RAM Map, extended from DreamYao's:
SystemID NES
00DE b u 0 RAM Batman Action
0000 b u 0 RAM Game Mode
00DF b u 0 RAM Batman Jump Timer
0012 b u 0 RAM Level Start Timer
001F b u 0 RAM Current object slot: Used by AI loop function
00A6 b u 0 RAM Current weapon selected $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun
00B4 b u 0 RAM Global timer
00B7 b u 0 RAM Health
00B8 b u 0 RAM Amount of Ammo
00BE b u 0 RAM Lives
00C0 b u 0 RAM BG CHR Bank 0 (tiles 00-7F)
00C1 b u 0 RAM BG CHR Bank 1 (tiles 80-FF)
00C2 b u 0 RAM SPR CHR Bank 0 (tiles 00-3F)
00C3 b u 0 RAM SPR CHR Bank 1 (tiles 40-7F)
00C4 b u 0 RAM SPR CHR Bank 2 (tiles 80-BF)
00C5 b u 0 RAM SPR CHR Bank 3 (tiles C0-FF)
00D0 b u 0 RAM Batman's Y position (unit = screen)
00D1 b u 0 RAM Batman's Y position (unit = pixel)
00D2 b u 0 RAM Batman's Y position (unit = subpixel)
00D3 b u 0 RAM Batman's X position (unit = screen)
00D4 b u 0 RAM Batman's X position (unit = pixel)
00D5 b u 0 RAM Batman's X position (unit = subpixel)
00D6 b u 0 RAM Batman's on-screen Y position
00D7 b u 0 RAM Batman's on-screen X position
00D8 b u 0 RAM Sprite scroll Y (unit = screen) Scrolls all entities visually,
00D9 b u 0 RAM Sprite scroll Y (unit = pixel) doesn't affect collision/physics.
00DA b u 0 RAM Sprite scroll X (unit = screen)
00DB b u 0 RAM Sprite scroll X (unit = pixel)
00E0 b u 0 RAM Left edge of view (unit = screen) stored in high nibble
00E1 b u 0 RAM Left edge of view (unit = metatile [32×16 px]) stored in high nibble
00E2 b u 0 RAM Right edge of view (unit = screen) stored in high nibble
00E3 b u 0 RAM Right edge of view (unit = metatile) stored in high nibble
00E4 b u 0 RAM OAM counter (used to index OAM while rendering sprites)
00EA b u 0 RAM View coordinates (unit = screen/high nibble = x, low nibble = y)
00EB b u 0 RAM View coordinates (unit = pixel/high nibble = x, low nibble = y)
00F5 b u 0 RAM Joy 1 press
00F6 b u 0 RAM Joy 2 press
00F7 b u 0 RAM Joy 1 hold
00F8 b u 0 RAM Joy 2 hold
00FC b u 0 RAM Scroll Y shadow register
00FD b u 0 RAM Scroll X shadow register
00FE b u 0 RAM PPU mask shadow register
00FF b u 0 RAM PPU control shadow register
05E0 b u 0 RAM Boss HP
0511 b u 0 RAM Boss Pos X