Patashu
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Joined: 10/2/2005
Posts: 4042
N3rdsWithGame wrote:
So I've spent the last few nights trying to learn more about this glitch. There is a flag that is set [English: (* 0x8040081F)&8 ] is set when entering 1st person shooting mode (arrow/hookshot/deku bubble). having that flag set while in goron mode causes goron missile. I've also confirmed that if you can get one of those items on goron b with weird b, it would still work. Since weird b is perserved through loading zones, it could be used in most catagories with goron just for fast movement and save time since it is faster than the 18 speed of a superslide or hess, and (1st video) a much faster lulliby skip and (2nd & 3rd vids) much faster alternate exit, and all explosive less. https://www.youtube.com/watch?v=OoxaN8TVRjI https://www.youtube.com/watch?v=frRkvKxWXEM https://www.youtube.com/watch?v=rClCjzKcjVc
Good stuff!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Alyosha
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Joined: 11/30/2014
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Woah, what a cool and funny trick :) Awesome find!
Joined: 8/3/2008
Posts: 254
I may need to look at those later.
Guernsey Adams Pierre
Joined: 6/8/2015
Posts: 15
So I'm trying to learn more about goron missile, but I'm having issues with the debugger. The breakpoints i've set don't trigger when the flag is set. Anyone know of a guide or something to help with the bizhawk debugger?
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N3rdsWithGame wrote:
So I'm trying to learn more about goron missile, but I'm having issues with the debugger. The breakpoints i've set don't trigger when the flag is set. Anyone know of a guide or something to help with the bizhawk debugger?
Sorry that I can't help you (I don't know how to debug myself as well), but try asking in either the newbie forum section, or the bizhawk section since this appears more relevant there (less likely to be overlooked by new posts).
Joined: 12/6/2008
Posts: 1193
FitterSpace wrote:
Potential credits warp theory: http://pastebin.com/yX7T9ujV
That's certainly interesting. What about bottles on the B button on the various transformations? If I remember correctly, those were before other items in RAM and that's what keta wanted, right? Although can't imagine he wouldn't have thought about it. Edit: Ah, I think it's the other way around. He wants adresses that are lower. (also I was speaking about visually lower in the hex editor. I guess the actual adress would be higher the lower it is in the editor. I'm really not good at expressing myelf)
Joined: 6/8/2015
Posts: 15
jlun2 wrote:
N3rdsWithGame wrote:
So I'm trying to learn more about goron missile, but I'm having issues with the debugger. The breakpoints i've set don't trigger when the flag is set. Anyone know of a guide or something to help with the bizhawk debugger?
Sorry that I can't help you (I don't know how to debug myself as well), but try asking in either the newbie forum section, or the bizhawk section since this appears more relevant there (less likely to be overlooked by new posts).
So after speaking with natwa and mzx, and they recommended using nemu. It may be old as hell, but it still has a good debugger. I've been using it to look into getting row 4 of BA to update in a duped bottle. I'm documenting everything here, http://pastebin.com/dLCc7cFX Also I did post in newbie before posting here, but still no response. After actually going into bizhawk code, I found that they don't have debugging or breakpoints supported yet. It's really frustrating when they say they have a feature and do the bare minimum in a way that makes it useless.
Joined: 12/6/2008
Posts: 1193
N3rdsWithGame wrote:
Also I did post in newbie before posting here, but still no response. After actually going into bizhawk code, I found that they don't have debugging or breakpoints supported yet. It's really frustrating when they say they have a feature and do the bare minimum in a way that makes it useless.
Wirte a bug report / feature request. They are usually really quick to implement those things when somebody really needs them. https://github.com/TASVideos/bizhawk/issues http://tasvideos.org/forum/viewforum.php?f=64
Joined: 6/8/2015
Posts: 15
Slowking wrote:
N3rdsWithGame wrote:
Also I did post in newbie before posting here, but still no response. After actually going into bizhawk code, I found that they don't have debugging or breakpoints supported yet. It's really frustrating when they say they have a feature and do the bare minimum in a way that makes it useless.
Wirte a bug report / feature request. They are usually really quick to implement those things when somebody really needs them. https://github.com/TASVideos/bizhawk/issues http://tasvideos.org/forum/viewforum.php?f=64
Thanks for the suggestion, I'e submitted the request. Hopefully it goes well
Sabitsuki
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Joined: 3/26/2016
Posts: 28
I run MM and am planning on making an any% TAS (no promises). Are there any TAS only glitches I should know about while routing? I've spent the past few days researching and thought maybe I could get help here. As of now I am using the regular any% with a lot of TAS only time saves. I don't think so, but is there anything significant I am missing trick/route wise?
