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Revision 34 (current)
Edited by adelikat on 4/12/2024 9:09 PM
%%TOC%%
!!! About this page
This page is still under construction.
!!! Movie projects
!! What kind of TASes am I interested in making?
* Awesome games: Very good games suited for TASing.
* Bad games: Movies are unlikely to be submitted here, though.
* Challenging games: Including complicated games that are very hard to TAS.
* More games: OK.
* Weird games: No comments.
!! Lists of my movies
%%TAB Currently published movies%%
* NES [1164M|Jackal (U) "single-player" in 07:25.98]
** Thanks to [user:moozooh]'s comments, I improved the unsubmitted movie and submitted it here.
** This movie happened to be [2000S|the 2000th submission at this site]!
* NES [1014M|Journey to Silius (U) in 09:32.03]
** The run published had its 5th level redone for improving entertainment without gaining or losing any frames.
** So, just watch the boogie boy dancing to the music!
* NES [948M|Kage (J) (aka. Shadow of the Ninja) in 09:48.32]
** This movie was TASed with the Japan version due to its shorter intro.
** My first TAS submitted in this site. Had it been rejected, it would apparently have been my last TAS made and submitted here, if not everywhere.
** This movie can be improved, according to [user:xipo].
* NES [1091M|Little Samson (U) "warped" in 10:13.27]
** This movie was glitched out.
** I decided to make this simply because I had discovered the glitches which I thought would be entertaining.
** And I was right about this.
* GB [1219M|Ninja Gaiden Shadow (U) in 11:28.97][#2]
** [http://dehacked.2y.net/microstorage.php/info/986943129/ngs-klmz-wip.vbm|Old WIP (Stage-3 completed)].
** This game seems to be a mixture of ''Shadow of the Ninja'' and ''Ninja Gaiden''.
** This game seems to be synchronized on both VBAR v19 and VBAR v20, amazingly.
* NES [1821M|Nuts & Milk "100%" in 14:06.07][#2]
** Credits to [user:Hisatoki] for some strategies.
* GBC [1696M|Survival Kids (USA) "ED 1" in 05:37.5]
** The best ending for this game is ED 8.
* GBA [1681M|Castlevania: Aria of Sorrow (U) in 06:14.48]
** Improves the [1129M|previous version] by 31.72 seconds.
* GBA [1222M|Castlevania: Harmony of Dissonance (U) "Juste warped" in 11:13.12]
** This movie was glitched out.
** Lots of credits to [user:ljffdb2] for massive helps.
* GBA [1445M|Lode Runner (J) "Small World only" in 16:53.60]
** Old WIP with 12/24 Small World levels completed is [http://dehacked.2y.net/microstorage.php/info/327268390/Lode%20Runner%20(J)%20-%20no%20teddy%20bears.vbm|available] for comparison.
** Bonus: [http://dehacked.2y.net/microstorage.php/info/1586736886/Lode%20Runner%20(J)%20-%20hidden%20world%20test.vbm|Reset and try out my edited first 2 levels!]
* GBA [1287M|Megaman Zero 4 (U) in 37:07.48]
** This movie abuses no glitch!
*** I don't consider either corner-boost or invulnerability-exploitability as a glitch.
%%TAB Other finished movies%%
These runs are either obsoleted, rejected, cancelled, or however not submitted here at all. A few of them aren't available at the moment for various reasons.
* NES Jackal (USA) "single-player run" in 07:26.03
** Link not found[#1].
** I determined that this run would be rejected even though it was 10 seconds faster than [967M|the published movie] because I only used one controller in this movie.
** However, I then improved and submitted it.
* NES [1361M|Nuts & Milk "100%" in 14:21:30][#2]
** The length is hard to tell due to inconstant calculation of .fm2 timing.
* NES [1330M|Super Mario Bros. (JU PRG0) "warped" in 04:57:33]
** Obsoleted by [1715M|1 frame].
*** This movie appeared "much" shorter than the previous one thanks to a different length calculation.
* NES [1080M|Super Mario Bros. (JU PRG0) "warped" in 04:58.18]
** Obsoleted by my [1330M].
** I prove that the flagpole-stuck glitch could indeed save time.
* NES [1022M|Super Mario Bros. (JU PRG0) "warped" in 04:58.53]
** Obsoleted by my [1080M].
** It's said that even "perfect movies" can be improved.
** [Forum/Topics/6401|Here's Bisqwit's Christmas present for Mario fans].
* NES [1331M|Super Mario Bros. (JU PRG0) "warpless" in 18:44.48]
** Obsoleted by [1349M] by [user:HappyLee].
** Coauthored with [user:andrewg] and [user:adelikat].
* [FDS] [2420S|Super Mario Bros. (J) " -3 ending" in 02:46.28]
** Bested by [1365M] by [user:HappyLee].
** This run inspired [2426S], a coming improved "warpless run" and [Forum/Posts/215143|Lord Tom's Theory of the HappyLee Bot].
* [FDS] [1031M|Super Mario Bros. 2 (J) "Mario warped" in 08:09.23]
** Obsoleted by [1360M] by [user:HappyLee].
* GBA [1129M|Castlevania: Aria of Sorrow (U) in 06:52.08/06:51.96/06:46.20]
** The published movie is the latest revison in 06:46.20.
** These movies featured major sequence-breaks.
** I was very very lucky when I was TASing the first run.
** Then later, I wasn't so lucky anymore, and the re-recording count grew insanely.
* GBA Castlevania: Aria of Sorrow (U) "Julius Boss Rush" in "02:45.26"
** Link not found[#1]
** A very unoptimized test run.
* GBA Castlevania: Aria of Sorrow (U) "Soma Boss Rush" in "01:09.83"/"01:09.80"/"01:08.80"/"01:08.71"
** Links not found[#1]
** Aimed for fastest in-game time instead of real time.
** I believe "Soma Mode 01:08.71" was the WR for non-glitched BR at that time.
** Glitching the BR could bring down the in-game time under 42 seconds, while the entertainment would certainly suffer a lot.
* GBA [1611M|Castlevania: Harmony of Dissonance (U) "Maxim warped" in 00:23.43/00:23.28]
** The movie in 00:23.28 was published.
** Several new tricks were found by [user:gstick].
* GBA [1198M|Castlevania: Harmony of Dissonance (U) "Maxim warped" in 00:23.63/00:23.58]
** Obsoleted with my [1611M] in the end of a frame war.
** The movie in 00:23.58 was published.
** Credits to [user:zggzdydp] for [2097S|his great discovery].
* GBA Castlevania: Harmony of Dissonance (???) "Maxim warped" in ??:??.??
** Link not found[#1].
** Aims for lowest completion as fast as possible.
** Uses a very different warping route.
** My very first TAS, even before I knew this site.
%%TAB Quequed submissions%%
Apparently none:
%%TAB Movies under working%%
* DS Castlevania: Portrait of Ruin (U) "non-out-of-bounds run"
** [user:ljffdb2] teamed up but quited quietly quite a long time ago.
** Other details unknown.
* NES Sweet Home (J)
** WIP can be found in the [Forum/Posts/268660|thread].
** Generally speaking, halted due to very difficult luck manipulations in the Inner Sanctuary Area.
** Some flaws were spotted at the early part of the WIP. Maybe worth restarting.
* NES Quattro Adventure: Super Robin Hood (U)
** [http://dehacked.2y.net/microstorage.php/info/502803496/4adv-superrobinhood-klmz.fcm|20% completed].
''TODO: Update the info. There are about 10 more of them!''
%%TAB Abandoned movies%%
>> Most of the links here merely navigate to forum threads instead of the movies.
