Emulator: mupen64 re-recording edition V0.5.0
Graphics plugin: glN64 v0.4.1
Sound plugin: Jabo's DirectSound 1.6
Input plugin: TAS Input Plugin 0.6 (make sure mempack is turned on, or the movie will not synch)
RSP plugin: RSP emulation Plugin
Note: If the game does not look correct with the gln video plugin, use Direct64. Not all video cards work correctly with gln.
Note: Loading the run from a savestate will result in a desynch during the Twinrova battle. The cause of this is unknown.

Comments

This run aims to complete all dungeons/temples/Ganon trials as quickly as possible. I originally had the idea of TASing this run to see what kind of time could be achieved in an all temples/trials run which implements the recently discovered "TAS-only" tricks that wouldn't be seen in a modern any% run. One key element in this run is the use of sidehopping over backwalking, which has been proven faster in most cases. Supersliding is also one method of travel used over the current published run and is the fastest form of travel over long distances. The initial goal was to achieve sub-3:30, but with more tricks being discovered throughout the run I was able to achieve sub-3:00. A lot of hard work was put into this project, so overall, I'm very happy with the outcome of this run.

Common tricks and glitches used throughout the run

Superflipping

  • By shielding damage during a roll you can achieve a much longer distance with a precisely-timed backflip.

Supersliding

  • By rolling into a bomb and grabbing it/shielding the explosion, you can slide at a very fast speed. This is the fastest method of travel over long distances.

Infinite Sword Glitch

  • Interacting with an object while crouchstabbing will cause the sword to attack infinitely.

Bomb(chu) Hovering

  • If an explosive (or any damage) is shielded after a backflip/sidehop while the Infinite Sword Glitch is activated, you can gain distances in the air.
Note: Sidehopping as an adult is still fastest in most cases. Although the maximum speed of backwalking as an adult is faster than sidehopping, the slow acceleration of backwalking makes sidehopping faster in almost every case.

General Notes on the Run

Rupee Route

  • The main improvement over the previous rupee route is manipulating rupees from the plants outside of the sword maze. This allowed for a more direct path to the shop.

Inside the Deku Tree

  • A skulltulla boost through the vine wall made it possible to skip the first basement level and fall down to the room right before Queen Gohma. This trick skipped about half of the Deku Tree.

Spirit Temple as a Child

  • Superflips were used off of the enemies in the bridge room which skipped having to lower the bridge.

Dodongo's Cavern

  • Using bombchus allows for being able to complete Dodongo's Cavern without the Goron Bracelet. This has been proven faster than getting the Silver Gauntlets from the Spirit Temple in order to pick up bomb flowers.
  • A bombchu superflip was used instead of bombchu hovering to get the bombs early. This saved about 15 seconds.
  • Bomb hovering was used to skip to the block early and skip a large portion of the dungeon.

On the way to Hyrule Castle

  • A bottle is required for later in the game, and the cucco collecting is the fastest way to obtain one. Lots of manipulation was used on the cuccos to do this optimally.
  • A superslide was used to skip the owl outside of Kakariko instead of the standard slingshot/stick trick. This also allowed for a quick, straight path to the Market.
  • Zelda's Lullaby was learned at Hyrule Castle because it was required to complete most of the temples.

Pre- Inside Jabu Jabu's Belly

  • Picking up a cucco at Zora's River made it possible to skip playing Zelda's Lullaby at the waterfall.
  • By using a superflip off of a bombchu, it is possible to skip bomb hovering over King Zora. This trick saves about 20 seconds.
Note: A faster strategy was recently discovered in Zora's River that involved superflipping past the waterfall. This would save time by not needing to carry the cucco.

Inside Jabu Jabu's Belly

Note: The main path through the dungeon remained the same as the currently-published run, but a couple of tricks were used which resulted in it being much faster.
  • A superflip was used in the elevator room instead of using bombchus/bomb hovering. This saved a couple of seconds in the room, and also allowed for use of those explosives elsewhere.
  • In the room before Barinade, a bombchu was placed precisely to quickly activate the switch without having to climb the wall.

