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#8438397313684443 - Solar Jetman, stuff after tunnel

SJ_FRK_FuelTry1.fm2
In 01:57.04 (7034 frames), 4897 rerecords
1145 downloads
Uploaded 8/7/2013 12:10 AM by FatRatKnight (see all 245)
I went back a bit to conserve the jetpod fuel. The moment I pick up the first fuel cell is where things are different. Even more abuse of maintaining height where that calculation error helps. 12 frames slow, but ensures I have enough fuel to get through, and I got through the tunnel saving another 8 frames, for a net loss of 4.
I abuse a 1-frame invincibility to enemy sprites called pausing the game at the exact moment. Instead of losing the pod, I bounce off the enemy harmlessly.
Hard to say how many more frames can be saved in the fuel collection. Optimizing that looks difficult.