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Experienced player (643)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Hey there. I'm not really sure, but does your WIP improves the current published run?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Ford
He/Him
Joined: 3/5/2013
Posts: 183
Location: California
quo wrote:
Hey all, started a project I guess with this game, here's what it looks like from start to the end of the first dungeon (VBM in the video description) Link to video There are a few issues here and there but I tried not to make a mistake more then once I guess. Tell me what you think and ideas and whatnot
Having never seen the currently-published run, I think it looks pretty good so far.
quo
Former player
Joined: 12/4/2013
Posts: 12
Kurabupengin wrote:
Hey there. I'm not really sure, but does your WIP improves the current published run?
Hmm tough question looking at the frame count is a bit tough to compare since I'm using the J ROM (for various reasons) and Tompa used the U ROM and the Japanese text saves quite a bit of time (Tompa said I was 1024 frames ahead at entering the dungeon). One other major thing is that I'm skipping the 20r chest before fighting the boss in favor of getting random 5r drops, first one being from a pot during the lilly pad segment. Also the emulator I'm using is more up to date and doesn't lag, but that won't matter (much) until later in the run when we get the Ocarina. As far as saving frames goes, there are definitely places where I lose a few frames, one that comes to mind every time I rewatch is talking to Zelda the first time in Castle Town I let a couple of frames slip by, I'll need to play around with a hex editor a little. Other then that, my other big weakness were the lilly pads, that's the second part where I lost the most time and, surprisingly enough, the part I spent the most time optimizing. Still far from happy with how those rooms turned out though. General movement is a little tougher cause there are some places with definite improvement but there are also places where I lose a few frames due to movement or enemy placement where manipulating the enemy would lose more time then biting the bullet. Execution-wise, Tompa's run is probably better, but time wise, mine is faster by a long shot. Anyways, this WIP is far from being the final version
Samsara
She/They
Senior Judge, Site Admin, Expert player (2098)
Joined: 11/13/2006
Posts: 2821
Location: Northern California
quo wrote:
Execution-wise, Tompa's run is probably better, but time wise, mine is faster by a long shot.
No it isn't. Faster text doesn't mean a faster run. Better execution does. So if Tompa's run is better executed than yours, then your run is slower by default.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
quo
Former player
Joined: 12/4/2013
Posts: 12
Samsara wrote:
quo wrote:
Execution-wise, Tompa's run is probably better, but time wise, mine is faster by a long shot.
No it isn't. Faster text doesn't mean a faster run. Better execution does. So if Tompa's run is better executed than yours, then your run is slower by default.
That's... pretty much what I just said
quo
Former player
Joined: 12/4/2013
Posts: 12
So part 2 took way longer to do then expected, mostly for putting it on hold for a while cause of school, but still... anyways, here's part 2. VBM in the video description Link to video just a side note, the VBM video starts a bit after the end of the 1st dungeon, starts at the fist savewarp more specifically. Long story but it involves me messing up my rupee route and having to get an extra 5 earlier and basically everything before the savewarp will need to be redone so didn't add it in. Also don't criticize that part if you watch the actual VBM Anyways, tell me what you guys think, I promise I've gotten better at not making mistakes and Tompa is also helping out whenever I need an extra hand
Experienced player (674)
Joined: 2/5/2012
Posts: 1772
Location: Brasil
quo wrote:
Samsara wrote:
quo wrote:
Execution-wise, Tompa's run is probably better, but time wise, mine is faster by a long shot.
No it isn't. Faster text doesn't mean a faster run. Better execution does. So if Tompa's run is better executed than yours, then your run is slower by default.
That's... pretty much what I just said
Quo,what Samsara meant is that you won't be able to publish the run here if you're not improving the gameplay in any way even if you're indeed faster because of text and even gameplay differences(a new bug).Where it can be compared,you must at least maintain the same standard of quality. It's also not a good practice to not watch the original TASes before routing to make your own run. But everything looks amazing in the video anyway,so it probably won't matter!
