Back to Page
Revision 15 (current)
Edited by adelikat on 1/13/2022 2:56 AM
!!! Jetpack Levels 10 - 19
Level images, both as viewed, and with secret passages for [GameResources/DOS/Jetpack|Jetpack].
Levels:
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
10-19 |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
[GameResources/DOS/Jetpack/Levels30To39|30-39] |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
[GameResources/DOS/Jetpack/Levels60To69|60-69] |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]
%%TAB_HSTART%%
%%TAB 10: Ice Cavern%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_10.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_10.png]
----
__WIPs__
10 - WIP #1
[module:youtube|v=o655ZKeHMSE|flashblock]
----
__Thread Discussion__
*[user:Nach]:
Some level 10 ideas:
[http://i.imgur.com/vgEI8SS.png]
[http://i.imgur.com/lsyJZfY.png]
Remember to mix and match!
*[user:slamo]:
Level 10 idea:
[http://i.imgur.com/ecSvUMs.png]
Like Nach said the first and second halves are interchangeable.
*[user:Nach]:
Don't forget to test the direct approach:
[http://i.imgur.com/pK4H7Zz.png]
*[user:slamo]:
10 - WIP #1
[module:youtube|v=o655ZKeHMSE|flashblock]
My route turned out to be the fastest, but not by much. Had to do some slight modifications due to enemies though.
----
__Further Discussion__
----
%%TAB 11: Wizard of Wor%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_11.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_11.png]
There is a yellow teleporter hidden behind the exit door.
----
__WIPs__
----
__Thread Discussion__
*[user:slamo]:
Level 11...not really much route variety, as it's just going between four corners (probably want to do a Z pattern?).
*[user:Nach]:
For level 11, the only real questions are right then lower left, or down then upper right?
----
__Further Discussion__
----
%%TAB 12: Fuel Shortage%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_12.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_12.png]
----
__WIPs__
12 - WIP #1
[module:youtube|v=sZHvAfNM8L4|flashblock]
----
__Thread Discussion__
*[user:Nach]:
Crazy possibilities!
[http://i.imgur.com/BfZK1Ma.png]
[http://i.imgur.com/aQ4uywb.png]
[http://i.imgur.com/V6nvmxi.png]
*[user:slamo]:
12 - WIP #1
[module:youtube|v=sZHvAfNM8L4|flashblock]
Enemies cost some time here, but not too much. Credit goes to Nach for the phasing at the top - the timing is very tight%%% but it saves TONS of time. When watching the ending, keep in mind that it takes some time for the door to open, so %%%finishing near the door may not always result in the best time...
*[user:Nach]:
Did you test starting off by grabbing the gem below you instead of on the way back? Or does the missile get in the way?
When getting the gem in the lower right corner, did you test taking the ladder to the right of it back?
[user:slamo]: Yeah, the timing of the enemies caused problems with that gem. Getting it on the way back by phasing the %%%wall next to it would have been way faster, but the spring gets perfectly in the way. I tested both ladders in the %%%bottom right, the first one is a little faster.
*[user:Nach]:
What about if you bust the 3 blocks from above as in my diagram? The spring can't get in the way of that.
*[user:slamo]:
I actually didn't try that the first time. I just tested it now, it's a little bit slower.
----
__Further Discussion__
----
%%TAB 13: Get the picture%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_13.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_13.png]
----
__WIPs__
13 - WIP #1
[module:youtube|v=IcwBByv1b-Y|flashblock]
----
__Thread Discussion__
*[user:slamo]:
13 - WIP #1
[module:youtube|v=IcwBByv1b-Y|flashblock]
Out of the three routes I tried for this, the last two took the same amount of time, and the first was only one frame %%%slower. I take out my frustration with the right marble by walking around inside of it to get to the exit.
----
__Further Discussion__
----
%%TAB 14: Conundrum%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_14.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_14.png]
----
__WIPs__
14 - WIP #1
[module:youtube|v=xuO-MmSLKN0|flashblock]
----
__Thread Discussion__
*[user:Nach]:
[http://i.imgur.com/jjtbUWA.png]
[http://i.imgur.com/799gME4.png]
[http://i.imgur.com/7w01gZP.png]
For the first two routes, where there's a zig zag around four gems in the center of the screen, some mini testing needs%%% to be done to see if zig zag, or some other collection method is faster.
For the first, if the Trackbot can be manipulated to lower the blue barrier, you could fly around the left side instead,%%% after collecting the last gem in the main area, for a slightly shorter route.