Pre- Temple of Time

  • After warping to the Desert Collosus, I plant the bean for use later in the game and use a deathwarp to return to Kokiri Forest.

Pre- Shadow Temple

  • The newly discovered superslide warp glitch was used to enter the Shadow Temple. With the infinite sword glitch activated, it was made possible to reach the graveyard boundaries and enter the temple.

Shadow Temple

  • The Dead Hand was quickly defeated. This had to do with what frame he was last hit on. Had it been any earlier or later, he would've began a second cycle.
  • Instead of equipping the Hover Boots to clear the void, a bomb damage boost was used, which saved pausing twice to equip/unequip the Hover Boots.
  • A jumpslash through the fence skipped the majority of the Shadow Temple. This method is faster than using a superslide because it avoided pausing twice.
Note: Implementing a superflip would have saved a second or two over the damage boost.

Forest Temple

  • Instead of using a damage boost to skip the block room, it was possible, with precise angling, to use only the Hover Boots. This was much faster than the previous method, as it skipped two pause screens and a bomb.
  • A recently-discovered method to skip the Boss Key was used to reach Phantom Ganon without entering the basement or defeating any Poes. A superflip was implemented here to enter the boss room's loading zone, instead of the original superslide hover, which overall, saved two pauses.

Pre- Fire Temple

  • A much faster method to climb Death Mountain was used, instead of the old method of climbing the wall or going around the back side of the mountain. This saved around 15 seconds.
  • The Fairy Fountain is visited before the Fire Temple, because it is faster than going out of the way as a child to get to it, and it was on the way to the Fire Temple, anyway.
  • A superflip was used to just barely clear the lava pit in Death Mountain Crater. This saved two pauses over the other method for skipping the Beloro of Fire, which involved either a rock boost or a superslide hover.

Fire Temple

  • An issue in the Fire Temple was being able to get enough hearts when/where to be able to complete each room successfully without the Fire Tunic. Manipulating a bat to drop hearts in the lobby allowed the following room to barely be completed.
  • In the boulder maze, bomb hovering was used to reach the level above. This trick allowed for skipping multiple keys and rooms.
  • After obtaining the megaton hammer, it was possible to jump down and hit the switch directly with a precise time/angle. This was faster than jumping across to hit the switch, and it also looks much cooler.
  • By shooting Volvagia with just enough arrows, it was possible to quickly defeat Volvagia without the time running out due to not having the Fire Tunic. After the fight, the last bit of health was lost 6 frames before the portal cut scene activated. This allowed for a very fast deathwarp after the Fire Temple, as all health was gone upon being teleported back to Death Mountain Crater.

Pre-Water Temple

  • A lot of methods were considered to enter the Water Temple without the Iron Boots. The original hookshot/ocarina method ended up being the fastest.

Water Temple

  • Even though it was assumed possible to bomb hover through the boss door, a method was never actually discovered. After a lot of testing, a method was found, which saved around 90% of the temple. The method was to use short enough bomb hovers with the hover boots on, to stay close enough to the door to be able to jumpslash through it.

Pre-Spirit Temple

  • Getting the Fire Arrows after the Water Temple was necessary for completing the Forest and Shadow Ganon Trials. This was a much faster route than getting Din's Fire, and also saved a lot of time in the trials.
  • The bean planted in Desert Collosus as a child was used to go straight to the mirror shield. With a specifically-angled superslide, and correct timing of removing the Hover Boots, it was possible to land right on the top of the last seam.

Spirit Temple

  • Intensive manipulation was used during the Koume/Kotake battle, which forced one of them to stay in position for the entire duration of the first part of the battle. This allowed for her to continue attacking at the fastest possible rate while the other one could continue being attacked.
  • During the boss fight, bombs were used to slowly drain health. A final bomb is used while entering the portal to lose the last bit of health and use a deathwarp, just like the one after the Fire Temple.

Ganon's Castle

Note: Although there are a lot of pauses in the trials, it is still the minimum number of required pauses.
  • A superslide hover from the Torch Slug on the far platform in the Fire Trial allowed me to get to the exit in a much faster time. This allowed me to skip having to get a fairy to survive without the Fire Tunic.
  • During the castle escape some areas are very laggy but the amount of lag was minimized by various inputs such as holding Z and/or standing still.
  • By supersliding into the Ganon cut scene, the Master Sword was still useable. With the Master Sword, the first cycle is completable in three hits.

With thanks to...

Swordless Link, for constantly watching WIPs and looking for improvements. Also, for being a huge inspiration to do this run in the first place.

Any glitch-finders that helped find glitches used throughout the run.


mmbossman: Despite it's length, this run has received some very positive feedback from the viewers, and looks to be well done. The goals seem to be a little arbitrary, but they were discussed beforehand in the Ocarina of Time discussion thread, and they are easy enough to define, so I believe they warrant a new category.
However, the main question that has popped up is whether this should obsolete Guanobowl's run. After reviewing the thread a couple of times, and asking for various opinions on IRC, I still cannot find a significantly convincing argument to promote obsoletion. This run has entirely different goals than an 'any%' completion, and while it does contain an amount of similar material to the published run, there are enough differences present to warrant publication alongside the current run. Many of the arguments have centered around excuses to try and circumvent our current rule that prevents movies from being "unpublished", which I do not support.
Perhaps this decision will provide motivation to make a true 'any%' run update sooner rather than later. As for this run, I'm accepting it as an new "All temples and trials" category, to be published alongside the current any% run.

Bisqwit: Encoding… (It will take several days.) I'm not hereby deciding the obsoletion matter, though.


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Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
AngerFist wrote:
This is strange, after about 1 hour and 55 minutes, the run freezes no matter which program I play it with.
Sounds like you have an outdated splitter. You need something to demux the audio and video from the mkv. I'm not sure what you have at the moment so I'm also unsure what to suggest. If I can get a syncing audio stream that doesn't require corrections I should be okay..
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 3/11/2008
Posts: 583
Location: USA
bah, computer slept when I did and the upload stopped. Restarting. edit: this just isn't working.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Pretty much insane and extremly entertaining. Yes for sure.
Joined: 3/28/2008
Posts: 23
Location: New York
Quite the entertaining run. I learned a lot about speedrunning the adult part of the game. I did not like the deathwarping, seems to negate the concept of playing it all at once. A definate yes, if I can even vote. The celda encode was great looking. Very sharp, and I was really surprised just how similar a lot of it was to WW's style. Oddly enough, I thought the child portion was "more entertaining"...
Joined: 9/9/2008
Posts: 20
Location: Texas, USA
I know I'm a newbie, but how long until this gets accepted? I'm assuming that a billion yes votes and zero no or meh votes means that this will get accepted, as I don't mean to step on anyone's toes.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
n_slash_a wrote:
I know I'm a newbie, but how long until this gets accepted? I'm assuming that a billion yes votes and zero no or meh votes means that this will get accepted, as I don't mean to step on anyone's toes.
There is no specific time-frame for when runs get accepted. They get accepted when a Judge makes a decision on it (or when a Judge is willing to decide)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 9/9/2008
Posts: 20
Location: Texas, USA
Raiscan wrote:
n_slash_a wrote:
I know I'm a newbie, but how long until this gets accepted? I'm assuming that a billion yes votes and zero no or meh votes means that this will get accepted, as I don't mean to step on anyone's toes.
There is no specific time-frame for when runs get accepted. They get accepted when a Judge makes a decision on it (or when a Judge is willing to decide)
Ok, thanks! Also, I love your avatar :D I think I laughed for about 5 min when I first saw it
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
Also, this run is apparently a bitch to encode :P Just look at the amount of desync problems people have had to deal with. From what I've seen though, the eventual encode should look awesome.
Joined: 4/29/2008
Posts: 71
So I can't help but wonder; What's the remaining criteria to allow publication of this run?
Joined: 8/28/2008
Posts: 11
Location: Canada
Amazing. It'd be crazy not to vote yes.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Satyrium wrote:
So I can't help but wonder; What's the remaining criteria to allow publication of this run?
A judge needs to approve it and an encoder needs to encode a video. Simple as that.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
The main problems I'm having:
