kong Country - Aquatic Ambience
Track06 = Chrono Trigger - Schala's Theme
Track07 = Super Smash T.V. Main Theme / Stage 1
Track08 = Street-Fighter 2: Guile
Track09 = Super Mario RPG: Geno's Forest 
Track10 = F-zero - Big Blue
Track11 = Super Metroid - Brinstar
Track12 = Final Fantasy III - Figaro (Edgar & Sabin)
Track13 = Secret of Mana - Forest - "Into the Thick of It"
Track14 = Castlevania IV - Vampire Killer
Track15 = Donkey Kong Country 2 - Rigging - "Jib Jig"
The interest of this quiz has been quite mild and I guess the rules were pretty confusing explained. I just wish that more people could have at least give it a try and take a guess. However, I've been working with some NES songs (30 of them) too, although maybe not that much easier but maybe more pleasant sounding (more ambient). I wonder if there's any interest in countinue this contest at all? Maybe not the whole send PM but an open discussion in the thread? No? Well, if anyone is interesting, let me know. // Arne
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Tompala has showed that with a little knowledge and patience you can figure out most of them :) Good job. I recommend sending in the answers even if you're very uncertain. At least take a guess for some games. And remember that you can send in your answers several times and change them before the deadline. I hope there's still interest for a NES contest too. Is there any? I can make them a bit more pleasant sounding (less noise/distortion, more altering) I was also thinking about putting the deadline a bit earlier like monday or sunday because wednesday seems a bit far away. Any objections? Anyway, will start working with some NES-remixes anyway. Edit: Well, Wednesday will be fine... I have about 60 tracks to remix
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Kuwaga wrote:
None of them sounded anything like white noise to me.. I've listened to each of them once and only been able to identify a single one. Because that track is not so well known, I've decided that I shouldn't try for the rest because I simply might not know them well enough. Track 6 sounds like it would be the hardest.
Actually, most songs are from very wellknown games and often wellknown tracks. They are all taken from midifiles from VGmusic.com and often the tracks with most versions. Track 6 shouldn't really be the hardest, track 10 is probably hardest. My tip would be to make a quick listen the music from wellknown games. 1, 3, 8, 9, 11 and 15 should be the easiest ones. And maybe 4.
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Well, thank you Foda :) I meant to make the next one a lot more pleasant and a tad easier. I realized now that they were a bit too noisy and unpleasant and as I'm pretty used to noisy stuff by now I can have a hard time realizing that. Also the songs are not completely unrecognizable, I can clearly hear which game is which track and Tompala has guessed right on most of them. So it's not impossible. But I'll probably spend more time on the next quiz.
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Xkeeper, you know that the purpose of this Quiz competition was to not spoil it for other and instead trying to get as many correct answers as possible and send it in and later declare a winner? Maybe I wasn't really clear enough on that subject in the first post. :/ And yes they are noisy but that's the point. Tompala has gotten quite many (even though he can't compete as we have discussed some stuff before) more than half. So it's not impossible. Listen closely and try to hear the melody.
Xkeeper wrote:
The noise completely destroies the underlying song, so it might as well be white noise run though a few filters with "Guess the song" attached. Maybe mix in a few ms of actual songs too.
Well, that is pretty much what this quiz is about. And yes there are some white noise (mostly from pretty hard distortion) but mostly are just the original notes processed in diffrent ways. But the purpose is to destroy them to a hard-to-recognize state. I understand you think this quiz sucks and it's ok. I just wanted to do a bit diffrent stuff. Cheers! :)
Post subject: Video Game Music Quiz (Noise edition)
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Earlier today I was playing around in FL Studio, creating noisy/ambient remixes for some video game music. I decided to do a small VGM Quiz for Tompa so I did 4 tracks and thought: "Why not do a VGM Quiz Competition for TASvideos?". So I did 15 tracks and here it is. The rules will be simple, you send me a PM (or some other way but don't spoil it for others by posting in the thread!) before the 4th of March (21:00) (Next week) with your answers. I will then count your score and declare a winner and start up another Quiz. 1 point for the right game and 3 points for the right track. Helping each other is not allowed (Of course I can't stop you from that but please don't cheat) There are 15 tracks, all from Super Nintendo. They are all from quite well known games. But I warn you, they are quite noisy and hard to recognize. There are only one track from each game so same game won't come twice! After this one is done, I'll make another with music from NES instead. Of course if there will be any interest. Download Links: Track by track download Zipped archive And yes, it is supposed to be very hard. Some tracks more difficult than the other but keep in mind that is quite wellknown tracks. Remember, Deadline = March the 4th. After that it's open for discussion (Of which tracks is from which game)! Clarification; You will get one point by guessing the correct game and three points by guessing the correct Game AND Track. Tell me if you think it sucks, I can probably change it by popular demand. :) Game Series - 0 Game Title - 1 point Game Title and track name - 3 points Tip: Sometimes you'll have to listen quite loudely as some melodies might be quite hidden. Helps of course to have a good ear :) Good luck (You'll need it!) :) Edit: SNES quiz is over. Tompala is the winner with his 30 points. (Good job :))
Track01 = Super Mario World - Forest of Illusion
Track02 = SMW2: Yoshi's Island - Make Eggs, Throw Eggs
Track03 = Mega Man 7 - Intro Stage
Track04 = Zelda: A link to the past - Dark World
Track05 = Donkey Kong Country - Aquatic Ambience
Track06 = Chrono Trigger - Schala's Theme
Track07 = Super Smash T.V. Main Theme / Stage 1
Track08 = Street-Fighter 2: Guile
Track09 = Super Mario RPG: Geno's Forest
Track10 = F-zero - Big Blue
Track11 = Super Metroid - Brinstar
Track12 = Final Fantasy III - Figaro (Edgar & Sabin)
Track13 = Secret of Mana - Forest - "Into the Thick of It"
Track14 = Castlevania IV - Vampire Killer
Track15 = Donkey Kong Country 2 - Rigging - "Jib Jig"
NES Quiz - Part 1 30 tracks. Same game may appear more than once. Still pretty wellknown games and songs. Send in you answers before 10/3 or 3/10 or whatever system you're used to. The 10th of march ;) In five days. Grab it here. (ZIP) Deadline: 10th of March
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Well, I think you all are ready to see the beautiful creature that is me. Well, behold! [URL=http://img89.imageshack.us/my.php?image=jagsn1.jpg][/URL][URL=http://g.imageshack.us/thpix.php][/URL] Yes, I always have a light on my face like that.