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Revision 14 (current)
Edited by adelikat on 1/13/2022 2:58 AM
!!! Jetpack Levels 30 - 39
Level images, both as viewed, and with secret passages for [GameResources/DOS/Jetpack|Jetpack].
Levels:
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
[GameResources/DOS/Jetpack/Levels10To19|10-19] |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
30-39 |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
[GameResources/DOS/Jetpack/Levels60To69|60-69] |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]
%%TAB_HSTART%%
%%TAB 30: Mission Possible%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_30.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_30.png]
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__WIPs__
30 - WIP #1
[module:youtube|v=_0EAgQQqPuc|flashblock]
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__Thread Discussion__
*[user:slamo]:
30 - WIP #1
[module:youtube|v=_0EAgQQqPuc|flashblock]
"Wiggling" up ladders and narrow shafts is key here to maintain the horizontal jumping speed when exiting them. I %%%believe this is also the first known use of "pre-phasing" [[actually delay-phasing]], although it's a very minor use %%%(first brick on the way back). There are some crates that either get in the way or help you out, I tested phasing %%%certain ones to make the trip back quicker and this is what I found to be optimal.
*[user:Nach]:
[http://i.imgur.com/fhUEN29.png]
If you took out an extra block on your way right, on your way left, would you have been able to jump over the spring %%%instead of pausing a moment?
*[user:slamo]:
In terms of distance you can travel, jumping takes several frames longer than just walking. In some cases it's better to %%%just wait a couple frames instead of jumping over it.
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__Further Discussion__
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%%TAB 31: Double Wormage%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_31.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_31.png]
----
__WIPs__
31 - WIP #1
[module:youtube|v=osqq6NwjJjU|flashblock]
31 - WIP #2
[module:youtube|v=ZX_fvksyxqk|flashblock]
----
__Thread Discussion__
*[user:slamo]:
[module:youtube|v=osqq6NwjJjU|flashblock]
The level can be split up into a few sensible paths to travel down. I tried three different routes: One with six cycles%%% (two passes each for the outsides and center), one with four cycles (one pass for the outsides and two for the center),%%% and one with three cycles (one pass for each section). The one with four cycles turned out to be the fastest.
I tested a lot of the borderline gems (ones that could be grabbed on another pass) but let me know if I missed anything.
Here's a 1 second improvement on level 31:
[module:youtube|v=ZX_fvksyxqk|flashblock]
This route uses 2 cycles instead of the original 4, simply splitting the level in half.
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__Further Discussion__
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%%TAB 32: Worlds Collide%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_32.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_32.png]
----
__WIPs__
32 - WIP #1
[module:youtube|v=R8IHTrIaBm4|flashblock]
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__Thread Discussion__
*[user:slamo]:
[module:youtube|v=R8IHTrIaBm4|flashblock]
The level is laid out in a pretty sensible order already, it's just collecting the gems between the ladders that %%%required some testing. A stunner pops up in a really nice spot again, but I don't think getting it actually saved any %%%time.
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__Further Discussion__
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%%TAB 33: Donkey Pack%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_33.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_33.png]
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__WIPs__
33 - WIP #1
[module:youtube|v=EjTNYr7J_DY|flashblock]
----
__Thread Discussion__
*[user:slamo]:
Level 33. I don't think this is how the level's supposed to be beaten...
[module:youtube|v=EjTNYr7J_DY|flashblock]
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__Further Discussion__
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%%TAB 34: Bat Chamber%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_34.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_34.png]
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__WIPs__
34 - WIP #1
[module:youtube|v=mo19tWYdN9I|flashblock]
----
__Thread Discussion__
*[user:Nach]:
I'm not crazy about it, but this is the first idea that comes to mind:
[http://i.imgur.com/aRpGWQk.png]
*[user:slamo]:
Here's my first idea
[http://i.imgur.com/fsokmMD.png]
[module:youtube|v=mo19tWYdN9I|flashblock]
The batbots really dictate whether a route is practical or not. They tend to create a lot of traffic above the 6 gems on%%% the ground and love blocking up narrow passages, so the route depends on their placement when you reach that area. The %%%reason I collect the last 3 gems in this order is because a batbot will always get stuck in the nook with the last gem,%%% and I have to coax it out by moving to the right. This is a modified version of the route that Nach posted and it was %%%the quickest out of the 3 routes I tested.
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__Further Discussion__
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%%TAB 35: Play Squarez!!%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_35.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_35.png]
----
__WIPs__
35 - WIP #1
[module:youtube|v=DIKlRvgKxfQ|flashblock]
----
__Thread Discussion__
*[user:slamo]:
[module:youtube|v=DIKlRvgKxfQ|flashblock]
I kind of brute-forced this level. It matters which side you do first because the spinner placement can change and the %%%stunner may help more in one side than the other. The spinners also change whether a clockwise or counter-clockwise %%%route is faster, so I tried every combination and this was the best one.
*[user:Nach]:
[http://i.imgur.com/EbMYQve.png]
You seemed to waste a couple of frames getting this gem. Did you fall down farther than you had to before flying out?
*[user:slamo]: Hmm...I think you're right here, I landed, yet waited a couple of frames to take off. I can't remember if%%% there's a good reason for that or if I just made a mistake.
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__Further Discussion__
----
%%TAB 36: Escape from the Pupil%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_36.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_36.png]
----
__WIPs__
36 - WIP #1
[module:youtube||flashblock]
----
__Thread Discussion__
----
__Further Discussion__
----
%%TAB 37: Golden Slumbers%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_37.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_37.png]
----
__WIPs__
37 - WIP #1
[module:youtube||flashblock]
----
__Thread Discussion__
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__Further Discussion__
----
%%TAB 38: Logo%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_38.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_38.png]
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__WIPs__
38 - WIP #1
[module:youtube|v=AtZunEfPsgk|flashblock]
----
__Thread Discussion__
*[user:slamo]:
I did 36 and 37 yesterday, I won't post the videos because they're mostly linear and only required small tests. 38 might%%% look familiar, here's my idea for it. Note that there's a secret passage in the bottom center through the stone, but I %%%cannot immediately enter it because of enemy placement, so I built this route avoiding that.
[http://i.imgur.com/J04TIA6.png]
[module:youtube|v=AtZunEfPsgk|flashblock]
Getting the stunner saves a ton of time.
I deviate from the route to the green teleporter by going to the left and doing a teleport-grab on the nearby gem.
Fuel management was more important here than I anticipated. If I used all of it as fast as possible I wouldn't have %%%enough fuel to make it up to the exit, so I do some walking (the conveyers at the top helped as well) to save it for %%%later. The last gem is grabbed as the fuel hits zero.
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__Further Discussion__
----
%%TAB 39: Golden Pyramid%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_39.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_39.png]
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__WIPs__
39 - WIP #1
[module:youtube|v=cwUMH84MtNE|flashblock]
----
__Thread Discussion__
*[user:slamo]:
[module:youtube|v=cwUMH84MtNE|flashblock]
I don't see a better way to make it through the pyramid...I tried going along the left side first instead of the right, %%%but it was almost a second slower. This route seems to flow a lot better. It's fairly easy to figure out if a route is %%%faster or not by simply adding up how many blocks you have to phase through - dark reds count as 2 and it's possible to%%% backtrack through 3 phased blocks.
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__Further Discussion__
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%%TAB_END%%
Levels:
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
[GameResources/DOS/Jetpack/Levels10To19|10-19] |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
30-39 |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
[GameResources/DOS/Jetpack/Levels60To69|60-69] |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]