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#40727297950563877 - Zook Man ZX4 - s13 wall jump starter success

ZM_s13WallJumpStart.bk2
In 20:58.63 (75175 frames), 29574 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
819 downloads
Uploaded 7/31/2017 3:32 AM by FatRatKnight (see all 245)
I hope I understood the branches right. Should be one that clears the start of s13 by wall jump rather than ladder. Another frame rule over ThunderAxe31's successful try.
You know, reveal a potential, and I end up exploring it. And then I come back after I turn the potential into something. Boss has not been synced, that still needs to be taken care of.
Some black magic with wall jumps were involved. I suspect frame rules, but it seems the apex of a wall jump actually has different velocities depending on what frame you wall jumped. I merely delayed it two frames, and got the exact black magic pixel we needed. Oh, and a short dash so I wall jump from just one pixel further. I think it was needed.
Once things become difficult to find, I don't get to them. As others are still scanning over it, each thing that is found can then be analyzed by me, and results can still happen.