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#72984198483406959 - [WIP] Stone Protectors Improvement Over 18:58.22 file

Stone Protectors (Japan) Improvement Over 18 58 . 22 [WIP] .bk2
In 07:42.89 (27819 frames), 5059 rerecords
4 comments, 160 downloads
Uploaded 7/22/2021 8:20 PM by Technickle (see all 209)
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Comparison Table

18:58.22 Level 1New TAS Level 1Frames saved
856 857 -1
1444 1443 0
1793 1792 1
2089 2088 1
2589 2585 4
2792 2791 1
3209 3192 17
3701 3676 25
4049 4012 37
4485 4456 29
5057 5036 21
6024 5980 44
~
18:58.22 Level 2New TAS Level 2 Frames saved
7467 7429 38
8231 8177 54
8675 8625 50
8984 8909 75
9327 9261 66
9931 9853 78
10255 10185 70
11031 10939 92
~
18:58.22 Level 3New TAS Level 3 Frames saved
12090 11999 91
12394 12295 99
12602 12527 75
13142 13051 91
13642 13539 103
14146 14067 79
14402 14311 91
14738 14643 95
15338 15235 103
15650 15547 103
16710 16579 131
~
18:58.22 Level 4New TAS Level 4 Frames saved
18057 17928 129
18293 18248 45
18550 18501 49
19341 19236 105
19809 19704 105
20281 20160 121
20533 20400 133
21484 21365 119
~
18:58.22 Level 5New TAS Level 5 Frames saved
22528 22409 119
22780 22673 107
22992 22861 131
23224 23113 111
23528 23425 103
23744 23653 91
23907 23821 86
24288 24153 135
24768 24669 99
24933 24834 99
25336 25237 99
25768 25701 67
26132 26065 67
27074 26941 133
~
18:58.22 Level 6New TAS Level 6 Frames saved
29068 28980 88
29984 29876 108
30972 30860 112
31532 31420 112
32956 32472 484
33865 33653 212
~
18:58.22 Level 7New TAS Level 7 Frames saved
35311 35046 265
35951 35698 253
36695 36346 349
36979 36602 377
37823 37490 333
38122 37732 390
38679 38330 349
39563 39218 345
40243 39902 341
41809 41409 400
~
18:58.22 Level 8New TAS Level 8 Frames saved
43458 43061 397
44150 43753 397
44702 44269 433
45626 45225 401
46590 46197 393
49058 46817
50074 48657
51146 49669
52715 52352 363
~
18:58.22 Level 9New TAS Level 9 Frames saved
54350 53957 393
54970 54582 388
55566 55174 392
56214 55814 400
56990 56478 512
57494 57002 492
58590 58226 365
60544 60433 111
~
18:58.22 Level 10New TAS Level 10 Frames saved
61727
62323
62879
63467
64207
65039
65555
66719
68406
WarHippy
on 7/22/2021 9:04 PM
It would be best to post this improvement in the submission forum and request the delay there.
What is the improvement, and Why ask for a delay if the improvement is complete?
And also, how is this new file 16 seconds faster when you’re only recording 44 frames of improvement?
Technickle
on 7/22/2021 9:10 PM
the comparison table isn't fully complete. It only shows for level 1, and I am writing more in a few moments.
also, I did post in the submission forum as well, stating the delay request.
Samsara
on 7/23/2021 4:24 PM
I think I can give some general TASing advice here that should help you out immensely with optimization: I'm seeing a lot of time losses in those tables, which tells me that you're not directly comparing to any of your previous WIPs. Spikestuff pointed this out as well, some of your fastest levels were from earlier WIPs. This tells me that you're powering through the full game in one sitting, taking a faster final time as an improvement even if some individual sections within may be slower than previous attempts. I'm aware you're an RTA runner, so I see this approach to TASing as an inherently RTA-guided one. The thing is, TASing is much more flexible than RTA, it requires a different approach to optimize.
I counted the total frames of improvement in the comparison tables, and it comes out to an even 450, so theoretically you should be able to optimize the WIP further by 300+ frames. Take note of where and why you're losing frames and see if it's avoidable, and avoid those timelosses if they are indeed avoidable. Something I do when I look into improving runs is I have a separate emulator window open with that run in it, allowing me to directly compare what I'm doing with what was done before. I'll go through both my WIP and the run I'm improving section by section, checking framecounts and ensuring that I'm either beating or matching previous times. If I'm losing frames somewhere, I can see where I'm losing them by cross-referencing the older run, and adjust my current WIP accordingly. This also helps me figure out where unavoidable time losses are and why they're happening, so I can explain them when the time comes. I also do individual sections multiple times before moving on to make sure that I'm squeezing out every possible frame, using TAStudio branches for each attempt and comparing with myself while working.
Take note that I'm not trying to be harsh here, and that nobody on the site means to be outwardly insulting or dismissive when they give critique like this. Formal site submissions have kind of a high barrier to entry, they're explicitly meant to be heavily studied and critiqued, and such critique has happened to hundreds, even thousands of past submissions. I can definitely apologize on behalf of people for their tone: We've had a lot of issues in the past with submissions that tend to put people on edge, especially given how passionate we are about TASing, but that doesn't excuse the tone that was taken with your some of your submissions. That being said, they were giving legitimate advice as well, and the poor tone shouldn't necessarily invalidate that advice.
To end on a positive note, your dedication is incredibly admirable (just having 10+ attempts on Stone Protectors alone is some crazy dedication), and I appreciate that you're focusing on much lesser known games with little-to-no representation on TASvideos. I definitely feel the community needs more people like that, so hopefully we're not scaring you away. I'd love to see you keep improving and submitting runs, and possibly interacting more with the community in the future.
Technickle
on 7/23/2021 4:40 PM
I've been comparing the 18:58.22 to the new TAS I am making currently, and supposedly I'm about 16 seconds faster, which is amazing. It's certainly difficult to work on a project by myself, without other people directly helping, because I'll never know if I am truly fast enough based on what I am seeing and trying to describe. I do try to go at it screen by screen, and have made some decent improvements, but, are those improvements good enough? Maybe, maybe not, and I won't know if they can be good enough due to the fact that I'll always (at least for now) be working on this version alone with actual input.
I do want to interact with the community more, but, not sure how to approach it the best way possible. I don't wanna shove my work in other peoples faces if they have other things to do, and I am very self concious about how and why I interact with others, because I don't know them personally or how they will act towards me.
I do love the site, and I love what it represents, but, I sometimes feel wery of the way I present myself and my projects to others, I don't know if I can be greatful and happy knowing that what I 'could' be doing is better, espeically if that 'could' is never known with a visual or helpful representation.