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
quo
Former player
Joined: 12/4/2013
Posts: 12
Noted, and actually Tompa pointed out that he managed to save 33 frames before link got out of his bed, so there's definitely a lot of improvements to make. Thankfully though splicing a run together at a savewarp is easy enough since s&q resets the rng the same way every time (which is why I started the video after the save and quit) so start to getting kinstone bag will be redone probably after I finish everything else first. Execution wise, I have gotten a lot better at optimizing, best example would be at grip ring (~83k frames) I had about 5k rerecords and where I am now (97k frames) I added in 2k rerecords. Doesn't necessarily mean I've gotten better but still And yeah since wip 1 I've downloaded Tompa's run to compare against
Skilled player (1736)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, if you're not too far into the TAS, are you doing this on the latest version of VBA/Bizhawk? :P
Editor, Expert player (2327)
Joined: 5/15/2007
Posts: 3927
Location: Germany
Make sure to not use VBA23 because the Ocarina glitch creates wrong emulation lag (VBA24 doesn't, i don't know about Bizhawk).
quo
Former player
Joined: 12/4/2013
Posts: 12
Yeah, using v24 svn 480, got it from here
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Is there a 100% run of this in the works? If so, have we found what governs Picolyte progression?
Adventures in Lua When did I get a vest?
quo
Former player
Joined: 12/4/2013
Posts: 12
Part 3 is out, at this rate I'll finish sometime before 2018... but progress is progress. If someone wants a peek at the VBM just give me a shout Link to video In other news, Tompa is helping me out with this now, improving what I make and helping with route things and the such, definitely way more frames squeezed out thanks to him! Most conversations take place in the #tmc channel in irc2.speedrunslive.com if someone ever gets bored one day
Pokota wrote:
Is there a 100% run of this in the works? If so, have we found what governs Picolyte progression?
No idea if someone is working on one, I can't say I'm up to the task myself mainly because it's either going to be a massive RNG grind or a sub optimal run by using picolyte for kinstone pieces and slashing sword for figurines
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
Pretty nice so far :).
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
I've been working on redoing the whole run from scratch the last 1½ months, to fix some of errors and use new strategies. We are now back on track and a total of 1352 frames ahead! http://dehacked.2y.net/microstorage.php/info/769823083/Zelda%20no%20Densetsu%20-%20Fushigi%20no%20Boushi%20%28Japan%29.vbm
losviken
He/Him
Joined: 1/13/2015
Posts: 10
Location: Norway
Tompa wrote:
I've been working on redoing the whole run from scratch the last 1½ months, to fix some of errors and use new strategies. We are now back on track and a total of 1352 frames ahead!
Good to hear! I can't wait!
WIPs: Shrek 2 (GBA) On Hold: Dave Mirra Freestyle BMX 2 (GCN) LEGO Harry Potter Year 1-4 (Wii) Wreck-It Ralph (Wii) Done: Barney's Hide and Seek Game (Genesis) in 18025 frames
Skilled player (1175)
Joined: 5/11/2011
Posts: 427
Location: China
I have a question, did you try to use bot to catch the mushroom? you don't need to roll close to the mushroom first. frames 84700
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
"use the bot"? I assume you mean the Gust Jar. And yes, I tested it, the best I could do was roughly 12 frames slower than to grab it. That does not take into account the change in RNG that would be needed for the strategy to work. As the Peahat will hit your most of the time. The 12 frames slower method was tested with a fixed RNG to see how well that strategy would compare. Edit: Also, here's a WIP that gets the Bow: http://tasvideos.org/userfiles/info/25393192604657831
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
New WIP that gets the first (And only, actually...) key in the third dungeon: http://tasvideos.org/userfiles/info/25657650205514836 From here the route will differ compared to the old TAS! We are just going to get the Mole Mitts and then glitch into the boss room, skipping half the dungeon.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Render me intrigued. Looking fantastic so far.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
Third dungeon done! http://tasvideos.org/userfiles/info/26376835051500586 Link to video (NOTE: The youtube version's boss fight was improved by 64 frames)
Experienced player (674)
Joined: 2/5/2012
Posts: 1772
Location: Brasil
beatiful skip lol,congrats on the find guys!
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
Nicely done! Why did you take the heart container after the boss?
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
In my last time, there were several places where damage boosts could have saved time, though I didn't have enough health for it, mainly in Palace of Winds. Also to avoid hearing the beeping sound as much I suppose =). It's not finale that we will keep it like that, I need to do some timing tests and research for possible drop places which won't cost too much time.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
Guess I could make an update here as well... We have now made it to the 4th dungeon; Temple of Droplets. http://tasvideos.org/userfiles/info/28123975573682684 Link to video Might redo a part because of messed up item switches...) Or not, ended up being slower.
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