*[user:slamo]:
14 - WIP #1
[module:youtube|v=xuO-MmSLKN0|flashblock]
Trackbot manipulation really shines in this one. Not only do I get them to stay out of my way, but they also hit the %%%blue switch favorably so I don't have to go out of my way to press it.
----
__Further Discussion__
----
%%TAB 15: Whirlpool%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_15.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_15.png]
----
__WIPs__
15 - WIP #1
[module:youtube|v=FvGU04Z38Ug|flashblock]
----
__Thread Discussion__
*[user:Nach]:
Method 1:
[http://i.imgur.com/bddpnt3.png]
Method 2:
[http://i.imgur.com/iF1rEbM.png]
This is another of those mix and match levels!
Method 3:
[http://i.imgur.com/uHE6Umc.png]
Method 4:
[http://i.imgur.com/EgI8Gu8.png]
Method 5:
[http://i.imgur.com/3A5y8lU.png]
slamo's Method 2 for part 2:
[http://i.imgur.com/T0TbV6r.png]
Method 2 for end of part 3:
[http://i.imgur.com/LB5WUMI.png]
*[user:slamo]:
15 - WIP #1
[module:youtube|v=FvGU04Z38Ug|flashblock]
Not much to say about this one, I tested every section and this was the fastest way.
----
__Further Discussion__
----
%%TAB 16: Treasure Island%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_16.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_16.png]
With all switches reversed:
[http://i.imgur.com/EghUxYQ.png]
----
__WIPs__
----
__Thread Discussion__
----
__Further Discussion__
*[user:Svimmer]:
Looks really simple. You remembered to pre-down the teleporters at half-block height? I guess you wouldn't have missed%%% skipping the red button... :)
----
%%TAB 17: Woof%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_17.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_17.png]
----
__WIPs__
17 - WIP #1
[module:youtube|v=byygA2rMpRE|flashblock]
----
__Thread Discussion__
*[user:Nach]:
[http://i.imgur.com/5qxvlwq.png]
[http://i.imgur.com/kw6bOp7.png]
[http://i.imgur.com/peRwqBH.png]
*[user:slamo]:
17 - WIP #1
[module:youtube|v=byygA2rMpRE|flashblock]
A couple things about this one. First of all I couldn't do the exact route I wanted - the marble prevented phasing %%%through the brick right away so I took a detour to the upper right, which I would have done later anyway. Also, it turns%%% out that if there are more than 2 teleporters of a certain color then your destination is randomly chosen between the%%% remaining teleporters. The same rule applies to enemies. This, of course, can and will be manipulated.
----
__Further Discussion__
----
%%TAB 18: Take a good look%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_18.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_18.png]
----
__WIPs__
18 - WIP #1
[module:youtube|v=x33ePHGFY6U|flashblock]
----
__Thread Discussion__
*[user:Nach]:
[http://i.imgur.com/IwZLEoV.png]
Note the four divergent paths in the upper right quadrant.
*[user:slamo]:
18 - WIP #1
[module:youtube|v=x33ePHGFY6U|flashblock]
Fuel management was a big factor in this one. I saved some fuel for the section after the teleporter, as it's much %%%faster to fly over the spear than to fall and jump (you actually need two jumps, since you can't clear the spear and %%%ledge in one). The trade-off is that you sacrifice some speed by walking through certain tunnels, but I tested both and %%%it does pay off.
----
__Further Discussion__
----
%%TAB 19: The price of greed%%
[https://files.tasvideos.org/gameresources/dos/jetpack/level_19.png][https://files.tasvideos.org/gameresources/dos/jetpack/level_view_19.png]
----
__WIPs__
----
__Thread Discussion__
----
__Further Discussion__
*[user:Svimmer]:
Are you sure you didn't miss a trick here?
----
%%TAB_END%%
Levels:
[GameResources/DOS/Jetpack/Levels00To09|00-09] |
10-19 |
[GameResources/DOS/Jetpack/Levels20To29|20-29] |
[GameResources/DOS/Jetpack/Levels30To39|30-39] |
[GameResources/DOS/Jetpack/Levels40To49|40-49] |
[GameResources/DOS/Jetpack/Levels50To59|50-59] |
[GameResources/DOS/Jetpack/Levels60To69|60-69] |
[GameResources/DOS/Jetpack/Levels70To79|70-79] |
[GameResources/DOS/Jetpack/Levels80To89|80-89] |
[GameResources/DOS/Jetpack/Levels90To99|90-99]