    A)I haven't had time to sit and watch it B) With 65-0-0, it's obviously going to be accepted. However: i) There is no clear consensus on whether it should obsolete Guano's run. I still haven't heard a good reason to, other than "It would take Guano's run off the site" C) An encode is coming along, but present audio/video desyncs mean there is no reason to rush a decision.
Carry on...
Living Well Is The Best Revenge My Personal Page
Active player (498)
Joined: 1/12/2007
Posts: 682
i) There is no clear consensus on whether it should obsolete Guano's run. I still haven't heard a good reason to, other than "It would take Guano's run off the site" Of course it shouldn't obsolete Guano's run. I don't care how suboptimal it is by our standards now. It's a different category. Replacing Guano's run with Bloob's would be like replacing a SM64 0 star run with a 70 star one. Guano's run should only be obsoleted when the time comes, which will be when me and AKA finish our any% run.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Your teammate seems to disagree:
AKA wrote:
I think it would be best in the mean time if this obseletes the current any% purely because the comparable parts are significantly faster both in terms of using up to date tricks and general optimization. When the new any% run gets submitted, it can be published seperately from this run.
Living Well Is The Best Revenge My Personal Page
Joined: 2/1/2008
Posts: 347
Swordless Link wrote:
Replacing Guano's run with Bloob's would be like replacing a SM64 0 star run with a 70 star one.
Of course, this is going in the complete opposite direction of this situation... Just an observation. Personally I don't see any reason to obsolete the old run with this one because when a run comes out in the same category as the old run, Bisqwit would have to fix the obsoletion timeline... If we had something like the star system or order by ranking (the latter of which we do have, it just isn't promoted), then this run should definitely come ahead of the old run. But there are all of the drawbacks to those systems already, so just forget them... New category, no obsoletion is my vote.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Swordless Link wrote:
Guano's run should only be obsoleted when the time comes, which will be when me and AKA finish our any% run.
Yep, I don't think there's a hurry to obsolete the currently published run with this one, especially since this one aims to complete all dungeons while the other is an any % run. The upcoming any % run should be the one to properly obsolete it given the same goals.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
mmbossman wrote:
i) There is no clear consensus on whether it should obsolete Guano's run. I still haven't heard a good reason to, other than "It would take Guano's run off the site"
this run should replace guano's run because the two are too similar to each other. it's like having two of the same runs on the site.
XIF
Joined: 2/7/2006
Posts: 58
OMG SOMEONE VOTED MEH INSTEAD OF YES NUUUUUUUUUOIOIASDFJASJGDNLKASDNGBLAG!!!111!!!! *explode*
<3 time attacks
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I admit it. I voted no. I was not entertained by the movie. In fact, I hadn't made it past the long spiel by the Deku Tree before fast forwarding... there was nothing interesting that made me say "Oh gee, wow, I HAVE to watch the rest of this run". I did sit through the old movie, but only with JXQ's commentary. Without it, I would have shut that sucker off faster than a circuit breaker could flip. I answered the question: Did you enjoy watching this movie. No. I didn't. Best of luck getting the majority and getting published, though :)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
jaysmad
Other
Experienced player (931)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Wow sticky! I havent even seen it and now, i feel like voting no... Witch i wont... Since i didnt watch it... Witch i wont do either, since JXQ isnt doing any commentary on it. So my opinion is, its probably well done.
Joined: 5/17/2008
Posts: 212
Location: Virginia
stickyman05 wrote:
I voted no.
BLASPHEMY!
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Former player
Joined: 12/5/2007
Posts: 716
Apo123 wrote:
stickyman05 wrote:
I voted no.
BLASPHEMY!
MADNESS?
Joined: 7/26/2006
Posts: 1215
stickyman05 wrote:
the long spiel by the Deku Tree
That's the point of the cutsceneless version. So that you don't have to watch long sections of the movie with zero input. (I haven't finished it yet because I took a break, but about 1h30m, NOT counting the ending credits, will be snipped)
Joined: 8/23/2007
Posts: 29
Voted yes, never has seen such a fast run and good made TAS, gj entertained me much
Former player
Joined: 12/1/2007
Posts: 425
Out of curiosity, who voted No and Meh, and why?
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