Spikestuff: Not to be that guy but... you missed one: (Donkey Kong 3)
Fortranm: Not to be yet another "that guy", but you guys missed another one: (Donkey Kong Jr. Math)
loo_lee_loo: it should include 3 and Math
These people requests from long ago... and I'm finally here, late but better than never... CHALLENGE ACCEPTED!
Wow, time passes too fast, it's been so long (a year and half ago) since I submitted
my first TAS to this beautiful site! (wasn't my very first TAS, my very first TAS was a private test of SMB lol).
This is an obsoletion attempt... no, a DEFINITIVE OBSOLETION! Which completes 4 Donkey Kong games! With a accurate (or "accurate") emulator, and adding a second player for Math and luck manipulations in the other games.
The best of all is that I also beaten that old TAS by
00:03.99!
For XP/32-bit users: TAS syncs in 1.13.2!
Also made an own encode (I still haven't good internet, but I still give an little effort to upload, avoiding someone else take the disturbs for encode ♥)
Game objectives:
- Trap Donkey Kong (but instead of saving the princess, save Pauline)
- Save Donkey Kong (from Jumpman's abuses :c)
- There's a Donkey Kong on the greenhouse, I don't want Donkey Kong on the greenhouse (?)
- Solve Donkey Kong's problems, because it doesn't know how to use a calculator.
- Beat games as fast as possible (but not at the same time, because DK3 and Math haven't similar lengths)
- 2 players (for Math and luck manipulations in the other games), at least I can't manipulate luck with 3/4 Players.
- DK and Jr. are the highest priority (because they are the longest) so if I have to lose some time in one game, I prefer losing time in DK3 and Math, I don't care 3 and Math as much as I care DK and Jr.
- Learn where to use Virtual Pad and where to use auto hold/fire (I used Virtual Pad and Auto fire for this TAS and was this case was better using auto hold instead of Virtual Pad lol).
- Avoid doing the same stupid things I made in my old TAS, I have to admit that TAS was made only with TASEditor, that's the reason of the 10k rerecord count, editing frames upside increments rerecord count so much... I didn't press any button, everything was made with TASEditor, e-v-e-r-y-t-h-i-n-g... but that old CyorisRetro died and this new Cyorter, this time I did a TAS well!
Note for next submissions: don't be dramatic as above ↑ at least be dramatic only for WIPs :3
I'll be explaining everything (I hope didn't forgotten anything) about this TAS... but first, here's the hash values:
Game | No-Intro tag | CRC-32 | SHA-1 |
---|
Donkey Kong | (World) (Rev A) | E40B593B | D8DFACBFEC34CDC871D73C901811551FE1706923 |
Donkey Kong Jr. | (World) (Rev A) | 2A794CCB | 02633E208732B598E3A8EB80B6E0E09926F25E83 |
Donkey Kong 3 | (World) | D1CAC3C2 | EC6FA944C672A2522C8BC270A25842281C65FF5D |
Donkey Kong Jr. Math | (USA, Europe) | 67193FC8 | F05E358803EE665ACA2F84A34D9010D01E604B2B |
Note: you can replace DK Jr. rom with the GameCube Edition rom.
In the previous TAS I think I've explained why in a determined part of the TAS both moves in opposite directions, but I didn't explain well and there's people that still ask it. So I'll try to explain here instead of below, I want to avoid doubts about this, even a irl friend did think it was 2 different TASes, but nope, it's the same TAS, the same input for these two games, but now it's the same input for all four games.
In Donkey Kong and Donkey Kong Jr. you'll see that I jump so much, that's because when I jump, the game ignore all incoming input until Jumpman gets on the floor and stay there by 3/4 frames, and DKJr. gets on the floor, that's really simply. So, while in DK Jumpman it's jumping I can press a spam of input and he simply rejects it until he gets on the floor by 3/4 frames, jumps and jumps and the other game (DKJr) its also jumping and jumping but in the opposite direction while ignores all input.
It's still the same for DK3, because there's a moment where DKJr it's climbing up but the guy (he was a cousin of Mario and Luigi, right?) goes down, because in a specific frame I pressed down and the rest of frames I pressed up.
- Donkey Kong
- Stage 1: Not much to explain here, before the last jump pressing L (frame 800) the best idea, even if in DKJr. it was a L for nothing. That's because makes possible the ladder glitch, and avoid the problem that when I jump in DKJr to the left in DK also jumps... thanks to the L press avoid losing much frames in both games.
- Stage 2: This level desynchronized and I had to restart ;w; I'm surprised that going down to the ladder is faster that waiting the elevator :o, while also trying to wait the elevator and see that is slower, I almost lose the faster way progression by saving instead of loading, thanks backup states ♥
- Stage 3: I did reset twice to save 10 frames approximately by going faster thanks to the ladders, I discovered it while watching the current DK only TAS so thanks to Phil or the first person who found this.
- Donkey Kong Jr.
- Stage 1: The LR manipulated both DKJr and Math. Thanks luck that makes the last blue snake go down. I TASed this in a first attempt but did reset because I discovered player 2 desynchronizing the game ;w;
- Stage 2: Nothing to explain here... just to mention I saw in the previous TAS I lost time by going down in the penultimate rope (before the goal rope) instead of pressing left, I avoided that mistake in this new one.
- Stage 3: Sorry at the last floor but I (really) needed to wait some frames to jump, at least the last stage is too fast.
- Stage 4: To avoid a snake going down and a try to interrupt my run, I turbo-fire'd A with Player 2, see? Even finished Math I still use Player 2 :3
- Donkey Kong 3
- Stage 1: I just spam B (to avoid accidental jumps in DK and DKJr caused by pressing A), this game is too easy, the only complicated part was getting the upgrade, the best method I found is pressing RRR-RRR-RRR-RU, to avoid problems in DKJr.
- Stage 2: This level was so fast to complete, the long animation makes me only play 3 games at the same time instead of 4 :D
- Stage 3: Nothing complicated here again...
- Stage 4: Ok this one was the most complicated and I lost some frames here to save in DK by manipulating luck :3 and the missing shot... that missing shot, THE NECESSARY A PRESS MADE A MISSED SHOT... well, don't care. (?)
- Donkey Kong Jr. Math
- 1 Player game makes the TAS much longer, because for complete this game, I have to finish first DK and DKJr, and this is not a TAS that turns games, it's a TAS that plays all games at the same time 2 players is much faster :D (and complicated ;w; but more fun)
- Most times I press some buttons that makes the Donkey Kong takes better decisions to the problems, avoiding some high numbers or long to reach (like 87 or 61, that numbers was so common and hard to avoid ;w;)
- I don't play only with the Player 2, I still use the Player 1 in this game, trying to help Player 2 to reach to the solution, specially in problem 3.
Input frame 431: RAR (lol)
As most games are World and Math is UE, I chose World, if I chose wrong, tell me and I'll fix it.
feos: Updated the movie file.
feos: I asked Nach just to be sure, and his opinion is the same as mine. This movie plays only 4 levels of DK3, and by our movie rules, this game needs to be played further, because it has no ending, and new content appears in later levels. However, for the sake of this particular concept demo (multiple games in one movie), it only makes sense to play several loops of some game if that allows to align its completion time better with the rest of the games.
For this movie, all 4 games take about the same time to be beaten once, and the rest 3 have normal ending point, and even DK3 loops the layout after the level that's played last here.