Post subject: Kaizo SMB3
Joined: 5/29/2004
Posts: 757
There's a new hack in town, from Obitus1, and dear God is it ever brutal! None of the insane tricks like wall jumping needed [That I have seen], but just plain outright skill and patience is required! This is a really solid hack and just got a final release last night. Would love to see what this community can do with this! https://www.dropbox.com/l/PGRckmtH1wToZav8nQbVOp is where it resides until Romhacking.Net will take it. [Tried attaching to the post but can't see an option] IPS and TXT only, so all good there. Works with PRG1 Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 7/6/2015
Posts: 4
Thanks for the thread Mr. Kelly! I'm replying with the romhacking.net link such that nobody has to register to download the mod: http://www.romhacking.net/hacks/2477/ I am very much looking forward to a TAS of this mod...!
Tompa
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Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
I'll get on the TAS of this soon enough, no worries ;). *Unless someone does it before which seems to be the case atm* I'm just going to beat it normally first!
Joined: 7/6/2015
Posts: 4
Tompa wrote:
I'll get on the TAS of this soon enough, no worries ;). *Unless someone does it before which seems to be the case atm* I'm just going to beat it normally first!
Two people expressed interest, going by the names Hazrey and Trioct. Trioct was actually done with level 1 iirc. Can't wait to see the TAS and all the humorous ways to break this game. MitchFlowerPower has already found so many!
Joined: 7/6/2015
Posts: 4
For Tompa or anyone else interested, the current Kaizo Mario Bros 3 WR is 27:49 by MitchFlowerPower http://www.twitch.tv/mitchflowerpower/v/12006975
JoshButro
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Joined: 1/8/2015
Posts: 43
I hope im only an amateur TASer (lol), but ive seen a few people play this game, and may try to see if i can make something resembling a TAS. If anyone else is working on it, let me know and i'll see if i can help. I may not be able to make it optimal on my own but would be willing to contribute something.
current TAS: Q*Bert 3 any% v2TAS<br> next TAS: Q*Bert 3 X*Bert levels
JoshButro
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Posts: 43
http://tasvideos.org/userfiles/info/25282349202682415 First Level, Please be nice, im still relatively new to TASing,
current TAS: Q*Bert 3 any% v2TAS<br> next TAS: Q*Bert 3 X*Bert levels
Baddap1
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Posts: 56
Tompa
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Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
I hope Trioct won't mind that I post his old WIP... That one saves about 550 frames compared to Badda's "optimized" version: http://dehacked.2y.net/microstorage.php/info/1207231432/Kaizo%20Mario%20Bros.%203%20TAS.fm2 Improvements have already been found for that, which he has added in already. Not sure if he's still working on it or not however. For the second level, it's possible to skip the leaf, which saves time in later level(s). Done like this: http://dehacked.2y.net/microstorage.php/info/1924792379/Kaizo%20KeepLeaf.fm2
Joined: 7/6/2015
Posts: 4
I'm obviously biased here, but I really, really hope everyone collaborates and finishes a TAS of this. Watching the WIPs here is already exceedingly entertaining. Big thanks to all who are participating!
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Loved watching MitchFlowerPower's speedrun. Good luck with the TAS!
EgixBacon
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Joined: 4/15/2013
Posts: 331
Location: In the attic
obitus1 wrote:
I'm obviously biased here, but I really, really hope everyone collaborates and finishes a TAS of this.
Something something DTC...
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Joined: 1/13/2014
Posts: 56
Is anyone still working on this? If not I kinda want to take a shot at it. I've wanted to tas smb3 in some fashion for a while now, and this could be something I could try.
Trioct
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Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
Flossy wrote:
Is anyone still working on this? If not I kinda want to take a shot at it. I've wanted to tas smb3 in some fashion for a while now, and this could be something I could try.
I was working on it, but I lost the TAS. If you wanna give it a go, I could give you some help. Although, I can't recommend this as a first project (if this is your first SMB3 project), it does make for some interesting TASing.
Why do we call it saving frames if we only plan to get rid of them?
Joined: 12/29/2007
Posts: 489
Any renewed interest in this, after it was featured at AGDQ 2016?
Lord_Tom
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Joined: 5/25/2007
Posts: 399
Location: New England
I'm working on this currently as well. So far TASing it reminds me more of Lemmings than prior SMB3 runs...
negative_seven
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Joined: 11/25/2012
Posts: 103
Location: Europe
Ah, I had a little bit of a WIP going myself, but I imagined others were working on this already.
Tompa
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Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
I just did a little on the first two stages, but I don't mind helping out on this =). SMB3 TASing is too much fun.
negative_seven
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Location: Europe
Tompa wrote:
SMB3 TASing is too much fun.
so eerily true
Lord_Tom
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Joined: 5/25/2007
Posts: 399
Location: New England
WIP with 1st 4 levels There's a couple seconds speed-entertainment tradeoff in Level 1 to show a glitch where throwing a shell at a block can hit the block and stomp the shell along with an elaborate shell/wall jump sequence which enables finishing L1 as big Mario (which the level design intended to be impossible). Alas, the shell strat for L2, while MUCH faster, means I just have to lose the mushroom again but I wanted to give the game engine a beating right at the start.
Tompa
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Posts: 1940
Location: Mullsjö, Sweden
It looks very nice and interesting! Beautiful strat in the second level.
Post subject: Another WIP
Lord_Tom
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Posts: 399
Location: New England
Here is a WIP through the second fortress I don't know if the streak will hold but I've been pleased so far to find TAS-only skips of various types in every level so far, including showing some glitches known but not used in prior TASs. The time is currently over 2.5 minutes ahead of the unassisted WR pace. L1: Finish as big Mario (speed/entertainment trade-off; also 9 extra lag frames bouncing off enemy after clearing big pipe rather than staying above enemies); thrown shell is stomped by bonus block L2: Shell kept throughout level L3: Having leaf necessitates ditching Kuribo's shoe and taking high route L4: Huge skip possible due to having leaf F1: Keeping P speed through moving platform section allows jumping directly from moving platform to the pipes L6: Faster big first jump by initial wall jump (makes bullet bill fire right insteady of left), bouncing off flying koopa; also air jump off P-switch extends airtime L7: Cheep Cheep bounce to get frog suit faster; wall jumps and lakitu bouncing shortens swimming sections L8: Small Mario's ability to scale a vertical wall used for a huge skip L9: "Shell Ninja" strat of throwing a shell and stomping it for a boost without shell hitting a wall is used twice; first time to prevent beetle from waking up, second time to increase jump height and a decent size skip including the need to get the star F2: Hammer suit kept throughout, frog suit skipped; possible to swim against downward bubbles by hammering A