Submission Text Full Submission Page
Instead of doing the spill I'm just going to do the explanation on why a slower movie in TAStime is being submitted.
It is mainly due to the submission with Monopoly that's currently on the bench, where it's a shorter movie in terms of time, but not that of gameplay.
And this submission was cleared at being submitted by the Judges as it allows another instance of a same argument to be looked over as an alternative.
This is Tekken Advance and Yoshimitsu being extremely nerfed because they removed Suicide.
Paul Phoenix the resident shadow to the TASing world of Tekken is here to bust guts in with Burning Death Fist.
Burning Death Fist is the second fastest move taking only 67 frames to execute, with the drawback is that Advance is based on Tag meaning everyone has more health, meaning everyone has to be dealt with quickly before giving them a strong fist.
Unlike the current Publication and alternative Submission this targets the in-game time over the TAStime to drop the overall time.

nymx: Claiming for judging.
nymx: I don't mind setting this to delayed, since I'm on vacation. I'll give Alyosha some time to work out the issue.
nymx: Replacing with an updated movie to reflect the changes of GBAHawk 2.1.3
nymx: Unclaiming, since this has gotten to be a headache for me. I will be watching judgement from someone else to see how this case will be handled.

eien86: Claiming for judging.

eien86: See judging notes for #9055: Spikestuff & AKheon's GBA Tekken Advance in 01:45.68. Replacing movie with UserFiles/Info/638525872718270365 and accepting to Playground.

feos: We were asked to discuss this a bit more, and I decided to watch all 3 movies myself, because it was still unclear to me how realtime and in-game time compare.
Turns out both submissions are identical in in-game time when Heihachi is reached, so we really can't say aiming for IGT results in a more accurate representation of gameplay improvements, even though IGT does represent segments of actual comparable gameplay. There's just no difference most of the time. And to switch to IGT as a better timing option, those differences need to exist.
Now since only the last fight is different, it all boils down to how exactly we want to time the end of the movie. We've had a discussion a decade ago, and didn't come to any specific preference, because both options got equal support and were both allowed as an artistic choice by the author.
But since then we've added a way to host additional movie files in publications, and they are mostly used for savegame verifications and movies with post-completion input for encoding. This is why I suggested this for Monopoly, but we've discussed that Monopoly submission more and it seems to belong to Alt because of inherently different strategies coming from different end timing (not Standard currently, but nothing prevents us from having a discussion in the future).
Initially, before having watched this submission, I thought it contained different strategies too, and therefore IGT would be a valid separate goal (in Playground, because fighting games are not very entertaining when aiming for speed). But when only the very end is different, I realized it can't be considered an independent goal, so in this case I think it's a great idea to actually host both movies in one publication.
So we'll add this movie to #9055: Spikestuff & AKheon's GBA Tekken Advance in 01:45.68 after publication, because we can't do it right away currently, and this submission is getting canceled instead.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15527
Location: 127.0.0.1
CoolHandMike
He/Him
Editor, Judge, Experienced player (888)
Joined: 3/9/2019
Posts: 690
Liked this faster submission that actually finishes off the last boss asap. Yes vote.
discord: CoolHandMike#0352
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
This game does not use the correct save type on GBAHawk v2.1.2. It uses 64K EEPROM instead of 4K. The runs still sync after adjusting for the extra loading times with correct save type though, just by adding in blank frames during saving. I would ask that this run and the other one be delayed until I can release a new version that addresses this (in the coming days.) Apologies for the error.
Spikestuff
They/Them
Editor, Publisher, Expert player (2630)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
The submissions were made with the intention of being on the bench as long as possible due to figuring out things in regards to another submission as outlined in the text on this one. Delay can be done, but only if the Judge has a decision before then, but due to its ties they shouldn't until after a discussion between Judges about this hard fork created. I'll fix the submissions when the next release of GBAHawk comes out, Since the TASes were spawned from a lot of adjustments already in the first place (it started on an earlier version of BizHawk after all). Also there's no factor of RNG, as [this version] originated from BizHawk 2.9.1. So it doesn't call for a co-auth either, unless an improvement was found within.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
v2.1.3 is now released, fixing the EEPROM size detection problem here (and in the other run.) Resyncing is just a matter of adding lag frames, I can provide them tomorrow if desired.
Spikestuff
They/Them
Editor, Publisher, Expert player (2630)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2780
Location: The dark corners of the TASVideos server
om, nom, nom... om, nom, nom... nom nom