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Quickchange (Compute's Gazette)

You'll need a good strategy and fast reaction time to succeed in this mind boggler. This particular game contains three different games, of which are:
  • Flip Flop (This submission)
  • Missing Pieces
  • No Turning Back
The article for this game can be found on page 46 of Compute's Gazette Issue 30 (December 1985)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 73rd TAS from this series.
I never played this game in my youth, probably because I was more interested in "Dragon's Den"...which was in this same issue.

Game Difficulty and Ending

This game has no selection of difficulty. It starts off with one speed and progressively gets faster. In this run, I am only able to play up to Level 7. On Level 8, it is so fast that I can't control it....so this ends the ability to play any more of the game.

Effort In TASing (Not BOTed)

This game was very short, but it took some effort to figure out how to maneuver around the moving blocks with out delay.

Human Comparison

This was the best comparison I could find. Obviously not that popular with today's gaming.

feos: Claiming for judging.
feos: Accepting.

TASVideoAgent
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This topic is for the purpose of discussing #9079: nymx's C64 Quickchange "Flip Flop" in 01:03.87
nymx
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Seeing some submissions lately, that have games within games, has got me thinking that my title should change. I resist putting "Flip Flop" in the category, when it is a game selection within itself. So, I want to make a note here that the game is "Quickchange", the category is "any%", but i suppose the title should reflect the game with quotes??? IE: [TAS] C64 Quickchange "Flip Flop" ??
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
GJTASer2018
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Can you explain what happens when you try to play Level 8? Does it not respond to any input you make, or just immediately crash into something on the first frame before you have a chance to enter any inputs to change the direction?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
nymx
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GJTASer2018 wrote:
Can you explain what happens when you try to play Level 8? Does it not respond to any input you make, or just immediately crash into something on the first frame before you have a chance to enter any inputs to change the direction?
The speed is so fast that is starts to color more than one square ar at time. in some cases, it goes 3 or 4 squares. Because of this, i can't slip through the black enemy blocks, much less keep from uncoloring previously visited squares. Because it is so sporadic, there is no way for me to gain the kind of control that is required to play it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Since the main gameplay is the same in all 3 sub-games, I can't consider them completely independent games. The rules are only slightly different between them, so they really work as modes, and I named the branch accordingly. Fastest completion is implied and doesn't need to go to the label unless branch structure is more complex, which in this game it isn't. But if we had to have other per-mode goals, we'd call them "Flip Flop, maximum score" or similar. If those were proper independent games, we'd call them Quickchange: Flip Flop, etc.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.

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