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Revision 25 (current)
Edited by Unknown on 1/1/2022 6:14 PM

This page aims to document submission judgments over the years that are considered notable.

Judgments can be notable for various reasons, including setting important precedents, leading to new rulings, clarification of existing rulings, affirmation of existing rules, and more.

|| Submission || Date || Decision || Judge || Comment ||
| [4224S] | 2014/03/23 | Accepted | [user:Noxxa] | Usage of debug codes can be accepted in the rare case where it has no visible or direct positive effect on gameplay, but can be used for benefit in non-gameplay means (e.g. ACE). |
| [4577S] | 2015/02/16 | Accepted | [user:Nach] | Establishes the ground rules of what makes sports game movies acceptable for the Vault. After this judgment, Vault rules received significant updates regarding acceptability of sports game movies. |
| [5087S] | 2016/05/18 | Accepted | [user:Samsara] | Originally rejected, this submission subsequently prompted further updates to Vault rules regarding sports games, allowing more of them to be acceptable under certain circumstances. |
| [5266S] | 2016/11/12 | Rejected | [user:Noxxa] | Established that movies that start from an arbitrary RAM state (as long as it is not confirmed to be legitimate on console, nor is the default set by the emulator) are not allowed.
| [5617S] | 2017/08/30 | Rejected | [user:Nach] | A PAL movie of a console game cannot obsolete a published movie or be published alongside one, if there are no major exclusive differences, even if the PAL movie is faster. NTSC is still preferred in this case. |
| [5759S] | 2018/01/29 | Rejected | [user:ThunderAxe31] | Led to clarification of the definition of educational game genre, and the reasons why it's forbidden from Vault. The relative rule text was expanded accordingly. |
| [5854S] | 2018/03/19 | Rejected | [user:Fog] | Established the branch superseding mechanic, in the [=JudgeGuidelines.html#ImprovementsAndObsoletions|Judge Guidelines]. It was the first time that a movie got rejected for having fastest-completion as goal choice, due to the existence of a full-completion [3601M|published movie]. |
| [5859S] | 2018/03/19 | Accepted | [user:Noxxa] | Established that version settings for Game Boy movies used for console verification (GB-in-GBC, and GBC-in-GBA) were acceptable, even in contradiction with prior rules about Game Boy version usage. Rules were updated accordingly. |
| [6023S] | 2018/08/18 | Canceled | [user:feos] | Set a precedent where we may add an extra movie file to [3664M|a publication] if it's a resync movie that now syncs on console. |
| [6033S] | 2018/10/10 | Rejected | [user:feos] | Established how to use disk swapping to [MovieRules#RomImageMustBeIntegral|insert external images] that may not belong to the actual game being played. |
| [6104S] | 2018/11/23 | Accepted | [user:feos] | Led to a rule that regulates the [=MovieRules.html#PcGameEnvironmentMustBeLegitimate|PC game environment] (DOS, Windows, Linux). |
| [6443S] | 2019/09/15 | Rejected | [user:feos] | Resulted in [MovieRules#MaximumPoints|allowing "maximum points" for Vault] as a replacement for normal full completion. |
| [6614S] | 2020/04/26 | Accepted | [user:ThunderAxe31] | Led to clarification of game triviality rules: if a game was previously found non-trivial, but then later a new trick is found that makes the game trivial, it will continue to be judged as non-trivial. |
| [6742S] | 2020/06/29 | Rejected | [user:Memory] | Established that abusing glitches that affect in-game time, do effectively make the in-game time as inappropriate for measuring and comparing the movie length. |
| [6837S] | 2020/11/25 | Rejected | [user:feos] | Score runs of timed games, with little speedrunnable content to speak of, cannot be accepted for the Vault. |
| [6858S] | 2020/09/28 | Rejected | [user:feos] | Led to improving the rule text that regulates the acceptability of prototype games. |
| [6863S] | 2020/10/04 | Accepted | [user:Memory] | Established that techniques that rely on uninitialized SRAM data are always allowed, as long are based on the emulator's default clean SRAM state, and not on dirty SRAM. |
| [5759S] | 2021/08/10 | Accepted | [user:Memory] | Math Blaster was freed thus representing a huge change in policy on educational games. |