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Revision 12 (current)
Edited by adelikat on 1/13/2022 3:00 AM
!!! Jetpack Levels 60 - 69
Level images, both as viewed, and with secret passages for [GameResources/DOS/Jetpack|Jetpack].
Levels:
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
[GameResources/DOS/Jetpack/Levels10To19|10-19] |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
[GameResources/DOS/Jetpack/Levels30To39|30-39] |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
60-69 |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]
%%TAB_HSTART%%
%%TAB 60: A-Mazing 1%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_60.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_60.png]
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__WIPs__
60 - WIP #1
[module:youtube|v=EuK6ZQbU3FQ|flashblock]
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__Thread Discussion__
*[user:slamo]:
[module:youtube|v=EuK6ZQbU3FQ|flashblock]
The first half is about making the most out of waiting time, I can't go straight for the top center gems right away. I %%%did figure out a neat trick to get down the uladders faster, which is why I'm phasing when climbing down them. Second %%%half just boils down to going up or right first. Going right is faster, but only by a few frames.
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__Further Discussion__
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%%TAB 61: It's all Greek to me%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_61.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_61.png]
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__WIPs__
61 - WIP #1
[module:youtube||flashblock]
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__Thread Discussion__
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__Further Discussion__
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%%TAB 62: Rough Labyrinth%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_62.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_62.png]
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__WIPs__
62 - WIP #1
[module:youtube|v=_Qde6A7I_M4|flashblock]
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__Thread Discussion__
*[user:slamo]:
[module:youtube|v=_Qde6A7I_M4|flashblock]
The batbots are a huge problem here. They tend to congregate in the center area, which is not really a great area to deal%%% with. Most of the level is centered around 1) drawing them out of areas I need to get to and 2) hitting a good missile %%%cycle in the nook above the bottom purple teleporter. If it seems like I'm waiting and wasting time, it's probably %%%because I'm waiting for batbots to clear out. Keep in mind that their hitboxes are very bottom-heavy and most of the %%%actual sprite can be passed through.
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__Further Discussion__
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%%TAB 63: Checkers%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_63.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_63.png]
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__WIPs__
63 - WIP #1
[module:youtube|v=FqMNwBDPYzk|flashblock]
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__Thread Discussion__
*[user:slamo]:
[module:youtube|v=FqMNwBDPYzk|flashblock]
This level has been anticipated amongst us due to potential fuel issues. Some believed that there wasn't enough fuel in%%% the level and I would have to wait for/try to manipulate a fuel powerup to appear. As I was looking at this level more %%%closely, it's actually possible (albeit slow) to finish without fuel by delay-phasing and jumping, so the level was %%%actually guaranteed to get finished. On an anti-climactic note, I get through the level on just the full tank at the %%%beginning. No attempt was made at minimizing fuel usage in this run and being super-efficient wasn't even necessary as %%%the level is completed with over 10% left in the tank.
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__Further Discussion__
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%%TAB 64: Ever Ready%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_64.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_64.png]
There is a gem behind the trackbot on the bottom center of the level.
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__WIPs__
64 - WIP #1
[module:youtube||flashblock]
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__Thread Discussion__
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__Further Discussion__
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%%TAB 65: Yrtemmys%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_65.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_65.png]
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__WIPs__
65 - WIP #1
[module:youtube||flashblock]
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__Thread Discussion__
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__Further Discussion__
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%%TAB 66: Don't touch any knobs.%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_66.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_66.png]
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__WIPs__
66 - WIP #1
[module:youtube|v=a-YmoLobkUE|flashblock]
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__Thread Discussion__
*[user:slamo]:
[module:youtube|v=a-YmoLobkUE|flashblock]
I was worried about the barriers at first but I found a route that keeps the time down a lot lower than I anticipated. By%%% flipping the red and blue switches within a certain time window I can have the missile open the exit for me while keeping%%% the blue switch off until I've finished my return to the top area. This is also another one of those fuel charging %%%levels, as usual I get just enough to complete the level.
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__Further Discussion__
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%%TAB 67: De Plane, De Plane%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_67.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_67.png]
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__WIPs__
67 - WIP #1
[module:youtube||flashblock]
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__Thread Discussion__
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__Further Discussion__
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%%TAB 68: Here we go round%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_68.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_68.png]
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__WIPs__
68 - WIP #1
[module:youtube||flashblock]
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__Thread Discussion__
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__Further Discussion__
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%%TAB 69: Treasure Chest%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_69.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_69.png]
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__WIPs__
69 - WIP #1
[module:youtube||flashblock]
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__Thread Discussion__
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__Further Discussion__
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%%TAB_END%%
Levels:
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
[GameResources/DOS/Jetpack/Levels10To19|10-19] |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
[GameResources/DOS/Jetpack/Levels30To39|30-39] |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
60-69 |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]