nes that allow for [2528M|completing the game in less than four minutes]. Another effect tha
he very same as in [2528M|the fastest published TAS])
# Perform first m
as demonstrated in [2528M|the fastest published TAS of this game]. Every [[X, Y]] squ
same showcased in [2528M|the fastest published TAS of this game, by mtbRc], up to the memory c
that performed in [2528M|mtbRc's movie]. It allows for resu
ie are the same as [2528M|the fastest published TAS of this game, by mtbRc]. I spent multiple d
as the one used in [2528M|mtbRc's movie] for consistency rea
a modification of [2528M|mtbRc's movie] and reuses many of
M] %%%
[2526M] %%%
[2528M] %%%
[=images/star.p
intendo DS after ''[2528M|Dawn of Sorrow]'', this game is a d
intendo DS after ''[2528M|Dawn of Sorrow]'', this game is a d
intendo DS after ''[2528M|Dawn of Sorrow]'', this game is a d
s fast as possible [2528M|with Soma], [2459M|with Julius