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#638721789010637317 - NES Lot Lot (J): screen glitch with rapid pausing

LotLot-ScreenGlitch.fm2
In 00:30.85 (1854 frames), 297 rerecords
System: Nintendo Entertainment System
19 downloads
Uploaded 10 days ago by TaoTao (see all 96)
You can do swap operations during rapid pausing. In this movie, I enable redraw flags for all rooms, and the game fails to update some VRAM in time.
But this glitch only affects drawings, so I think it is not so useful.
EDIT: Probably you can corrupt the PPU transfer queue ($0400-$04FF, typical ring buffer) with this technique. For example, if you write a length=253 entry to the queue, the NMI thread will loop infinitely. But anyway, I think it will be extremely difficult to take advantage of this for TAS.