Mizumaririn
Other
Player (243)
Joined: 2/26/2020
Posts: 44
Location: Super Bell Hill
A few things regarding Japanese version. Damage boosting in US from fire/leaf to big costs 32 frames. Getting powerup from big to fire/leaf costs 32 frames. Damage boosting in JP from fire/leaf to small costs 48 frames. Getting mushroom costs 48 frames, then fire/leaf costs 32 frames. Therefore, each damage boost in JP costs 64 frames more than in US, plus the slowdown required. The P wing route: The glitched item in 5-1 can ~~only~~ be obtained using a P wing. After that is 5-F1. First, you have to get rid of the tail so there's 48+48+32=128 frames plus slowdown. There is no fire flower in 5-2 or 5-F1. 5 seconds lost as you cannot firekill Boom Boom. These are not accounted in Mitch's video. A quick glance, the fastest powerups to get is the 4th mushroom in 5-5 and the flower in 5-7. Though inability to firekill the red koopa troopa in the way forces a star be used in 5-7. As the platforms after are infavorable to charge pspeed. Star has to be used, costing 44 frames. In 6-F1, the fact that using a star is 1 frame short of getting through the spikes corridor, the P wing should be used. Otherwise, wait for the elevator and take damage once. IIRC it is half a second slower. But the longer damage animation should reduce the invincibility frames that have to land on the spikes much further. Or use a star and take damage. 6-F2 is ended with tail or small. The damage boost in 6-8 is not available as doing so will not get us the fire flower in 6-10. Meaning that we are playing 6-8 and the start of 6-10 as tail. In 6-8, you will have to run up the slopes, and having slighly lower than 56 throughout, and unable to get the 61 or 62 speed benefit from slopes. Or, damage boost in 6-8, do 6-9, stomp kill in 6-F3, get mushroom and stomp kill in 6-A, a jump around the 1st Piranha. This way, I guess it loses little time. Edit: Well Maru theorized a route keeping fire throughout W6 and is 1.9 seconds faster. So problem solved if this route is used. Into 7-4, now there is a trouble. As a P wing is used for 5-1, we run out of P wings. We may have to switch back to cloud 7-4. But hey, we can cloud 6-F2 to save the P wing for 7-4 and get the mushroom in 6-8 and having faster 6-8 but it still uses a cloud which DEFEATS THE WHOLE POINT OF GETTING A CLOUD IN 5-1!! There are limited P wings for TAS and trading a cloud with a P wing is not viable. Therefore, the leaf route: There are 2 leafs in 5-1, both at the beginning. P speed isn't available. Though in comparision to P wing with little ground it isn't much slower. In the end, I believe P speed can be charged before entering the pipe. After reaching the top, not having P speed is faster. Still, 5-1 as a whole would be slower. However, unable to firekill Boom Boom in 5-F1 and powering back up before 5-F2 still holds true. After 7-F1, you would be either tail or small. Small means you cannot clip 7-6 (although you can wall jump). Tail means you cannot clip 7-7 as there is not enough room to accelerate. That means tail has to be kept and 7-8 is played instead, which is slower than 7-7. 7-8 is either played without P speed, or damage boost, and then get the mushroom in 7-9 to do the clips. Both options costing a lot of extra time. Get the fire flower in 7-A and the rest is the same. So where to use the extra cloud? Probably to resolve one of the problems mentioned above. It wouldn't get the largest timesave possible, but makes a JP TAS with minimal P wings possible. The most suitable candidate is 6-F2, clearing which is 30 seconds. And it actually ends up the same with the P wing route. In RTA, 7-4 must be clouded. 2 out of 3 levels between 7-9, 7-F2 and 8-F are played. In TAS, cloud from 7-4 can be saved. 7-F2 and 8-F both are clouded. 7-9 is clipped with ease. 7-4 and 7-9 both become short levels. The next long level clouded isn't really long. So the benefit would be less than Mitch using 8-F for the calculation. Lastly, music box is not obtained from 5-1. To choose between fighting 5-HB and 7-plant, HB with the P wing should be fought. There is extra 10 seconds. The TAS route is different from the RTA route. Which items to use, in-level routes, etc. are different. While JP might be faster for RTA, it doesn't mean it is in TAS. Damage boosting being from leaf to small brings up a lot of problems more than the literal 64 frame animation cost. Extra P wings have to be consumed. All and all, the route would be reverted back to be similar to the second to last published movie [3028] NES Super Mario Bros. 3 "warpless" by Lord_Tom & Tompa in 46:20.30.
pronouns: Mizu/Mizu
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
Just finished a TAS where every level is beaten with the Boot. Some levels are however impossible to beat for various reasons, and are therefore skipped. I had to cheat and take a hit in 2-Pyramid, as I could otherwise not process the game at all. This is the only case where this occured. Link to video
Asumeh
He/Him
Player (243)
Joined: 7/18/2018
Posts: 78
Here is a TAS that completes the game with only 650 points. (Sorry for no audio!) This is the lowest score you can achieve without using continues, performing a game end glitch/ACE, or having a second player! I saved 10 points using a trick I discovered in World 8-Fortress. I discovered that you can hit a hidden block if you go further to the right and duck-jump clip it. However, if I waited long enough, I would've been awarded the 100 points, so I entered the other trapped door as soon as possible to avoid collecting them. Read my summary here (Don't question why I chose Zoho Writer, please...) or download my run here. 10/11 EDIT: Now that it's possible to beat SMB3 with 50 points via 2 Player Game, I'll be restricting that method as well just to keep things fair (and traditional).
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
Another way you can do it is to lure the Hammer Brother to the left of the Fort and pick up the Fire Flower from there. As you can pick it up at the very end of the fight without getting the 1000 points. Though you'll still get the 100 points from killing the HB, which is the same you get for beating 1-5 and 1-6 anyway, but it will be a lot faster =). Clever use to go into the door to skip the points from the coin block in 8-F!
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
An update to the low score! In 2 player mode, the score from one of the players can be copied to the other while you do the Battle Mode. So if Mario has 100 and Luigi has 0, Luigi's score can be replacing Mario's score. This way it's possible to have a score of 0 when entering Bowser's Castle and thus being able to beat it with a score of 50 minimum.
Mizumaririn
Other
Player (243)
Joined: 2/26/2020
Posts: 44
Location: Super Bell Hill
Wouldn't it be boring to see Luigi dying over and over just to assist Mario, who is not restricted, to get a low final score in the end? This is revolutionary but defeats the point of the challenge. When doing this kind of challenge, I often focus on the score obtained by different actions instead of the final outcome.
pronouns: Mizu/Mizu
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden