Sync script modified to work on very old versions of BizHawk, with code specific to syncing DK64.
package.path = package.path .. ';luasocket/lua/?.lua;luasocket/lua/socket/?.lua'
package.cpath = package.cpath .. ';luasocket/?.dll;luasocket/mime/?.dll;luasocket/socket/?.dll'
local socket = require 'socket'
local socClient
local server
local onExitEvent = event.onexit(
function()
socClient:close()
server:close()
console.log("Client closed.")
end
, "Exit Event" );
local function endsWith(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function strChop(str, ending)
return str:sub(1, -(#ending + 1))
end
-- Pause the client and establish a socket listener.
client.pause()
server = assert(socket.bind("127.0.0.1", 45678), "Socket server failed to bind to ip/port. Script aborted.")
console.write("Waiting on connection...")
emu.yield()
server:settimeout(5)
server:setoption('keepalive', true)
-- Wait for the other instance to connect.
while true do
local err = nil
socClient, err = server:accept()
if not err then
console.log(" Connected!")
emu.yield()
break
else
console.write('.')
end
emu.yield()
end
socClient:settimeout(10)
console.write("Awaiting a message ...")
while true do
emu.yield()
local line, err = socClient:receive()
if not err then
if line == "quit" then
console.log("\nReceived exit message. Exiting now.")
break;
elseif endsWith(line, ".State") then
local frameNum = tonumber(strChop(line, ".State"))
console.write("\nReceived request for a savestate at frame " .. tostring(frameNum) .. ". Seeking...")
emu.yield()
client.unpause()
while emu.framecount() ~= frameNum do
emu.frameadvance()
end
client.pause()
savestate.save("states/" .. line)
console.log("\nCreated " .. line .. ". Sending to the client.")
emu.yield()
socClient:send(line .. "\n")
console.write("\nAwaiting a message ...")
else
console.log("\nUnknown command " .. line .. " received.")
end
elseif err == "timeout" then
console.write('.')
elseif err == "closed" then
console.log("\nConnection with client closed. Exiting now.")
break;
else
console.log("\nNo message received. Error: " .. err)
end
emu.yield()
end