Tompa
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Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
You should know that there is a TAS being worked on currently. Some of it can be found on his Youtube channel, starting with this WIP: https://www.youtube.com/watch?v=XZ89mHDWAjM He has also been streaming some of his TASing. Last session a couple of days ago: https://www.twitch.tv/thewayfaringfox/v/96194692
Sabitsuki
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Joined: 3/26/2016
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Tompa wrote:
You should know that there is a TAS being worked on currently. Some of it can be found on his Youtube channel, starting with this WIP: https://www.youtube.com/watch?v=XZ89mHDWAjM He has also been streaming some of his TASing. Last session a couple of days ago: https://www.twitch.tv/thewayfaringfox/v/96194692
Oh I didn't know that TAS was still being worked on I honestly thought it was dead.
Joined: 12/6/2008
Posts: 1193
Fox lost a bit of motivation recently because of a big redo, but it's back on track. It's also really close to being finished, really high quality and there aren't any route changes that could get a new taser a better time. But OoT is still up for grabs. There are two possible any%'s one could tas. One on bizhawk (the chu-route) and one on dolphin (the gim-route)
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Location: Zurich, Switzerland
I'm very excited for this TAS. I admittedly never was a fan of the current route since they found index warps, but I'm confident that a TAS can still show off more than enough crazy stuff to be just as entertaining as the published run.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I watched what Fox had on Youtube and was very confused by one part. When he first enters the Pirate's Cove, he does a bomb boost to get Out of Bounds, and hits the void, which resets the cove. Why is this done?
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Whenever you see something confusing the answer is usually: "It skips a cutscene." It's also the case here. He hits the cutscene trigger for the intro cutscene and then voids out, which sets the flag that the CS was played, then immediatly interrupts it.
Joined: 12/6/2008
Posts: 1193
The any item glitch that was recently discovered in OoT also has a few big applications in MM. So in case anybody didn't know. Egg Duping: https://www.youtube.com/watch?v=Ao1SRV3sHek Item crap (keep item amount through SoT): https://www.youtube.com/watch?v=8dq-fzC7GTc Mask Storage: https://www.youtube.com/watch?v=RRErTMRlheQ Fast Weird B bottle with H&D: https://www.youtube.com/watch?v=iPaP2xdScSY There are a few interesting things in there. Egg duping of course saves multiple minutes and will probably mean that a TAS is going to skip the hookshot and never go to pirates fortress. Item crap means you could take a stick through multiple cycles (would make menuing a bit of nightmare, but I think it should still be faster [faster killing of Wizrobe and Majora and item swap to activate frozen eye switch for platform in snowhead]). And from second to last to last cycle you could take a few bombs, meaning you'd never have to leave south clock town on the last cycle. In the video for the H&D weird B bottle GnS wrote that it wouldn't be faster than the witches bottle. I'm not so sure. The witches bottle is pretty out of the way with current routes. I think this could turn out to be faster, especially with TAS precision. In a hypothetical route you'd never collect any money in cycle one. That saves you a few transition scenes and conversations with the banker. In cycle two you'd immediatly go to the laundry pool, play sodt and get the Bremen Mask. That fits well, since you need the bremen mask for the egg dupe anyway. Afterwards you go to east clock town, get the 99r chest and play the H&D mini game. In the process of getting the weird B bottle, you'll also get your money back, since you'll want to win the game because it's faster. After that you go buy explosives with your 99r and proceed as normal. Only thing that I'm not 100% sure about is if weird B persists through mask swaps, but I'm pretty sure it does. Has been a long time since I messed with it though.
Sabitsuki wrote:
I run MM and am planning on making an any% TAS (no promises).
Considering the TAS that's being worked on at the moment won't have the new glitch in it, now might be your time to shine.
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Joined: 2/5/2012
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can you use the new glitch for underwater item usage? also wondering if this can make goron missile viable since you glitch out your b button... i had submit this message at oot thread lol
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
This new trick is enough to justify a restart of the TAS that is currently being worked on. Sucks to lose all the progress, but we're talking about minutes here, not just a few seconds...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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For reference, the RTA time has dropped by 3 minutes. Link to video
effort on the first draft means less effort on any draft thereafter - some loser
evilas
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Joined: 7/31/2009
Posts: 68
New Low% TAS by Eumeus and Omgatree6: Link to video
Over a decade on this site, holy shit
Joined: 12/6/2008
Posts: 1193
Just in case somebody hasn't heard yet. Light Arrow skip: https://clips.twitch.tv/AmazingPolishedNightingaleDogFace (caution: requires a lot of hvoering) Alternate method: https://www.youtube.com/watch?v=0kKRo3S62Ws
Patashu
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Joined: 10/2/2005
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The new skip means there is a new low% route. https://www.youtube.com/watch?v=ZNJ6sOqXqkg
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
evilas
They/Them
Joined: 7/31/2009
Posts: 68
Cool new Swamp Spider House TAS by Eumeus: 40 bombchus for 30 skulltullas. Sure, why not :P Link to video
Over a decade on this site, holy shit