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#18751889229722860 - NES Silent Assault WIP9

MESHUGGAH_SilentAssault_WIP10.fm2
In 01:11.45 (4294 frames), 8806 rerecords
Game: Silent Assault ( NES, see all files )
895 downloads
Uploaded 11/14/2014 11:29 AM by MESHUGGAH (see all 292)
Crappy game as usual (color dreams). First two levels+boss done.
  • avoids bomb usage (literally kills everyone on the screen and it has infinite ammo... seriously. doesn't works on bosses however)
  • (controlling the randomly) spawning enemies as long as it's possible to get through them without firing them (entertainment).
Some newbie infos:
  • Hitting a wall (even vertically) nullifies your horizontal movement speed.
  • You can randomly collide with a wall while moving forward and falling down. This is probably because how the game handles the walls while scrolling the camera forward. Worst scenario is 6 frames of hitting the last displayed tile on the right edge of the screen. Obviously we need to avoid this everytime.
  • basic/rocket weapon fires 1 bullet max and 1 dmg for boss.
  • shotgun/spread weapon fires 3 bullets max and 1 dmg for boss.
  • machine gun/rifle weapon fires (starting from 2 to) 3 bullet max and 1 dmg for boss.
  • Upgrades taken away after boss fights.
  • Power ups can be lost by taking damage / dying.
Tricks
Upgraded aimbot machine gun
as long as one of your bullets hit the boss, the previous two will be removed from the screen and added as dmg (3) or if you shoot the remaining two bullets as long as the "hit" bullet is on the screen. So theoritically, you can do 5 dmg with 3 bullets where you only need to hit once.
And finally the route (so far): Level 1 > get machine gun + upgrade > Level 2 boss warp. Going to level 3 warp (from level 2) is much slower because I decimate bosses.