Well, now that I'm done with Wai Wai World, this is my next project. Currently I have an incomplete FCE Ultra movie available on my Filespace page, which covers the first 4 levels. Some notes:
- There are 3 types of levels in this game: Action-platformer stages, driving stages (basically, your typical overhead shooter with a car instead of a spaceship), and Lethal Enforcers-style shooter stages. I chose to upload the movie after level 4 because it shows all three of these types.
- You can only affect speed in the driving stages by not getting hit and killing the bosses ASAP; in the shooter levels you can only affect speed by killing the last enemy ASAP (there are no bosses in these levels). Thus, in addition to speed, I have these goals in mind when playing these levels:
1. Kill all enemies with 100% accuracy.
2. Collect all items (some enemies in the shooter levels don't drop items).
3. Don't get hit (in the shooter levels).
- In the driving stages you can shift gears, which affects the car's moving speed; naturally, I stay at "3" all the time as it is fastest.
- In all stages except the driving ones, you can shoot a pistol and throw grenades. The "B" icons give you ammo for the gun, and the "G" icons give you grenades. In the shooter levels the only difference between the two is that the grenades have a wider hitbox, while in the platformer stages there are many differences between them.
- In the platformer stages, in addition to the two special weapons I mentioned, you have a whip. It's a bit different from the ones in Castlevania, as it is pretty quick and can hit above and behind you. The best way to kill bosses, whenever possible, is to get close and whip them to death.
- In the platformer stages, the gun has mediocre range and deals one point of damage, and the grenade has longer range and can deal two points of damage (depending on whether or not the enemy moves out of the explosion). They are both slower to execute than the whip, which is why I only use them when at a distance.
- If you attack while standing, you stop briefly. If you attack when about to land from a jump, though, you glide along the ground at normal speed.
- Being hit can launch you forward or backward, it's pretty much the same as Castlevania 4. The difference here is that you move more slowly when launched, so being hit is something you want to avoid unless it saves you time via invincibility or a shortcut, or you just can't avoid it (all of these cases can be seen in level 3).
- There are a couple times where I stop and whip an enemy...in these cases, it is faster than any other solution.
- The 3rd boss is hell...one thing to note is that the gun doesn't damage him when he's doing his bo charge, which is why I use a grenade here.
That's about it for now. Feel free to post any other questions or (especially!) constructive criticism.
Thanks,
Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice