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Revision 2 (current)
Edited by PoochyEXE on 8/29/2024 9:56 AM
!! Tetris Mechanics
DAS is 1G, but DAS charge resets on rotation, making it a couple frames slower to move a piece after rotating it.
If left or right is held on the frame a piece spawns, DAS charges instantly.
Soft drop appears to be about 9/8ths rows per frame and causes instant locking upon landing. Note that the piece is still highlighted for a couple frames after locking. There is no hard drop.
!! Explosion Mechanics
The power of the explosion is (number of lines formed simultaneously) + (number of previous hits in the chain reaction). The higher the power, the bigger the explosion, with high powers giving a score bonus:
||Power||Rows||Columns||Score||
|1|1|7|0|
|2|3|7|0|
|3|5|7|0|
|4|7|7|+2|
|5|9|9|+4|
|6|9|9|+10|
|7|11|11|+20|
|8|11|11|+30|
|9|13|13|+50|
|10|13|13|+100|
|11|15|15|+150|
|12|15|15|+200|
Explosions are always centered at the bomb.
Putting 4 bombs in a 2x2 square causes them to fuse together into a big bomb, which always explodes in a 10x10 square. However, the game checks for fusions after checking for detonation, so creating a 2x2 square while simultaneously completing either of the lines it occupies won't get you a big bomb before it blows up. If there are multiple possibilities for a 2x2 big bomb (e.g. a 3x2 rectangle of small bombs) then the game fuses the highest 2x2 possible, with ties within the same rows broken in favor of the leftmost square. Creating a big bomb also adds 1 point to your score for the level.
!! Other Mechanics
The results screen at the end of each level takes 2 frame per point -- 1 frame per point to tally up your score for the level, then another 1 frame per point to add it to your total score.
!! Luck Manipulation
The RNG appears to pick up entropy through controller input on every non-lag frame, so extraneous button pushes that do nothing or cause a failed rotation can be used to manipulate luck, as well as holding buttons longer than necessary.