and knowledge of
[GameResources/GB/Kwirk#Movement|the cost in frames of each action], such as:
9 frames
e pre-computed as
[GameResources/GB/Kwirk#HeadingOutSolutions|fixed move sequences].
I am confident th
Heading Out? are
[GameResources/GB/Kwirk#FloorNumbers|internally numbered]
30–59 for Easy,
6
g Up? mode.
The [GameResources/GB/Kwirk#Rng|RNG] is seeded,
at the
dule of floors is
[GameResources/GB/Kwirk#HeadingOutFloorSchedules|generated]
as soon as you hit
m chance of being
[GameResources/GB/Kwirk#HeadingOutInvertedFloors|inverted] (flipped vertically