Back to Page
Revision 68 (current)
Edited by scrimpeh on 8/1/2024 10:38 AM
"I'm turska and this is my favorite blog on the site."%%%
- [user:turska]
Hello, everyone. My name's scrimpeh, and I watch and make TASes. I mainly TAS MSX and Castlevania games, so if you wish to improve one of my movies or work on a game I'm interested in, please do contact me and I'll be glad to assist you with all that I know and WIPs I have made.
You can find movies I worked on below.
%%TAB Publications%%
[module:displaymovie|author=4697]
%%TAB Other Projects%%
* Rayman
I've been desiring to make a Rayman run ever since I joined the site. After several WIPs and redos of the Game Boy Advance version, the [2399M|final submission] ultimately came from [user:got4n].
---Should at one point the PSX or DOS version become TASable, I will drop everything for a chance to properly work on it. The PSX version will have a significantly different route (Mosquito's Nest before Bongo Hills, no Bongo Hills revisit) from the GBA version due to different cage placement.
Here's hoping for PSXhawk to come soon.---
---Since PSX is TASable as of BizHawk 1.11.0, a full-game TAS of Rayman is in progress with got4n and fuerchter.---
[3371M] is now complete.
* Castlevania: No Subweapons, No Damage
A pet project born out of curiosity to see whether it is possible to complete the game within those conditions. A run has been [2828S|submitted], but rejected due to poor entertainment value. It is also possible to save several seconds with better optimization and manipulation.
* Super Castlevania 4
Several improvements to the current publication exist, but have yet to be implemented.
* Henry Hatsworth in the Puzzling Adventure
I've been somewhat interested in TASing this game for a while now. It's too long of a game to ever happen, probably, but here's a WIP up to Stage 1-4: [Userfiles/Info/39692755960980915|#39692755960980915]
* ---Frankenstein - The Monster Returns---
I made a testrun of this game in 11:34. Refer to [Forum/Posts/385068|this forum post] for details.
Later a full run of the game saving over two minutes was [2877M|submitted and accepted] to the site.
%%TAB Known Improvements%%
The purpose of this section is to list known improvements to published movies of mine for the benefit of others looking to update them. Also for myself, so I don't eventually forget about them. They are listed in no particular order. Timesaves may be large or small, and may be completely untested.
[3371M]
* [https://www.youtube.com/watch?v=HHYll9-xQmM|EP-1 Magic Carpet Ride]
* Faster Mr.Stone fight courtesy of the RTA community
* AL-3 camera optimization
* Mr. Dark Fist Pickup animation skip
* Couple frames at end of SOF-1
* Original pre-hex strat at end of PP-1
* Investigate: AL-1 routes - early lower left cage pickup on revisit, or get everything immediately on the first run and skip the revisit entirely
* Turning/Crawling Slippery State Preservation, 10 - 20F in BH-1, maybe other uses?
* Joris PPW3 Second Plum Strat (hit plum on recoil)
* Might be able to use the recoiling boulder at the end of CP-2 to reach the goal faster (~10f, maybe)
Other loose ends that are worth revisiting:
* Get Helicopter (or even Running) first before getting Rings
** Needs BH-4 cagerab
** Needs TG-1 skip
** Possibly needs a bunch of other new strategies
* Turns out it is possible to clip through slipperies when the ceiling below is solid if your position is good - revisit AP-2 clip to goal, maybe THR-3 clip to cage
* BH-5 early first cage, other skips
* BH-6 skip to end / kill red dude (it's possible, but slower)
* EP-1 wallbreach somewhere, somehow.
* SOF-3 Get the plum all the way up to the upper platform
* EAJ-3 Early Exit Trigger (still have to punch in plug first)
* EAJ-4 Skips
* Revisit most rings with updated ring script
[1756M]
* Destroy the weapon box in the second screen of Stage 1 to reduce lag. Same procedure in other rooms.
* Take one or more additional damage boosts in the falling stages. There's enough health overall.
* Utilize instant hit in Underpass/Gate section, especially for gates at the edge of the screen
* Better general lag reduction and precision
[1855M]
* [https://www.youtube.com/watch?v=h0Lp18qiGBg|Faster 4-4 zip] (about 8 sec.?)
* Missed damage boost in 8-2 (~10 frames)
* More aggressive clock tower strat (~130 frames)
* 4-3 improved by 9 frames (?, lag might kill this)
* Grab Koranot orb early (90 frames)
* Grab drumstick in 9-2 (?)
* Get rid of Snes9x 1.43 (- many, many frames)
* See [Forum/Topics/284|forum thread] for small timesaves (BLK-9 ring skip, and descending stairs faster in BLK-7)
* [Forum/Posts/529815] new zip in Block 3 brought on by camera scrolling. Untimed, probably a second or two. Would save much more if we could get past the spikes. Look into camera abuse more in general.
[1927M]
* Could potentially avoid ducking for the flower at ~1:25 by picking up a screen-clearing powerup instead. Untested if it actually saves time
[1979M]
* See [4895M|4895M] for newest strategies up to Grant. (Specifics might vary due to version choice.)
* Incorporate Scroll Glitches (See [Forum/Posts/508153|forum post])
* Pick up the axe later in the clock tower, might save some frames (pointed out by Cardboard)
* Incorporate stair glitch shortcuts (c.f. [Forum/Topics/105|forum thread])
* The published run loses 4 frames on the BLK-03 boss due to bad optimization, it may also lose time on other bosses in similar fashion.
[2444M]
* Why did I whip the Medusa Head in Stage 6 again?
* Potential route change in BLK-05. Rather than going to the merchant in Stage 13 for the stopwatch, get it en-route in a treasure chest in Stage 15. (cf. [http://msxsolutions.msxblue.com/vkiller.html|this map]). Also investigate if the getting the holy water is worth it
* Investigate (faster) stopwatch glitch setup of current RTA runs.
* Take 5 more hearts to Dracula for one more stopwatch use
* Incorporate Stair Glitches. Refer to [Forum/Posts/518688|forum post] for details.
[2516M]
* Shouldn't jump in Stage 2. Generally no need to pick up as many hearts
* Sloppy final boss
__(OBSOLETED)__ [4218M]
* Should get fewer hearts in BLK 1 to avoid a whip spawn (unknown)
* Should take damage from fleaman in BLK-1 to avoid ducking and waiting (avoids 20 frames of waiting, unknown cost)
* ---[https://clips.twitch.tv/RespectfulBillowingShieldDoggo|Fast Grant Orb Drop]. Circumstances unknown, related to {{$567 & #$8}}--- See [Forum/Posts/508116|Forum Post], probably not worth it
* Use one holy water before switching to Grant to end clock tower with 0 hearts (savings unknown)
* During glitchwarp, delay killing one merman until after your lives are reset to 0. Avoids a game-over. (Savings unknown, doesn't stop you from needing to switch back. Thanks to Burb for pointing this out)
* I didn't check if Drac 2's flames disapearing is random like the BLK-1 boss (~5 frames)
* Don't take for granted axe-only Dracula 3 fight is fastest, dagger might be better.
* [https://www.youtube.com/watch?v=yzhBreUiYJU|Another Clock Tower Launch, saving 116 frames, courtesey of SBDWolf]
* [https://clips.twitch.tv/DiligentSpinelessOcelotChefFrank-lMIkKbSE2rSHGS4t|No bone pillar during wrong warp, saving 29 frames, courtesey of SBDWolf, again]
* The possibility of an earlier or faster wrong warp setup always exists.
More to be added.
%%TAB_END%%