User File #638239313218833742

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#638239313218833742 - Mega Man game end glitch

Mega Man.fm2
In 00:00.10 (6 frames), 0 rerecords
Game: Mega Man ( NES, see all files )
3 comments, 112 downloads
Uploaded 7/2/2023 9:48 PM by Feezy (see all 1)
This is my TAS of Mega Man for the NES. This is a 2-frame improvement from pirohiko and finalfighter collab project. I was about to save the 2 frames, starting on frame 0008 instead of frame 0009 and starting on frame 0772 instead of frame 0773. This is my first submission, so please any and all feedback would be appreciated. I don't want to violate any rules, so if I did, please let me know, and I will correct them immediately. Thanks!
BlackWinnerYoshi
on 7/2/2023 10:04 PM
Here's my analysis: first off, the movie file is not actually for FCEUX, but for BizHawk. It's not a text file like .fm2, but a ZIP file like .tasproj. Well, that's pretty much it, since (after cutting off 5599 blank frames) the movie length is 1929 frames (not six lol), which is one frame faster than the original movie (2601M), but that's because FCEUX boots one frame slower than NesHawk for some reason. EDIT: in fact, taking that published movie with one frame removed at the beginning and dragging it into BizHawk 2.9.1 with NesHawk and Rockman (Japan) (En) opened can sync the movie successfully. Not the case for the other Mega Man movie, where it desyncs while Mega Man is trying to glitch out the Bomb Man stage, and I'm not sure how hard would it be to resync.
Randomno
on 7/3/2023 8:49 AM
To note, this is a user file rather than a submission. Anything can be uploaded to user files and they're not subject to the submission rules. If your movie is only faster due to emulation differences, it won't be counted as an improvement. I'm not sure if that's the case here or not.
BlackWinnerYoshi
on 7/3/2023 9:04 AM
Randomno, that's my point: that one frame saved is an emulation difference and not a gameplay difference. No idea if this run can be improved at all, maybe eien86 can figure something out...