* NES [Forum/Topics/33|Castlevania II - Simon's Quest (U) "alternative route"]
** Project cancelled.
** I left [1119M|it] to [user:zggzdydp].
* NES [Forum/Topics/166|Duck Tales 2 (U) "good ending"]
** 15% completed.[#1]
** I don't know if this run would be great as [user:Adelikat] has made a similar-looking [1104M|"bad ending" run].
* NES [596M|Krion Conquest, The (U)]
** Cancelled.[#1]
** I don't think only a few frames shaved off [596M|the published movie] will be great enough. I won't bother with this unless I find some new tricks.
* NES [Forum/Topics/6418|Hard Relay Mario (SMB Hack)]
** Project cancelled.
** [http://onigunsow.net/k_mario/rei/hrm/index.html|A hack] [1819S|that isn't suited for TASing].
* SNES [1036M|"100 CDs" Rockman & Forte (J)]
** Once again, I cancelled a run in favour of [1804S|a superior one].
* SNES [Forum/Topics/1727|Young Merlin (U)][#2]
** 5% completed.[#1]
** I contributed some work to [user:DaTeL237]'s [2098S|movie] instead of making my own movie.
* GBA [Forum/Topics/4194|Castlevania: Aria of Sorrow (U) warpless]
** 1% completed.[#1]
** I cooperated this project with [user:Yrr] together, but then we both suspended it for some reasons. However, [user:Yrr] seems to pick it up again.
* GG [=forum|In the Wake of the Vampire (JUE)][#2]
** Cancelled.[#1]
** This game is a Castlevania-clone. Its SMS verion is called ''Master of Darkness''. It is weird that the BGM in SMS version plays slower and thus worse than in the GG version.
* DS Castlevania: Portrait of Ruin (U) "glitched any%"
** Cancelled.
** Cooperated with [user:ljffdb2].
** [user:arukAdo]'s turn now.
*** This situation may change depending on the situation.
** Other details unknown.
%%TAB Ambition%%
__Have a Published Movie for All Platforms/Emulator__
* ---Famicom / Nintendo Entertainment System / Famicom Disk System---
* ---Gameboy Mono / Color / Super---
* Sega Master System / Game Gear
* Super Nintendo Entertainment System
* Sega Genesis / 32X / CD
* Sega Saturn
* Nintendo 64
* Nintendo Virtual Boy
* ---Game Boy Advance---
* Playstation
* Nintedo DS
* Turbo Grafx 16 / PC-Engine / PC-Engine CD
* Misc. Handhelds
* Neo Geo / Arcade
* IBM PC (DOS)
* MSX
%%TAB_END%%
!!! Emulator projects
!! [EmulatorResources|GBA Emulators]
For some reasons, I have no access to my old works at the moment.
! [http://code.google.com/p/vba-rerecording/|VBA-rr]
* The source code is too cryptic for me to get what the original VBA team thought.
! [Forum/Topics/7268|VBARL]
* VBARL = VisualBoyAdvance Rerecording + Link. It was only an experimental project and not supposed to provide supports for (re-)recoding, replaying or encoding linked movies by design.
* However, in theory, it might be already capable of (re-)recording, replaying and even encoding linked movies, with extra-ordinary efforts by the player(s), audience and/or encoders to manually synchronize the emulation.
* Abandoned.
* Interesting fact: Only one individual (definitely not I) in the world has occasionally obtained an internal build of it.
! [Forum/Topics/7268|VBALR]
* VBALR = VisualBoyAdvance Link + Rerecording. It is supposed to support rerecoding, replaying and encoding linked movies.
* Not functioning.
* Restarted?
** Just don't expect it finished. Nor much time for it, neither much interest in it.
!!! Footnotes
[1] These movies don't have links to them because I've never submitted them anywhere. Some of them don't meet the requirements here. And even more unfortunately, some have been lost for ever due to an HDD-breakdown. Still, it may be possible to find some of them "spoiled". I may submit some of them somewhere sometime.
[2] These games only receives input every other frame, which could be annoying.